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Fix Spaceship production boni (and key binding) (#6247)
* Fix spaceship part boni * Key binding for 'Add part to spaceship'
This commit is contained in:
@ -527,9 +527,7 @@
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"requiredNearbyImprovedResources": ["Iron"],
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"requiredNearbyImprovedResources": ["Iron"],
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"requiredTech": "Metal Casting",
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"requiredTech": "Metal Casting",
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// If spaceship parts are changed into units, the spaceship part unique should be changed to
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"uniques": ["[+15]% Production when constructing [Spaceship part] units [in this city]",
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// "[+15]% Production when constructing [Spaceship part] units [in this city]"
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"uniques": ["[+15]% Production when constructing [Spaceship part] buildings [in this city]",
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"[+15]% Production when constructing [Land] units [in this city]",
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"[+15]% Production when constructing [Land] units [in this city]",
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"[+1 Production] from [Iron] tiles [in this city]"]
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"[+1 Production] from [Iron] tiles [in this city]"]
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},
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},
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@ -1107,10 +1105,8 @@
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"name": "Hubble Space Telescope",
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"name": "Hubble Space Telescope",
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"isWonder": true,
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"isWonder": true,
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"greatPersonPoints": {"Great Scientist": 1},
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"greatPersonPoints": {"Great Scientist": 1},
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// If spaceship parts are changed into units, the spaceship part unique should be changed to
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// "[+25]% Production when constructing [Spaceship part] units [in this city]"
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"uniques": ["[2] free [Great Scientist] units appear",
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"uniques": ["[2] free [Great Scientist] units appear",
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"[+25]% Production when constructing [Spaceship part] buildings [in this city]",
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"[+25]% Production when constructing [Spaceship part] units [in this city]",
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"Gain a free [Spaceship Factory] [in this city]"],
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"Gain a free [Spaceship Factory] [in this city]"],
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"requiredTech": "Satellites",
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"requiredTech": "Satellites",
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"quote": "'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France"
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"quote": "'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France"
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@ -1121,9 +1117,7 @@
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"requiredResource": "Aluminum",
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"requiredResource": "Aluminum",
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"cost": 360,
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"cost": 360,
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"requiredBuilding": "Factory",
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"requiredBuilding": "Factory",
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// If spaceship parts are changed into units, this unique should be changed to
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"uniques": ["[+50]% Production when constructing [Spaceship part] units [in this city]"],
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// "[+50]% Production when constructing [Spaceship part] units [in this city]"
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"uniques": ["[+50]% Production when constructing [Spaceship part] buildings [in this city]"],
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"requiredTech": "Robotics"
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"requiredTech": "Robotics"
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},
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},
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// Column 16
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// Column 16
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@ -465,9 +465,7 @@
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"hurryCostModifier": 25,
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"hurryCostModifier": 25,
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"requiredNearbyImprovedResources": ["Iron"],
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"requiredNearbyImprovedResources": ["Iron"],
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"requiredTech": "Metal Casting",
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"requiredTech": "Metal Casting",
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// If spaceship parts are changed into units, the spaceship part unique should be changed to
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"uniques": ["[+15]% Production when constructing [Spaceship part] units [in this city]",
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// "[+15]% Production when constructing [Spaceship part] units [in this city]"
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"uniques": ["[+15]% Production when constructing [Spaceship part] buildings [in this city]",
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"[+15]% Production when constructing [Land] units [in this city]",
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"[+15]% Production when constructing [Land] units [in this city]",
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"[+1 Production] from [Iron] tiles [in this city]"]
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"[+1 Production] from [Iron] tiles [in this city]"]
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},
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},
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@ -947,9 +945,7 @@
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"requiredResource": "Aluminum",
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"requiredResource": "Aluminum",
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"cost": 360,
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"cost": 360,
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"requiredBuilding": "Factory",
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"requiredBuilding": "Factory",
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// If spaceship parts are changed into units, this unique should be changed to
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"uniques": ["[+50]% Production when constructing [Spaceship part] units [in this city]"],
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// "[+50]% Production when constructing [Spaceship part] units [in this city]"
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"uniques": ["[+50]% Production when constructing [Spaceship part] buildings [in this city]"],
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"requiredTech": "Robotics"
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"requiredTech": "Robotics"
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},
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},
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// Column 16
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// Column 16
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@ -141,7 +141,7 @@ enum class UnitActionType(
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HideAdditionalActions("Back",
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HideAdditionalActions("Back",
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{ imageGetHideMore() }, KeyCharAndCode(Input.Keys.PAGE_UP)),
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{ imageGetHideMore() }, KeyCharAndCode(Input.Keys.PAGE_UP)),
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AddInCapital( "Add in capital",
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AddInCapital( "Add in capital",
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{ ImageGetter.getUnitIcon("SS Cockpit")}, UncivSound.Chimes),
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{ ImageGetter.getUnitIcon("SS Cockpit")}, 'g', UncivSound.Chimes),
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;
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;
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// Allow shorter initializations
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// Allow shorter initializations
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