Fixed bug where city-states would not share their science income even if the player had the right policy (#4381)

* Fixed bug where city-states would not share their science income even if the player had the right policy

* Implemented requested changes
This commit is contained in:
Xander Lenstra 2021-07-05 15:34:15 +02:00 committed by GitHub
parent d909143a34
commit c2a43ffee0
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@ -105,15 +105,14 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
if (otherCiv.isCityState())
for (unique in civInfo.getMatchingUniques("Allied City-States provide [] equal to []% of what they produce for themselves")) {
if (otherCiv.diplomacy[civInfo.civName]!!.matchesCityStateRelationshipFilter(unique.params[0]) && otherCiv.cities.isNotEmpty()) {
statMap.add(
"City-States",
Stats().add(
Stat.valueOf(unique.params[1]),
otherCiv.statsForNextTurn.get(Stat.valueOf(unique.params[1])) * unique.params[2].toFloat() / 100f
)
if (otherCiv.getDiplomacyManager(civInfo.civName).relationshipLevel() != RelationshipLevel.Ally) continue
statMap.add(
"City-States",
Stats().add(
Stat.valueOf(unique.params[0]),
otherCiv.statsForNextTurn.get(Stat.valueOf(unique.params[0])) * unique.params[1].toFloat() / 100f
)
}
)
}
// Deprecated since 3.15.1
if (otherCiv.isCityState() && otherCiv.getDiplomacyManager(civInfo.civName).relationshipLevel() >= RelationshipLevel.Ally) {