Added new Targeting, Coastal Raider, Bombardment, Boarding Party promotions for naval units, and opened up older promotions for them
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android/Images/UnitPromotionIcons/Boarding_Party_III_(Civ5).png
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android/Images/UnitPromotionIcons/Boarding_Party_II_(Civ5).png
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android/Images/UnitPromotionIcons/Boarding_Party_I_(Civ5).png
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android/Images/UnitPromotionIcons/Bombardment_III_(Civ5).png
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android/Images/UnitPromotionIcons/Bombardment_II_(Civ5).png
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android/Images/UnitPromotionIcons/Bombardment_I_(Civ5).png
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android/Images/UnitPromotionIcons/Coastal_Raider_III_(Civ5).png
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android/Images/UnitPromotionIcons/Coastal_Raider_II_(Civ5).png
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android/Images/UnitPromotionIcons/Coastal_Raider_I_(Civ5).png
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android/Images/UnitPromotionIcons/Targeting_III_(Civ5).png
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android/Images/UnitPromotionIcons/Targeting_II_(Civ5).png
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android/Images/UnitPromotionIcons/Targeting_I_(Civ5).png
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size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitIcons/Work Boats
|
||||
rotate: false
|
||||
xy: 1326, 316
|
||||
xy: 1428, 418
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitIcons/Worker
|
||||
rotate: false
|
||||
xy: 1428, 418
|
||||
xy: 1530, 520
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
@ -2167,157 +2174,241 @@ UnitPromotionIcons/Blitz_(Civ5)
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Charge_(Civ5)
|
||||
UnitPromotionIcons/Boarding_Party_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 306, 1252
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Cover_II_(Civ5)
|
||||
UnitPromotionIcons/Boarding_Party_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 537, 1772
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Cover_I_(Civ5)
|
||||
UnitPromotionIcons/Boarding_Party_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 2005, 2026
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Drill_III_(Civ5)
|
||||
UnitPromotionIcons/Bombardment_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 1875, 1896
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Drill_II_(Civ5)
|
||||
UnitPromotionIcons/Bombardment_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 1863, 1744
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Drill_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1632, 444
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Formation_II_(Civ5)
|
||||
UnitPromotionIcons/Bombardment_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1965, 1640
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Formation_I_(Civ5)
|
||||
UnitPromotionIcons/Charge_(Civ5)
|
||||
rotate: false
|
||||
xy: 1734, 1212
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Indirect_Fire_(Civ5)
|
||||
UnitPromotionIcons/Coastal_Raider_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 1838, 1132
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Logistics_(Civ5)
|
||||
UnitPromotionIcons/Coastal_Raider_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 1788, 612
|
||||
xy: 1734, 560
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/March_(Civ5)
|
||||
UnitPromotionIcons/Coastal_Raider_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1786, 612
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Cover_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 132, 28
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Mobility_(Civ5)
|
||||
UnitPromotionIcons/Cover_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 226, 1546
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Range_(Civ5)
|
||||
UnitPromotionIcons/Drill_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 306, 1230
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Scouting_III_(Civ5)
|
||||
UnitPromotionIcons/Drill_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 537, 1750
