mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-09 15:29:32 +07:00
Added Roboto font and finally figured out how to make TrueType fonts look good!
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@ -126,3 +126,4 @@ Thumbs.db
|
||||
gradle.properties
|
||||
SaveFiles/
|
||||
android/android-release.apk
|
||||
android/assets/GameSettings.json
|
||||
|
Binary file not shown.
BIN
android/assets/skin/Roboto-Regular.ttf
Normal file
BIN
android/assets/skin/Roboto-Regular.ttf
Normal file
Binary file not shown.
@ -21,8 +21,8 @@ android {
|
||||
applicationId "com.unciv.game"
|
||||
minSdkVersion 14
|
||||
targetSdkVersion 26
|
||||
versionCode 68
|
||||
versionName "2.3.0"
|
||||
versionCode 72
|
||||
versionName "2.4.2"
|
||||
}
|
||||
buildTypes {
|
||||
release {
|
||||
|
@ -4,8 +4,11 @@ import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.Screen
|
||||
import com.badlogic.gdx.graphics.Color
|
||||
import com.badlogic.gdx.graphics.GL20
|
||||
import com.badlogic.gdx.graphics.Texture
|
||||
import com.badlogic.gdx.graphics.g2d.Batch
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch
|
||||
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator
|
||||
import com.badlogic.gdx.scenes.scene2d.Actor
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage
|
||||
import com.badlogic.gdx.scenes.scene2d.Touchable
|
||||
@ -117,3 +120,23 @@ fun Actor.centerY(parent:Stage){ y = parent.height/2- height/2}
|
||||
fun Actor.center(parent:Stage){ centerX(parent); centerY(parent)}
|
||||
|
||||
fun Label.setFontColor(color:Color): Label {style=Label.LabelStyle(style).apply { fontColor=color }; return this}
|
||||
fun String.tr(): String {return GameBasics.Translations.get(this,UnCivGame.Current.settings.language)}
|
||||
|
||||
fun getFont(size: Int): BitmapFont {
|
||||
val generator = FreeTypeFontGenerator(Gdx.files.internal("skin/Roboto-Regular.ttf"))
|
||||
val parameter = FreeTypeFontGenerator.FreeTypeFontParameter()
|
||||
parameter.size = size
|
||||
parameter.genMipMaps = true
|
||||
parameter.minFilter = Texture.TextureFilter.MipMapLinearLinear
|
||||
parameter.magFilter = Texture.TextureFilter.MipMapLinearLinear
|
||||
parameter.characters = "ABCČĆDĐEFGHIJKLMNOPQRSŠTUVWXYZŽabcčćdđefghijklmnopqrsštuvwxyzžАБВГҐДЂЕЁЄЖЗЅИІЇЙЈКЛЉМНЊОПРСТЋУЎФХЦЧЏШЩЪЫЬЭЮЯабвгґдђеёєжзѕиіїйјклљмнњопрстћуўфхцчџшщъыьэюяΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩαβγδεζηθικλμνξοπρστυφχψωάΆέΈέΉίϊΐΊόΌύΰϋΎΫΏĂÂÊÔƠƯăâêôơư1234567890‘?’“!”(%)[#]{@}/&\\<-+÷×=>®©\$€£¥¢:;,.*|"
|
||||
val font = generator.generateFont(parameter) // font size 12 pixels
|
||||
generator.dispose() // don't forget to dispose to avoid memory leaks!
|
||||
return font
|
||||
}
|
||||
|
||||
fun Label.setFont(size:Int) {
|
||||
style = Label.LabelStyle(style)
|
||||
style.font = getFont(size)
|
||||
style = style // because we need it to call the SetStyle function. Yuk, I know.
|
||||
}
|
Reference in New Issue
Block a user