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Policy branches are unlocked by era
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@ -1,6 +1,7 @@
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[
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{
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name:"Tradition",
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era:"Ancient",
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description:"+3 culture in capital and increased rate of border expansion",
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policies:[
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{
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@ -42,6 +43,7 @@
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]
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},{
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name:"Liberty",
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era:"Ancient",
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description:"+1 culture in evey city",
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policies:[
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{
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@ -84,6 +86,7 @@
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]
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},{
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name:"Piety",
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era:"Classical",
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description:"Building time of culture buildings reduced by 15%",
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policies:[
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{
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@ -127,6 +130,7 @@
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},{
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name:"Commerce",
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description:"+25% gold in capital",
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era:"Medieval",
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policies:[
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{
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name:"Trade Unions",
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@ -168,6 +172,7 @@
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]
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},{
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name:"Rationalism",
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era:"Renaissance",
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description:"Production to science conversion in cities increased by 33%",
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policies:[
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{
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@ -210,6 +215,7 @@
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]
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},{
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name:"Freedom",
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era:"Renaissance",
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description:"+25% great people rate",
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policies:[
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{
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@ -247,6 +247,8 @@
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hurryCostModifier:20
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uniques:["Can move after attacking","No defensive terrain bonus","Penalty vs City 33%","Bonus vs Mounted 50%" ],
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},
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// UNITS FROM HERE NEED IMAGES
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{
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name:"Rifleman",
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unitType:"Melee",
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