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Extended use for "in [tileFilter] tiles" conditionals (#5827)
* Changed 'in [tileFilter] tiles' to also apply outside of combat * Changed unique docs writer to also sort applicables, so these are also not regenerated constantly
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@ -87,13 +87,17 @@ class Unique(val text: String, val sourceObjectType: UniqueTarget? = null, val s
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state.ourCombatant != null && state.ourCombatant.getHealth() > condition.params[0].toInt()
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UniqueType.ConditionalBelowHP ->
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state.ourCombatant != null && state.ourCombatant.getHealth() < condition.params[0].toInt()
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UniqueType.ConditionalInTiles,
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UniqueType.ConditionalInTiles ->
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(state.attackedTile != null && state.attackedTile.matchesFilter(condition.params[0]))
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|| (state.unit != null && state.unit.getTile().matchesFilter(condition.params[0]))
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UniqueType.ConditionalFightingInTiles ->
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state.attackedTile != null && state.attackedTile.matchesFilter(condition.params[0])
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UniqueType.ConditionalInTilesAnd ->
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state.attackedTile != null && state.attackedTile.matchesFilter(condition.params[0]) && state.attackedTile.matchesFilter(condition.params[1])
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(state.attackedTile != null && state.attackedTile.matchesFilter(condition.params[0]) && state.attackedTile.matchesFilter(condition.params[1]))
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|| (state.unit != null && state.unit.getTile().matchesFilter(condition.params[0]) && state.unit.getTile().matchesFilter(condition.params[1]))
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UniqueType.ConditionalInTilesNot ->
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state.attackedTile != null && !state.attackedTile.matchesFilter(condition.params[0])
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|| (state.unit != null && !state.unit.getTile().matchesFilter(condition.params[0]))
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UniqueType.ConditionalVsLargerCiv -> {
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val yourCities = state.civInfo?.cities?.size ?: 1
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val theirCities = state.theirCombatant?.getCivInfo()?.cities?.size ?: 0
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