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Translations improvements, fixed few czech words
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committed by
Yair Morgenstern

parent
64b420fb4f
commit
c12ed1842c
@ -1267,6 +1267,7 @@
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French:"Cour de Satrape"
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Polish:"Dwór Satrapy"
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Simplified_Chinese:"总督府"
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Czech:"Satrapův dvůr"
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}
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"Forbidden Palace":{
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@ -2191,7 +2192,7 @@
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Portuguese:"Requer um(a) [buildingName] em todas as cidades"
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Polish:"[buildingName] musi znajdować się we wszystkich miastach"
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Russian:"Требует [buildingName] во всех городах",
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Czech:"Vyžaduje budovu [buildingName] ve všech městech"
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Czech:"Vyžaduje: [buildingName] ve všech městech"
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}
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"Requires a [buildingName] in this city":{
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@ -2201,7 +2202,7 @@
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Portuguese:"Requer um [buildingName] nessa cidade"
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Polish:"Wymaga budynku [buildingName] w tym mieście"
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Russian:"Требует [buildingName] в городе",
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Czech:"Vyžaduje budovu [buildingName] v tomto městě"
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Czech:"Vyžaduje: [buildingName] v tomto městě"
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}
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"Requires [resource]":{
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@ -588,7 +588,7 @@
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Simplified_Chinese:"游戏存档名称"
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Portuguese:"Nome do jogo salvo"
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Korean:"저장된 게임 이름"
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Czech:"Uložit hru pod jménem"
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Czech:"Uložit hru jako"
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}
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"Copy to clipboard":{ //this button exsits in "Save game" and "Map editor", it means that we can copy "current game status" to clipboard, "current game status" is not a existing file but some words.
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@ -682,12 +682,12 @@
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Czech:"Jste si jistý(á), že chcete smazat tuto mapu?"
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}
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"Upload":{
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"Upload map":{
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Simplified_Chinese:"上传"
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Italian:"Carica"
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Russian:"Отправить"
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Korean:"업로드"
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Czech:"Nahrát"
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Czech:"Nahrát mapu"
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}
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"Could not upload map!":{
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@ -781,10 +781,12 @@
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"Show worked tiles":{
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Simplified_Chinese:"显示工作地块"
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Czech:"Zobrazit obdělávané políčka"
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}
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"Show resources and improvements":{
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Simplified_Chinese:"显示资源与地块设施"
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Czech:"Zobrazit zdroje a vylepšení"
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}
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"Check for idle units":{
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@ -141,7 +141,7 @@
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Simplified_Chinese:"[construction]已经在[cityName]被建造"
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Portuguese:"o(a) [construction] foi construirdo em [cityName]"
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Japanese:"[construction]は[cityName]に建てられました",
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Czech:"Stavba [construction] byla vybudována ve městě [cityName]"
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Czech:"[construction] - stavba dokončena ve městě [cityName]"
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}
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"[wonder] has been built in a faraway land":{
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@ -97,7 +97,7 @@
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Simplified_Chinese:"回合"
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Portuguese:"turnos"
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Japanese:"回る"
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Czech:"tahy"
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Czech:"tah(y/ů)"
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}
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"turn":{ // for e.g. "1 turn" to technology
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@ -281,7 +281,7 @@
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Simplified_Chinese:"驻守"
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Portuguese:"Fortificar"
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Japanese:"要塞化"
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Czech:"Opevnit"
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Czech:"Opevnit se"
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}
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"Fortification":{ // as in "+40% Fortification"
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@ -309,7 +309,7 @@
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Russian:"Спать"
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Dutch:"Slaap"
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Spanish:"Dormir"
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Czech:"Uspat"
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Czech:"Spánek"
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}
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"Moving": { //sample would be appreciated
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@ -1634,6 +1634,10 @@
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Czech:"Budovy"
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}
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"Tiles":{
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Czech:"Políčka"
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}
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"Wonders":{
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Italian:"Meraviglie"
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Romanian:"Minuni"
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@ -1817,11 +1821,15 @@
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Portuguese:"Cidade mais próxima"
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German:"Nächstgelegene Stadt"
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Czech:"Nejbližší město"
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},
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}
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"Action":{ // Overview -> Units - Action (Header)
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Czech:"Činnost"
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},
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}
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"automation":{ // Overview -> Units - Action (column)
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Czech:"Autopilot"
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}
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"Defeated":{
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Italian:"Sconfitto"
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@ -2194,6 +2202,10 @@
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Czech:"Unikátní pro [civName], nahrazuje [unitName]"
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}
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"Tutorials": {
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"Czech": "Návody"
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}
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"Cost":{
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Italian:"Costo"
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Simplified_Chinese:"花费"
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@ -2386,6 +2398,26 @@
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Czech:"Vylepšení"
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}
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"Clear current map":{
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Czech:"Vyčistit mapu"
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}
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"Save map":{