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Scouting_II_(Civ5)
|
||||
UnitPromotionIcons/Drill_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 559, 1772
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Scouting_I_(Civ5)
|
||||
UnitPromotionIcons/Formation_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 2005, 2004
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Sentry_(Civ5)
|
||||
UnitPromotionIcons/Formation_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1875, 1874
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Shock_III_(Civ5)
|
||||
UnitPromotionIcons/Indirect_Fire_(Civ5)
|
||||
rotate: false
|
||||
xy: 1863, 1722
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Shock_II_(Civ5)
|
||||
UnitPromotionIcons/Logistics_(Civ5)
|
||||
rotate: false
|
||||
xy: 1885, 1744
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Shock_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1654, 444
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Siege_(Civ5)
|
||||
UnitPromotionIcons/March_(Civ5)
|
||||
rotate: false
|
||||
xy: 1965, 1618
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Volley_(Civ5)
|
||||
UnitPromotionIcons/Mobility_(Civ5)
|
||||
rotate: false
|
||||
xy: 1987, 1640
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Range_(Civ5)
|
||||
rotate: false
|
||||
xy: 1734, 1190
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Scouting_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 1838, 1110
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Scouting_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 1734, 538
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Scouting_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1756, 560
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Sentry_(Civ5)
|
||||
rotate: false
|
||||
xy: 1786, 590
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Shock_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 1808, 612
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Shock_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 154, 28
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Shock_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 248, 1546
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Siege_(Civ5)
|
||||
rotate: false
|
||||
xy: 559, 1750
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Targeting_III_(Civ5)
|
||||
rotate: false
|
||||
xy: 2005, 1982
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Targeting_II_(Civ5)
|
||||
rotate: false
|
||||
xy: 1885, 1722
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Targeting_I_(Civ5)
|
||||
rotate: false
|
||||
xy: 1987, 1618
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
UnitPromotionIcons/Volley_(Civ5)
|
||||
rotate: false
|
||||
xy: 1734, 1168
|
||||
size: 20, 20
|
||||
orig: 20, 20
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
|
Before Width: | Height: | Size: 761 KiB After Width: | Height: | Size: 779 KiB |
@ -17,6 +17,7 @@
|
||||
effect:"Bonus vs units in open terrain 15%",
|
||||
unitTypes:["Siege","Ranged"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Barrage I",
|
||||
effect:"Bonus vs units in rough terrain 15%",
|
||||
@ -34,6 +35,7 @@
|
||||
effect:"Bonus vs units in rough terrain 15%",
|
||||
unitTypes:["Siege","Ranged"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Shock I",
|
||||
effect:"Bonus vs units in open terrain 15%",
|
||||
@ -51,6 +53,7 @@
|
||||
effect:"Bonus vs units in open terrain 15%",
|
||||
unitTypes:["Melee","Mounted"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Drill I",
|
||||
effect:"Bonus vs units in rough terrain 15%",
|
||||
@ -68,6 +71,7 @@
|
||||
effect:"Bonus vs units in rough terrain 15%",
|
||||
unitTypes:["Melee","Mounted"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Scouting I",
|
||||
effect:"+1 Visibility Range",
|
||||
@ -85,6 +89,7 @@
|
||||
effect:"+1 Visibility Range",
|
||||
unitTypes:["Scout"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Cover I",
|
||||
effect:"+25% Defence against ranged attacks",
|
||||
@ -96,42 +101,57 @@
|
||||
effect:"+25% Defence against ranged attacks",
|
||||
unitTypes:["Melee","Ranged","Siege"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"March",
|
||||
prerequisites:["Accuracy II","Barrage II","Shock III","Drill III"],
|
||||
