Genericized "No Maintenance costs for improvements in [] tiles"

This commit is contained in:
Yair Morgenstern 2021-05-06 14:34:40 +03:00
parent 34bed66198
commit c601f7f9ec
2 changed files with 4 additions and 11 deletions

View File

@ -637,7 +637,7 @@
"uniqueName": "Great Andean Road",
"uniques": ["Units ignore terrain costs when moving into any tile with Hills",
"Maintenance on roads & railroads reduced by [50]%",
"No Maintenance costs for improvements in Hills"],
"No Maintenance costs for improvements in [Hill] tiles"],
"cities": ["Cuzco","Tiwanaku","Machu","Ollantaytambo","Corihuayrachina","Huamanga","Rumicucho","Vilcabamba","Vitcos",
"Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha",
"Huaras","Riobamba","Caxamalca","Sausa","Tambo Colorado","Huaca","Tumbes","Chan Chan","Sipan","Pachacamac",

View File

@ -48,21 +48,14 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
// we no longer use .flatMap, because there are a lot of tiles and keeping them all in a list
// just to go over them once is a waste of memory - there are low-end phones who don't have much ram
val ignoredTileTypes = civInfo.getMatchingUniques("No Maintenance costs for improvements in []")
val ignoredTileTypes = civInfo.getMatchingUniques("No Maintenance costs for improvements in [] tiles")
.map { it.params[0] }.toHashSet() // needs to be .toHashSet()ed,
// Because we go over every tile in every city and check if it's in this list, which can get real heavy.
// accounting for both the old way and the new way of doing no maintenance in hills
val ignoreHillTiles = civInfo.hasUnique("No Maintenance costs for improvements in Hills") || "Hills" in ignoredTileTypes
for (city in civInfo.cities) {
for (tile in city.getTiles()) {
if (tile.isCityCenter()) continue
if (ignoreHillTiles && tile.isHill()) continue
if (tile.terrainFeatures.any { it in ignoredTileTypes } || tile.baseTerrain in ignoredTileTypes) {
continue
}
if (ignoredTileTypes.any { tile.matchesUniqueFilter(it, civInfo) }) continue
val tileUpkeep =
when (tile.roadStatus) {
@ -103,7 +96,7 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
val sciencePercentage = civInfo
.getMatchingUniques("Allied City-States provide Science equal to []% of what they produce for themselves")
.sumBy { it.params[0].toInt() }
statMap.add("City-States",Stats().apply { science = otherCiv.statsForNextTurn.science * (sciencePercentage/100f) })
statMap.add("City-States", Stats().apply { science = otherCiv.statsForNextTurn.science * (sciencePercentage / 100f) })
}
}