From be40912b5629f57d0d0236baa10373b054da764d Mon Sep 17 00:00:00 2001 From: yairm210 Date: Thu, 10 Oct 2024 23:07:23 +0300 Subject: [PATCH] AI: Greatly discourage attacking enemies with stronger total combat strength --- .../civilization/MotivationToAttackAutomation.kt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/core/src/com/unciv/logic/automation/civilization/MotivationToAttackAutomation.kt b/core/src/com/unciv/logic/automation/civilization/MotivationToAttackAutomation.kt index f31d85c98e..a073e4e474 100644 --- a/core/src/com/unciv/logic/automation/civilization/MotivationToAttackAutomation.kt +++ b/core/src/com/unciv/logic/automation/civilization/MotivationToAttackAutomation.kt @@ -292,10 +292,10 @@ object MotivationToAttackAutomation { combatStrengthRatio > 1.6f -> 6f combatStrengthRatio > 1.4f -> 4f combatStrengthRatio > 1.2f -> 2f - combatStrengthRatio > .8f -> 0f - combatStrengthRatio > .6f -> -5f - combatStrengthRatio > .4f -> -15f - else -> -20f + combatStrengthRatio > .8f -> -5f + combatStrengthRatio > .6f -> -10f + combatStrengthRatio > .4f -> -20f + else -> -40f } return combatStrengthModifier * civInfo.getPersonality().modifierFocus(PersonalityValue.Military, .2f) }