diff --git a/core/src/com/unciv/logic/battle/CityCombatant.kt b/core/src/com/unciv/logic/battle/CityCombatant.kt index 17583b81a8..14b63e5d2f 100644 --- a/core/src/com/unciv/logic/battle/CityCombatant.kt +++ b/core/src/com/unciv/logic/battle/CityCombatant.kt @@ -26,7 +26,7 @@ class CityCombatant(val city: CityInfo) : ICombatant { } override fun getUnitType(): UnitType = UnitType.City - override fun getAttackingStrength(): Int = getCityStrength() //If we don't need to multiply by a modifier number (0.75) in Damage Calculations, getCityStrength() should multiply by 1/1.54488 (about 2/3 not 2/5), i use another mathod, because in original game the city only has strength attribute (in other words, City's AttackingStrength() = getCityStrength() in original game). + override fun getAttackingStrength(): Int = getCityStrength() //If we don't need to multiply by a modifier number (0.75) in Damage Calculations, getCityStrength() should multiply by 1/1.54488 (about 2/3 not 2/5), i use another method, because in original game the city only has strength attribute (in other words, City's AttackingStrength() = getCityStrength() in original game). override fun getDefendingStrength(): Int{ if(isDefeated()) return 1 return getCityStrength()