Added city images by The Bucketeer for all eras up to Modern

This commit is contained in:
Yair Morgenstern 2020-10-15 20:01:25 +03:00
parent fb984e4c38
commit c75f0162d5
9 changed files with 33 additions and 35 deletions

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@ -3267,14 +3267,14 @@ TechIcons/Writing
index: -1
TileSets/Default/Tiles/River-Bottom
rotate: false
xy: 1992, 402
xy: 1992, 399
size: 32, 28
orig: 32, 28
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/River-Bottom
rotate: false
xy: 1992, 402
xy: 1992, 399
size: 32, 28
orig: 32, 28
offset: 0, 0
@ -3454,65 +3454,65 @@ TileSets/FantasyHex/Tiles/City-Ancient era
orig: 32, 32
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/City-Ancient era - Copy
TileSets/FantasyHex/Tiles/City-Classical era
rotate: false
xy: 2004, 838
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/City-Classical era
TileSets/FantasyHex/Tiles/City-Industrial era
rotate: false
xy: 2004, 804
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/City-Classical era - Copy
rotate: false
xy: 2004, 770
size: 32, 32
orig: 32, 32
xy: 2004, 803
size: 32, 33
orig: 32, 33
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/City-Medieval era
rotate: false
xy: 2004, 736
xy: 2004, 769
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/City-Medieval era - Copy
TileSets/FantasyHex/Tiles/City-Modern era
rotate: false
xy: 2004, 702
xy: 2004, 733
size: 32, 34
orig: 32, 34
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/City-Renaissance era
rotate: false
xy: 2004, 699
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/Coal
rotate: false
xy: 1998, 642
xy: 804, 137
size: 32, 28
orig: 32, 28
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/Coast
rotate: false
xy: 804, 137
xy: 838, 137
size: 32, 28
orig: 32, 28
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/Coast+Atoll
rotate: false
xy: 838, 137
xy: 872, 140
size: 32, 28
orig: 32, 28
offset: 0, 0
index: -1
TileSets/FantasyHex/Tiles/Coast+Ice
rotate: false
xy: 872, 140
xy: 1998, 639
size: 32, 28
orig: 32, 28
offset: 0, 0
@ -3687,7 +3687,7 @@ TileSets/FantasyHex/Tiles/Grassland+Fallout
index: -1
TileSets/FantasyHex/Tiles/Grassland+Farm
rotate: false
xy: 1992, 612
xy: 1992, 609
size: 32, 28
orig: 32, 28
offset: 0, 0
@ -3841,7 +3841,7 @@ TileSets/FantasyHex/Tiles/Hill+Forest+Trading post
index: -1
TileSets/FantasyHex/Tiles/Hill+Marble+Quarry
rotate: false
xy: 1992, 552
xy: 1992, 549
size: 32, 28
orig: 32, 28
offset: 0, 0
@ -4044,7 +4044,7 @@ TileSets/FantasyHex/Tiles/Pearls
index: -1
TileSets/FantasyHex/Tiles/Plains
rotate: false
xy: 1992, 492
xy: 1992, 489
size: 32, 28
orig: 32, 28
offset: 0, 0
@ -4058,7 +4058,7 @@ TileSets/FantasyHex/Tiles/Plains+City
index: -1
TileSets/FantasyHex/Tiles/Plains+Fallout
rotate: false
xy: 1992, 462
xy: 1992, 459
size: 32, 28
orig: 32, 28
offset: 0, 0
@ -4177,7 +4177,7 @@ TileSets/FantasyHex/Tiles/Polder
index: -1
TileSets/FantasyHex/Tiles/Quarry
rotate: false
xy: 1992, 432
xy: 1992, 429
size: 32, 28
orig: 32, 28
offset: 0, 0
@ -4541,7 +4541,7 @@ TileSets/FantasyHex/Units/Chu-Ko-Nu
index: -1
TileSets/FantasyHex/Units/CivilianLandUnit
rotate: false
xy: 1998, 672
xy: 1998, 669
size: 32, 28
orig: 32, 28
offset: 0, 0
@ -4709,7 +4709,7 @@ TileSets/FantasyHex/Units/Great Scientist
index: -1
TileSets/FantasyHex/Units/Great War Infantry
rotate: false
xy: 1992, 582
xy: 1992, 579
size: 32, 28
orig: 32, 28
offset: 0, 0
@ -5017,7 +5017,7 @@ TileSets/FantasyHex/Units/Panzer
index: -1
TileSets/FantasyHex/Units/Paratrooper
rotate: false
xy: 1992, 522
xy: 1992, 519
size: 32, 28
orig: 32, 28
offset: 0, 0

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@ -21,7 +21,7 @@ buildscript {
dependencies {
classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:${com.unciv.build.BuildConfig.kotlinVersion}")
classpath("de.richsource.gradle.plugins:gwt-gradle-plugin:0.6")
classpath("com.android.tools.build:gradle:4.0.1")
classpath("com.android.tools.build:gradle:4.1.0")
classpath("com.mobidevelop.robovm:robovm-gradle-plugin:2.3.1")
// This is for wrapping the .jar file into a standalone executable

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@ -9,8 +9,7 @@ class UnitMovementAlgorithms(val unit:MapUnit) {
// This function is called ALL THE TIME and should be as time-optimal as possible!
fun getMovementCostBetweenAdjacentTiles(from: TileInfo, to: TileInfo, civInfo: CivilizationInfo): Float {
if ((from.isLand != to.isLand) && unit.type.isLandUnit() &&
!unit.civInfo.nation.embarkDisembarkCosts1)
if ((from.isLand != to.isLand) && !unit.civInfo.nation.embarkDisembarkCosts1 && unit.type.isLandUnit())
return 100f // this is embarkment or disembarkment, and will take the entire turn
var extraCost = 0f

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@ -34,7 +34,6 @@ class WorldMapHolder(internal val worldScreen: WorldScreen, internal val tileMap
var unitActionOverlay :Actor?=null
// Used to transfer data on the "move here" button that should be created, from the side thread to the main thread
// This is a hashmap in preparation for moving multiple units at once
class MoveHereButtonDto(val unitToTurnsToDestination: HashMap<MapUnit,Int>, val tileInfo: TileInfo)
internal fun addTiles() {

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@ -1,6 +1,6 @@
#Mon Jun 01 02:27:12 IDT 2020
#Thu Oct 15 19:32:56 IDT 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.1.1-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-6.5-bin.zip