diff --git a/android/assets/jsons/Civ V - Vanilla/Buildings.json b/android/assets/jsons/Civ V - Vanilla/Buildings.json index eec831344f..8ba86d1438 100644 --- a/android/assets/jsons/Civ V - Vanilla/Buildings.json +++ b/android/assets/jsons/Civ V - Vanilla/Buildings.json @@ -286,6 +286,29 @@ "requiredTech": "Philosophy", "uniques": ["Hidden when religion is disabled", "Destroyed when the city is captured"] }, + { + "name": "Burial Tomb", + "replaces": "Temple", + "uniqueTo": "Egypt", + "maintenance": 0, + "uniques": ["Doubles Gold given to enemy if city is captured"], + "faith": 2, + "happiness": 2, + "requiredBuilding": "Shrine", + "hurryCostModifier": 25, + "requiredTech": "Philosophy" + }, + { + "name": "Mud Pyramid Mosque", + "replaces": "Temple", + "uniqueTo": "Songhai", + "maintenance": 0, + "hurryCostModifier": 25, + "culture": 2, + "faith": 2, + "requiredBuilding": "Shrine", + "requiredTech": "Philosophy" + }, { "name": "National College", "cost": 125, @@ -315,55 +338,6 @@ "uniques": ["Destroyed when the city is captured"], "requiredTech": "Drama and Poetry" }, - { - "name": "Burial Tomb", - "replaces": "Amphitheater", - "uniqueTo": "Egypt", - "uniques": ["Doubles Gold given to enemy if city is captured"], - "culture": 2, - "happiness": 2, - "specialistSlots": {"Artist": 1}, - "requiredBuilding": "Monument", - "hurryCostModifier": 25, - "requiredTech": "Drama and Poetry" - // In Vanilla, this replaces Temple and requires Philosophy and a Monument. - // In G&K, this still replaces Temple and requires Philosophy, but becomes a faith building - // (alongside Temple) and thus requires a Shrine instead of a Monument. - // Since faith is not yet implemented, but G&K's Drama and Poetry (which provides the - // Amphiteater, a building with the properties of the vanilla Temple) is, this building - // temporarily replaces Drama and Poetry and requires a Monument while having its Vanilla - // stats, so it's a mish-mash of vanilla and G&K. It should be changed when faith is - // implemented. - - // Further edit: Temples are now implemented. However, due to Religion still being in - // its alpha stages, these buildings are still the culture variant. When religion is finally - // fully released, this building should be replaced with amphitheatres in existing save files, - // and then later the G&K faith version can be added - }, - { - "name": "Mud Pyramid Mosque", - "replaces": "Amphitheater", - "uniqueTo": "Songhai", - "maintenance": 0, - "specialistSlots": {"Artist": 1}, - "hurryCostModifier": 25, - "culture": 4, - "requiredBuilding": "Monument", - "requiredTech": "Drama and Poetry" - // In Vanilla, this replaces Temple and requires Philosophy and a Monument. - // In G&K, this still replaces Temple and requires Philosophy, but becomes a faith building - // (alongside Temple) and thus requires a Shrine instead of a Monument. - // Since faith is not yet implemented, but G&K's Drama and Poetry (which provides the - // Amphiteater, a building with the properties of the vanilla Temple) is, this building - // temporarily replaces Drama and Poetry and requires a Monument while having its Vanilla - // stats, so it's a mish-mash of vanilla and G&K. It should be changed when faith is - // implemented. - - // Further edit: Temples are now implemented. However, due to Religion still being in - // its alpha stages, these buildings are still the culture variant. When religion is finally - // fully released, this building should be replaced with amphitheatres in existing save files, - // and then later the G&K faith version can be added - }, { "name": "National Epic", "cost": 125,