diff --git a/android/assets/jsons/Civ V - Vanilla/Buildings.json b/android/assets/jsons/Civ V - Vanilla/Buildings.json index f47216e8b6..18c4ede0e0 100644 --- a/android/assets/jsons/Civ V - Vanilla/Buildings.json +++ b/android/assets/jsons/Civ V - Vanilla/Buildings.json @@ -258,7 +258,7 @@ { "name": "Temple", "culture": 3, - "specialistSlots": {"culture": 1}, + "specialistSlots": {"Artist": 1}, "requiredBuilding": "Monument", "maintenance": 2, "hurryCostModifier": 25, @@ -271,7 +271,7 @@ "uniques": ["Doubles Gold given to enemy if city is captured"], "culture": 2, "happiness": 2, - "specialistSlots": {"culture": 1}, + "specialistSlots": {"Artist": 1}, "requiredBuilding": "Monument", "hurryCostModifier": 25, "requiredTech": "Philosophy" @@ -281,7 +281,7 @@ "replaces": "Temple", "uniqueTo": "Songhai", "maintenance": 0, - "specialistSlots": {"culture": 1}, + "specialistSlots": {"Artist": 1}, "hurryCostModifier": 25, "culture": 4, "requiredBuilding": "Monument", @@ -308,7 +308,7 @@ { "name": "Market", "gold": 2, - "specialistSlots": {"gold": 1}, + "specialistSlots": {"Merchant": 1}, "hurryCostModifier": 25, "percentStatBonus": {"gold": 25}, "requiredTech": "Currency" @@ -328,7 +328,7 @@ "replaces": "Market", "uniqueTo": "Arabia", "gold": 2, - "specialistSlots": {"gold": 1}, + "specialistSlots": {"Merchant": 1}, "hurryCostModifier": 25, "percentStatBonus": {"gold": 25}, "uniques": ["Provides 1 extra copy of each improved luxury resource near this City", @@ -443,7 +443,7 @@ "name": "Workshop", "maintenance": 2, "production": 2, - "specialistSlots": {"production": 1}, + "specialistSlots": {"Engineer": 1}, "hurryCostModifier": 25, "percentStatBonus": {"production": 10}, "requiredTech": "Metal Casting" @@ -455,7 +455,7 @@ "cost": 100, "maintenance": 2, "production": 2, - "specialistSlots": {"production": 1}, + "specialistSlots": {"Engineer": 1}, "hurryCostModifier": 25, "uniques": ["[+1 Production] from [Forest] tiles in this city"], "requiredTech": "Metal Casting" @@ -482,7 +482,7 @@ "maintenance": 2, "hurryCostModifier": 15, "percentStatBonus": {"science": 33}, - "specialistSlots": {"science": 2}, + "specialistSlots": {"Scientist": 2}, "requiredBuilding": "Library", "uniques": ["[+2 Science] from [Jungle] tiles in this city"], "requiredTech": "Education" @@ -494,7 +494,7 @@ "maintenance": 2, "hurryCostModifier": 15, "percentStatBonus": {"science": 33}, - "specialistSlots": {"science": 2}, + "specialistSlots": {"Scientist": 2}, "culture": 3, "requiredBuilding": "Library", "uniques": ["[+2 Science] from [Jungle] tiles in this city"], @@ -594,7 +594,7 @@ { "name": "Opera House", "culture": 4, - "specialistSlots": {"culture": 1}, + "specialistSlots": {"Artist": 1}, "hurryCostModifier": 10, "requiredBuilding": "Temple", "maintenance": 2, @@ -612,7 +612,7 @@ { "name": "Bank", "gold": 2, - "specialistSlots": {"gold": 1}, + "specialistSlots": {"Merchant": 1}, "hurryCostModifier": 15, "percentStatBonus": {"gold": 25}, "requiredBuilding": "Market", @@ -623,7 +623,7 @@ "replaces": "Bank", "uniqueTo": "Persia", "gold": 2, - "specialistSlots": {"gold": 1}, + "specialistSlots": {"Merchant": 1}, "happiness": 2, "hurryCostModifier": 15, "percentStatBonus": {"gold": 25}, @@ -635,7 +635,7 @@ "replaces": "Bank", "uniqueTo": "Germany", "gold": 2, - "specialistSlots": {"gold": 1}, + "specialistSlots": {"Merchant": 1}, "hurryCostModifier": 15, "percentStatBonus": {"gold": 25}, "uniques": ["+5% Production for every Trade Route with a City-State in the empire"], @@ -683,7 +683,7 @@ { "name": "Museum", "culture": 5, - "specialistSlots": {"culture": 2}, + "specialistSlots": {"Artist": 2}, "requiredBuilding": "Opera House", "maintenance": 3, "hurryCostModifier": 0, @@ -739,7 +739,7 @@ { "name": "Windmill", "production": 2, - "specialistSlots": {"production": 1}, + "specialistSlots": {"Engineer": 1}, "hurryCostModifier": 25, "maintenance": 2, "uniques": ["Must not be on [Hill]", "+[10]% Production when constructing [Buildings]"], @@ -751,7 +751,7 @@ { "name": "Public School", "science": 3, - "specialistSlots": {"science": 1}, + "specialistSlots": {"Scientist": 1}, "requiredBuilding": "University", "maintenance": 3, "hurryCostModifier": 0, @@ -762,7 +762,7 @@ "name": "Factory", "production": 4, "percentStatBonus": {"production": 10}, - "specialistSlots": {"production": 2}, + "specialistSlots": {"Engineer": 2}, "requiredBuilding": "Workshop", "maintenance": 3, "hurryCostModifier": 0, @@ -809,7 +809,7 @@ "name": "Stock Exchange", "gold": 3, "percentStatBonus": {"gold": 25}, - "specialistSlots": {"gold": 2}, + "specialistSlots": {"Merchant": 2}, "hurryCostModifier": 15, "requiredBuilding": "Bank", "requiredTech": "Electricity" @@ -869,7 +869,7 @@ "name": "Research Lab", "science": 4, "percentStatBonus": {"science": 50}, - "specialistSlots": {"science": 1}, + "specialistSlots": {"Scientist": 1}, "requiredBuilding": "Public School", "maintenance": 3, "requiredTech": "Plastics"