effect:"Unit will heal every turn, even if it performs an action",
|
||||
unitTypes:["Melee","Ranged","Siege","Mounted"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Charge",
|
||||
prerequisites:["Shock II","Drill II"],
|
||||
effect:"Bonus vs wounded units 33%",
|
||||
unitTypes:["Mounted"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Mobility",
|
||||
prerequisites:["Shock II","Drill II","Targeting I",
|
||||
"Bombardment I","Boarding Party I", "Coastal Raider I"],
|
||||
effect:"+1 Movement",
|
||||
unitTypes:["Mounted","WaterMelee","WaterRanged"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Siege",
|
||||
prerequisites:["Shock II","Drill II"],
|
||||
effect:"Bonus vs City 50%",
|
||||
unitTypes:["Melee"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Volley",
|
||||
prerequisites:["Accuracy I","Barrage I"],
|
||||
effect:"Bonus vs City 50%",
|
||||
unitTypes:["Ranged","Siege"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Sentry",
|
||||
prerequisites:["Accuracy I","Barrage I","Shock II","Drill II"],
|
||||
prerequisites:["Accuracy I","Barrage I","Shock II","Drill II","Bombardment I","Targeting I"],
|
||||
effect:"+1 Visibility Range",
|
||||
unitTypes:["Melee","Mounted"]
|
||||
unitTypes:["Melee","Mounted","WaterRanged"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Range",
|
||||
prerequisites:["Accuracy III","Barrage III"],
|
||||
prerequisites:["Accuracy III","Barrage III","Targeting II","Bombardment II"],
|
||||
effect:"+1 Range",
|
||||
unitTypes:["Ranged","Siege"]
|
||||
unitTypes:["Ranged","Siege","WaterRanged"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Indirect Fire",
|
||||
prerequisites:["Accuracy III","Barrage III"],
|
||||
@ -151,23 +171,92 @@
|
||||
effect:"Bonus vs Mounted 33%",
|
||||
unitTypes:["Melee","Mounted"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Blitz",
|
||||
prerequisites:["Shock III","Drill III"],
|
||||
effect:"1 additional attack per turn",
|
||||
unitTypes:["Melee","Mounted"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Logistics",
|
||||
prerequisites:["Accuracy III","Barrage III"],
|
||||
prerequisites:["Accuracy III","Barrage III","Targeting III",
|
||||
"Bombardment III", "Coastal Raider III","Boarding Party III"],
|
||||
effect:"1 additional attack per turn",
|
||||
unitTypes:["Ranged","Siege"]
|
||||
unitTypes:["Ranged","Siege","WaterMelee","WaterRanged"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Bombardment I",
|
||||
effect:"Bonus vs land units 33%",
|
||||
unitTypes:["WaterRanged"]
|
||||
}
|
||||
{
|
||||
name:"Mobility",
|
||||
prerequisites:["Shock III","Drill III"],
|
||||
effect:"+1 Movement",
|
||||
unitTypes:["Mounted"]
|
||||
name:"Bombardment II",
|
||||
prerequisites:["Bombardment I"],
|
||||
effect:"Bonus vs land units 33%",
|
||||
unitTypes:["WaterRanged"]
|
||||
}
|
||||
{
|
||||
name:"Bombardment III",
|
||||
prerequisites:["Bombardment II"],
|
||||
effect:"Bonus vs land units 34%",
|
||||
unitTypes:["WaterRanged"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Boarding Party I",
|
||||
effect:"Bonus vs water units 15%",
|
||||
unitTypes:["WaterMelee"]
|
||||
}
|
||||
{
|
||||
name:"Boarding Party II",
|
||||
prerequisites:["Boarding Party I"],
|
||||
effect:"Bonus vs water units 15%",
|
||||
unitTypes:["WaterMelee"]
|
||||
}
|
||||
{
|
||||
name:"Boarding Party III",
|
||||
prerequisites:["Boarding Party II"],
|
||||
effect:"Bonus vs water units 15%",
|
||||
unitTypes:["WaterMelee"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Coastal Raider I",
|
||||
effect:"Bonus vs City 15%",
|
||||
unitTypes:["WaterMelee"]
|
||||
}
|
||||
{
|
||||
name:"Coastal Raider II",
|
||||
prerequisites:["Coastal Raider I"],
|
||||
effect:"Bonus vs City 15%",
|
||||
unitTypes:["WaterMelee"]
|
||||
}
|
||||
{
|
||||
name:"Coastal Raider III",
|
||||
prerequisites:["Coastal Raider II"],
|
||||
effect:"Bonus vs City 15%",
|
||||
unitTypes:["WaterMelee"]
|
||||
}
|
||||
|
||||
{
|
||||
name:"Targeting I",
|
||||
effect:"Bonus vs City 15%",
|
||||
unitTypes:["WaterRanged"]
|
||||
}
|
||||
{
|
||||
name:"Targeting II",
|
||||
prerequisites:["Targeting I"],
|
||||
effect:"Bonus vs water units 15%",
|
||||
unitTypes:["WaterRanged"]
|
||||
}
|
||||
{
|
||||
name:"Targeting III",
|
||||
prerequisites:["Targeting II"],
|
||||
effect:"Bonus vs water units 15%",
|
||||
unitTypes:["WaterRanged"]
|
||||
}
|
||||
|
||||
]
|