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Added education buildings
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@ -64,7 +64,7 @@
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},
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{
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"Name":"Oracle",
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"Description": "Provides a free social policy - HOW????",
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"Description": "Provides a free social policy - todo",
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"Culture":3,
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"IsWonder":true,
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"RequiredTech":"Philosophy"
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@ -135,7 +135,7 @@
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},
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{
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"Name":"Machu Pichu",
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"Description": "Gold from all trade routes +25%. Can only be built on cities with mountain in range of 2 tiles - this is a problem!",
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"Description": "Gold from all trade routes +25%. Can only be built on cities with mountain in range of 2 tiles - todo",
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"Gold":5,
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"Culture":1,
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"IsWonder":true,
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@ -143,7 +143,7 @@
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},
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{
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"Name":"Aqueduct",
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"Description": "40% of food is carried over after a new citizen is born - HOW?!?!?!",
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"Description": "40% of food is carried over after a new citizen is born - TODO",
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"Maintainance":1,
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"Food":2,
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"RequiredTech":"Engineering"
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@ -163,5 +163,32 @@
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"ResourceRequired":true,
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"ResourceBonusStats":{"Production":1},
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"RequiredTech":"Metal Casting"
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},
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{
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"Name":"University",
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"Description": "Jungles provide +2 science",
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"Maintainance":2,
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"PercentStatBonus":{"Science":33},
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"RequiredBuilding":"Library",
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"RequiredTech":"Metal Casting"
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},
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{
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"Name":"Oxford University",
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"Description": "+50% science from this city",
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"Science":3,
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"Culture":1,
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"FreeTechs":1,
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"IsWonder":true,
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"RequiredBuildingInAllCities":"University",
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"RequiredTech":"Education"
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},
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{
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"Name":"Angkor Wat",
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"Description": "Cost of aquiring new tiles reduced by 25% - TODO",
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"Culture":1,
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"IsWonder":true,
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"NewTileCostReduction":25,
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"RequiredTech":"Education"
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}
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]
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@ -101,7 +101,7 @@
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"Name":"Mathematics",
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"Row":7,
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"Prerequisites":["The Wheel"],
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"Description": "Serves as a stepping stone to other technologies. Also enables construction of the Hanging Gardens wonder."
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"Description": "Enables construction of the Hanging Gardens wonder."
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},
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{
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"Name":"Construction",
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@ -172,7 +172,7 @@
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"Name":"Education",
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"Row":3,
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"Prerequisites":["Theology","Civil Service"],
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"Description":"???"
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"Description":"Allows cities to convert production to science, construction of Universities which provide science, and construction of the Angkor Wat wonder"
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},
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{
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"Name":"Chivalry",
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@ -21,8 +21,8 @@ android {
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applicationId "com.unciv.game"
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minSdkVersion 9
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targetSdkVersion 25
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versionCode 3
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versionName "1.0"
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versionCode 4
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versionName "0.9"
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}
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buildTypes {
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release {
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@ -3,6 +3,7 @@ package com.unciv.civinfo;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Predicate;
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import com.unciv.game.UnCivGame;
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import com.unciv.models.LinqCollection;
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import com.unciv.models.gamebasics.Building;
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import com.unciv.models.gamebasics.GameBasics;
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import com.unciv.models.stats.FullStats;
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@ -25,7 +26,7 @@ public class CityBuildings
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cityLocation = cityInfo.cityLocation;
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}
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public ArrayList<String> BuiltBuildings = new ArrayList<String>();
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public LinqCollection<String> BuiltBuildings = new LinqCollection<String>();
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public HashMap<String, Integer> InProgressBuildings = new HashMap<String, Integer>();
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public String CurrentBuilding = Worker; // default starting building!
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@ -34,6 +35,12 @@ public class CityBuildings
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public boolean IsBuilding(String buildingName) { return CurrentBuilding.equals(buildingName); }
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Building GetGameBuilding(String buildingName) { return GameBasics.Buildings.get(buildingName); }
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public LinqCollection<Building> GetBuiltBuildings(){ return BuiltBuildings.select(new LinqCollection.Func<String, Building>() {
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@Override
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public Building GetBy(String arg0) {
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return GetGameBuilding(arg0);
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}
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}); }
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public void NextTurn(int ProductionProduced)
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{
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@ -94,7 +101,7 @@ public class CityBuildings
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@Override
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public boolean evaluate(CityInfo arg0) {
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CityBuildings CB = arg0.cityBuildings;
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return CB.IsBuilt(building.Name) || CB.IsBuilt(building.Name);
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return CB.IsBuilding(building.Name) || CB.IsBuilt(building.Name);
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}
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}) ) return false;
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if (building.RequiredBuilding != null && !IsBuilt(building.RequiredBuilding)) return false;
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@ -5,6 +5,7 @@ import com.badlogic.gdx.utils.Predicate;
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import com.unciv.game.HexMath;
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import com.unciv.game.UnCivGame;
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import com.unciv.models.LinqCollection;
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import com.unciv.models.gamebasics.Building;
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import com.unciv.models.gamebasics.ResourceType;
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import com.unciv.models.gamebasics.TileResource;
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import com.unciv.models.stats.FullStats;
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@ -1,14 +1,18 @@
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package com.unciv.models.gamebasics;
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import com.unciv.models.LinqHashMap;
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import com.unciv.models.stats.FullStats;
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import com.unciv.models.stats.NamedStats;
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import java.util.Dictionary;
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public class Building extends NamedStats implements ICivilopedia {
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public String Description;
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public String RequiredTech;
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public Technology GetRequiredTech(){return GameBasics.Technologies.get(RequiredTech);}
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public int Cost;
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public int Maintainance = 0;
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public com.unciv.models.stats.FullStats PercentStatBonus = new com.unciv.models.stats.FullStats();
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public FullStats PercentStatBonus = new FullStats();
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//public Func<CityInfo,FullStats> GetFlatBonusStats;
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public boolean IsWonder = false;
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public boolean ResourceRequired = false;
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@ -18,13 +22,13 @@ public class Building extends NamedStats implements ICivilopedia {
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// Uniques
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public String ProvidesFreeBuilding;
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public int FreeTechs;
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public int NewTileCostReduction;
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/** The bonus stats that a resource gets when this building is built */
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public com.unciv.models.stats.FullStats ResourceBonusStats;
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public FullStats ResourceBonusStats;
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public String GetDescription() {
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com.unciv.models.stats.FullStats stats = new com.unciv.models.stats.FullStats(this);
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FullStats stats = new FullStats(this);
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StringBuilder stringBuilder = new StringBuilder();
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if(IsWonder) stringBuilder.append("Wonder\r\n");
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stringBuilder.append(Description + "\r\n" + stats);
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