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Czech:"Uložit mapu"
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}
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"Load map":{
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Czech:"Načíst mapu"
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}
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"Download map":{
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Czech:"Stáhnout mapu"
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}
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"Exit map editor":{
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Czech:"Ukončit editování mapy"
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}
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"[nation] starting location":{
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Italian:"Punto iniziale di [nation]"
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Simplified_Chinese:"[nation]起始位置"
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@ -62,8 +62,9 @@ class CityConstructions {
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var result = currentConstructionSnapshot.tr()
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if (currentConstructionSnapshot!=""
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&& SpecialConstruction.getSpecialConstructions().none { it.name==currentConstructionSnapshot }) {
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result += ("\r\nCost " + getConstruction(currentConstruction).getProductionCost(cityInfo.civInfo).toString()).tr()
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result += "\r\n" + turnsToConstruction(currentConstructionSnapshot) + " {turns}".tr()
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val turnsLeft = turnsToConstruction(currentConstructionSnapshot)
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result += ("\r\n" + "Cost".tr() + " " + getConstruction(currentConstruction).getProductionCost(cityInfo.civInfo).toString()).tr()
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result += "\r\n" + turnsLeft + (if(turnsLeft>1) " {turns}".tr() else " {turn}".tr())
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}
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return result
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}
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@ -72,8 +73,10 @@ class CityConstructions {
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val currentConstructionSnapshot = currentConstruction // this is because there were rare errors tht I assume were caused because currentContruction changed on another thread
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var result = currentConstructionSnapshot.tr()
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if (currentConstructionSnapshot!=""
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&& SpecialConstruction.getSpecialConstructions().none { it.name==currentConstructionSnapshot })
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result += "\r\n{in} ".tr() + turnsToConstruction(currentConstructionSnapshot) + " {turns}".tr()
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&& SpecialConstruction.getSpecialConstructions().none { it.name==currentConstructionSnapshot }) {
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val turnsLeft = turnsToConstruction(currentConstructionSnapshot)
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result += "\r\n" + turnsLeft + (if(turnsLeft>1) " {turns}".tr() else " {turn}".tr())
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}
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return result
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}
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@ -94,10 +94,12 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre
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constructionPickerTable.background = ImageGetter.getBackground(Color.BLACK)
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val units = ArrayList<Table>()
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for (unit in GameBasics.Units.values.filter { it.shouldBeDisplayed(cityConstructions) })
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for (unit in GameBasics.Units.values.filter { it.shouldBeDisplayed(cityConstructions) }) {
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val turnsToUnit = cityConstructions.turnsToConstruction(unit.name)
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units += getProductionButton(unit.name,
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unit.name.tr() + "\r\n" + cityConstructions.turnsToConstruction(unit.name) + " {turns}".tr(),
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unit.name.tr() + "\r\n" + turnsToUnit + (if(turnsToUnit>1) " {turns}".tr() else " {turn}".tr()),
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unit.getRejectionReason(cityConstructions))
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}
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constructionPickerTable.addCategory("Units",units)
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@ -107,8 +109,9 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre
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for (building in GameBasics.Buildings.values) {
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if (!building.shouldBeDisplayed(cityConstructions) && building.name != cityConstructions.currentConstruction) continue
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val turnsToBuilding = cityConstructions.turnsToConstruction(building.name)
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val productionTextButton = getProductionButton(building.name,
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building.name.tr() + "\r\n" + cityConstructions.turnsToConstruction(building.name) + " {turns}".tr(),
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building.name.tr() + "\r\n" + turnsToBuilding + (if(turnsToBuilding>1) " {turns}".tr() else " {turn}".tr()),
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building.getRejectionReason(cityConstructions)
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)
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if (building.isWonder)
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@ -42,7 +42,7 @@ class MapEditorOptionsTable(mapEditorScreen: MapEditorScreen): PopupTable(mapEdi
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}
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add(clearCurrentMapButton).row()
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val saveMapButton = TextButton("Save".tr(), skin)
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val saveMapButton = TextButton("Save map".tr(), skin)
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saveMapButton.onClick {
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MapSaver().saveMap(mapEditorScreen.mapName,mapEditorScreen.tileMap)
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UnCivGame.Current.setWorldScreen()
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@ -57,13 +57,13 @@ class MapEditorOptionsTable(mapEditorScreen: MapEditorScreen): PopupTable(mapEdi
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}
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add(copyMapAsTextButton).row()
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val loadMapButton = TextButton("Load".tr(), skin)
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val loadMapButton = TextButton("Load map".tr(), skin)
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loadMapButton.onClick {
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UnCivGame.Current.setScreen(LoadMapScreen(mapEditorScreen.tileMap))
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}
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add(loadMapButton).row()
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val uploadMapButton = TextButton("Upload".tr(), skin)
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val uploadMapButton = TextButton("Upload map".tr(), skin)
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uploadMapButton.onClick {
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try {
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val gzippedMap = Gzip.zip(Json().toJson(mapEditorScreen.tileMap))
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@ -85,7 +85,7 @@ class MapEditorOptionsTable(mapEditorScreen: MapEditorScreen): PopupTable(mapEdi
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}
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add(uploadMapButton).row()
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val downloadMapButton = TextButton("Download".tr(), skin)
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val downloadMapButton = TextButton("Download map".tr(), skin)
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downloadMapButton.onClick {
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remove()
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MapDownloadTable(mapEditorScreen)
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@ -26,7 +26,7 @@ class SaveGameScreen : PickerScreen() {
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topTable.add(ScrollPane(currentSaves)).height(stage.height*2/3)
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val newSave = Table()
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val defaultSaveName = game.gameInfo.currentPlayer+" - "+game.gameInfo.turns+" turns"
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val defaultSaveName = game.gameInfo.currentPlayer+" - "+game.gameInfo.turns+" "+"turns".tr()
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textField.text = defaultSaveName
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newSave.add("Saved game name".toLabel()).row()
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