diff --git a/android/assets/jsons/Units.json b/android/assets/jsons/Units.json index e7badb4d0d..58ff8fcd7c 100644 --- a/android/assets/jsons/Units.json +++ b/android/assets/jsons/Units.json @@ -28,21 +28,6 @@ uniques:["Ignores terrain cost"], attackSound:"nonmetalhit" }, - /* - { - name:"Pathfinder", - uniqueTo:"Shoshone", - replaces:"Scout", - unitType:"Scout", - movement:2, - strength:8, - cost:45, - obsoleteTech:"Scientific Theory", - uniques:["Ignores terrain cost","Native tongue"], - attackSound:"nonmetalhit" - //Shoshone unique unit. May choose benefit when discovering ancient ruins. - }, - */ { name:"Warrior", unitType:"Melee", @@ -145,23 +130,6 @@ attackSound:"arrow" //Incan unique unit }, - { - name:"Atl Atl Warrior", - unitType:"Ranged", - replaces:"Archer", - uniqueTo:"Maya", - movement:2, - strength:5, - rangedStrength:7, - cost: 36, - hurryCostModifier:20, - requiredTech:"Agriculture", - obsoleteTech:"Machinery", - uniques:["May withdraw before melee"], - upgradesTo:"Crossbowman", - attackSound:"arrow" - //Mayan unique unit. Already available. Maybe you should put it as one of the Mayan Turn 1 units in game XD - }, */ { name:"Work Boats", @@ -365,7 +333,7 @@ { name:"Mohawk Warrior", unitType:"Melee", - uniqueTo:"Rome", + uniqueTo:"Iroquois", replaces:"Swordsman", movement:2, strength:14, @@ -373,11 +341,10 @@ requiredTech:"Iron Working", upgradesTo:"Longswordsman", obsoleteTech:"Gunpowder", - requiredResource:"Iron", hurryCostModifier:20, uniques:["Combat Bonus in Forest/Jungle 33%"], attackSound:"metalhit" - //Iroquese unique unit. Bonus when fighting in Jungles and Forests. + //Iroquese unique unit. Bonus when fighting in Jungles and Forests. Doesn't require Iron. }, */ { @@ -410,24 +377,6 @@ hurryCostModifier:20, attackSound:"horse" }, - /* - { - name:"African Elephant", - unitType:"Mounted", - uniqueTo:"Phoenicia", - replaces:"Horseman", - movement:3, - strength:14, - cost: 100, - requiredTech:"Horseback Riding", - upgradesTo:"Knight", - obsoleteTech:"Chivalry", - uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Feared Elephant","Great Generals II"], - hurryCostModifier:20, - attackSound:"horse" - //A Phoenician unique unit. It needs no Horses - }, - */ // Medieval Era { @@ -574,21 +523,6 @@ //Pikeman should upgrade not only to Musketman but also to Lancer }, /* - { - name:"Impi", - unitType:"Melee", - replaces:"Pikeman", - uniqueTo:"Zulu", - movement:2, - strength:16, - cost: 90, - requiredTech:"Civil Service", - uniques:["Bonus vs Mounted 50%","Spear Throw"], - upgradesTo:"Rifleman", - obsoleteTech:"Gunpowder", - hurryCostModifier:20, - attackSound:"metalhit" - }, { name:"Landsknecht", replaces:"Pikeman", @@ -666,9 +600,43 @@ obsoleteTech:"Military science", uniques:["Can move after attacking","No defensive terrain bonus"], hurryCostModifier:20, - attackSound:"arrow" + attackSound:"horse" //Songhai unique unit. Costs slightly less and is more powerful than a Knight }, + { + name:"Keshik", + replaces:"Knight", + uniqueTo:"Mongolia", + unitType:"Mounted", + movement:5, + strength:15, + rangedStrength:16, + cost: 120, + requiredTech:"Chivalry", + requiredResource:"Horses", + upgradesTo:"Cavalry", + obsoleteTech:"Military science", + uniques:["Can move after attacking","No defensive terrain bonus","Combat very likely to create Great Generals","50% Bonus XP gain"], + hurryCostModifier:20, + attackSound:"arrow" + //Mongolian unique unit. + }, + { + name:"Naresuan's Elephant", + unitType:"Mounted", + replaces:"Knight", + uniqueTo:"Siam", + movement:3, + strength:25, + cost: 225, + requiredTech:"Chivalry", + obsoleteTech:"Military Science", + upgradesTo:"Cavalry", + uniques:["Can move after attacking","No defensive terrain bonus","50% Bonus vs. Mounted","33% Penalty vs. Cities"], + hurryCostModifier:20, + attackSound:"shot" + //Siamese unique unit. Doesn't require Horses. + }, */ // Rennaisance Era @@ -911,24 +879,6 @@ hurryCostModifier:20, attackSound:"horse" }, - /* - { - name:"Comanche Rider", - unitType:"Mounted", - replaces:"Cavalry", - uniqueTo:"Shoshone", - movement:4, - strength:34, - cost: 200, - requiredTech:"Military Science", - requiredResource:"Horses", - upgradesTo:"Landship", - uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Damaged Enemy Bonus 33%","Full Moon Striker"], - hurryCostModifier:20, - attackSound:"horse" - //Shoshone unique unit that should replace Cavalry, take less to build and also deal +33% damage to damaged unit. +1 Movement due to Full Moon Striker. - }, - */ { name:"Artillery", unitType:"Siege",