Continents shape improved.

This commit is contained in:
Duan Tao
2019-04-19 19:03:40 +08:00
parent babd29919a
commit c83a2ed73c

View File

@ -13,8 +13,8 @@ import kotlin.math.*
enum class MapType {
Perlin,
Default,
Pangaea,
Continents,
Pangaea,
File
}
@ -26,7 +26,7 @@ class CelluarAutomataRandomMapGenerator(): SeedRandomMapGenerator() {
constructor(type: MapType): this() {
mapType = type
if (mapType != MapType.Default && mapType !=MapType.Pangaea) {
if (mapType != MapType.Default && mapType !=MapType.Pangaea && mapType !=MapType.Continents) {
mapType = MapType.Default
}
}
@ -59,9 +59,8 @@ class CelluarAutomataRandomMapGenerator(): SeedRandomMapGenerator() {
}
if (mapType == MapType.Continents) { //keep a ocean column in the middle
for (y in -distance..distance) {
landscape[Vector2(0f, y.toFloat())] = TerrainType.Water
landscape[Vector2(1f, y.toFloat())] = TerrainType.Water
landscape[Vector2(-1f, y.toFloat())] = TerrainType.Water
landscape[Vector2((y/2).toFloat(), y.toFloat())] = TerrainType.Water
landscape[Vector2((y/2+1).toFloat(), y.toFloat())] = TerrainType.Water
}
}
}