diff --git a/android/assets/jsons/Translations.json b/android/assets/jsons/Translations.json index 7f5bc71f1c..3e6b34cf44 100644 --- a/android/assets/jsons/Translations.json +++ b/android/assets/jsons/Translations.json @@ -3883,6 +3883,22 @@ Spanish:"Gran Persona gratis a elegir cerca de la capital" } + // Honor branch + "Honor":{} + "+25% bonus vs Barbarians":{} + "Warrior Code":{} + "+20% production when training melee units":{} + "Dicipline":{} + "+15% combat strength for melee units which have another military unit in an adjacent tile":{} + "Military Tradition":{} + "Military units gain 50% more Experience from combat":{} + "Military Caste":{} + "Each city with a garrison increases happiness by 1 and culture by 2":{} + "Professional Army":{} + "Gold cost of upgrading military units reduced by 50%":{} + "Honor Complete":{} + "Gain gold for each unit killed":{} + // Piety branch "Piety":{ Russian:"Набожность" @@ -4115,4 +4131,18 @@ Spanish:"Rendimiento de casilla por gran mejora aumenta en 100%, Edades de Oro incrementan 50%" } + // Autocracy branch + "Autocracy":{} + "-33% unit upkeep costs":{} + "Populism":{} + "Wounded military units deal +25% damage":{} + "Militarism":{} + "Gold cost of purchasing units -33%":{} + "Facism":{} + "Quantity of strategic resources produced by the empire increased by 100%":{} + "Police State":{} + "Captured cities retain their previous borders":{} + "Total War":{} + "+15% production when building military units and new military units start with 15 Experience":{} + }