This commit is contained in:
Yair Morgenstern 2023-11-07 10:55:41 +02:00
parent 05e25693b2
commit bf284f03c0
6 changed files with 10 additions and 47 deletions

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@ -2314,7 +2314,6 @@ upon being promoted = en étant promu(e)
upon losing at least [amount] HP in a single attack = en perdant au moins [amount] PV en une seule attaque
upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [tileFilter]
Hidden after generating a Great Prophet = Caché après avoir généré un Grand Prophète
# Requires translation!
hidden from users = Caché aux joueurs
Mod is incompatible with [modFilter] = Le mod est incompatible avec [modFilter]
Should only be used as permanent audiovisual mod = Devrait être activé uniquement comme mod audiovisuel permanent

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@ -2316,7 +2316,6 @@ upon being promoted = po byciu awansowanym
upon losing at least [amount] HP in a single attack = po straceniu przynajmniej [amount] PŻ w pojedynczym ataku
upon ending a turn in a [tileFilter] tile = po zakończeniu tury na polu [tileFilter]
Hidden after generating a Great Prophet = Ukryte po wygenerowaniu Wielkiego Proroka
# Requires translation!
hidden from users = Ukryte przed graczami
Mod is incompatible with [modFilter] = Mod jest niekompatybilny z [modFilter]
Should only be used as permanent audiovisual mod = Powinien być zawsze używany jako mod permanentnie widoczny

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@ -2314,7 +2314,6 @@ upon being promoted = al ser promovida
upon losing at least [amount] HP in a single attack = al perder por lo menos [amount] HP en un solo ataque
upon ending a turn in a [tileFilter] tile = al terminar turno en una casilla [tileFilter]
Hidden after generating a Great Prophet = Oculto después de generar un gran profeta
# Requires translation!
hidden from users = oculto al jugador
Mod is incompatible with [modFilter] = Este mod es incompatible con [modFilter]
Should only be used as permanent audiovisual mod = Sólo debería ser usado con mod audiovisual

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@ -3,19 +3,19 @@ Italian = 99
Russian = 99
Belarusian = 2
Afrikaans = 7
German = 99
German = 100
Swedish = 85
Turkish = 79
Ukrainian = 99
Filipino = 93
French = 99
French = 100
Portuguese = 62
Indonesian = 99
Catalan = 99
Finnish = 36
Spanish = 99
Spanish = 100
Malay = 22
Brazilian_Portuguese = 99
Brazilian_Portuguese = 100
Traditional_Chinese = 97
Polish = 99
Lithuanian = 91

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@ -2,32 +2,16 @@
modding: Negative tile damage cannot heal more than max health
docs: Added more documentation for uniques
chore: Slight readability improvements to Battle.kt
chore: Split NextTurnAutomation into Religion, Trade, and Diplomacy automation files
chore: RulesetValidator readability
Mods with atlases that reference non-existent files will no longer cause crashes
chore: Updated LibGDX to 1.12.1
By SomeTroglodyte:
- Reorg SpecialistAllocationTable
- Refactor the "loading image" from Multiplayer into a reusable Widget
- Remove obsolete filtering Unique declaration
- Reorg SpecialistAllocationTable
Improved settler AI - By tuvus
By Framonti:
- add tests for CityFounder
- fix flaky tests by properly assigning pop to work on specific tile
By SeventhM:
- Fix Multiplayer Specatator being unable to move the screen
- Fix free stat buildings not giving unique stat buildings in certain cases
- Fix Multiplayer Specatator being unable to move the screen
- Fix free stat buildings not giving unique stat buildings in certain cases
## 4.8.16

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@ -1,30 +1,12 @@
modding: Negative tile damage cannot heal more than max health
docs: Added more documentation for uniques
chore: Slight readability improvements to Battle.kt
chore: Split NextTurnAutomation into Religion, Trade, and Diplomacy automation files
chore: RulesetValidator readability
Mods with atlases that reference non-existent files will no longer cause crashes
chore: Updated LibGDX to 1.12.1
By SomeTroglodyte:
- Reorg SpecialistAllocationTable
- Refactor the "loading image" from Multiplayer into a reusable Widget
- Remove obsolete filtering Unique declaration
- Reorg SpecialistAllocationTable
Improved settler AI - By tuvus
By Framonti:
- add tests for CityFounder
- fix flaky tests by properly assigning pop to work on specific tile
By SeventhM:
- Fix Multiplayer Specatator being unable to move the screen
- Fix free stat buildings not giving unique stat buildings in certain cases
- Fix Multiplayer Specatator being unable to move the screen
- Fix free stat buildings not giving unique stat buildings in certain cases