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Update gradle libraries
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@ -3,12 +3,7 @@ import com.unciv.build.BuildConfig.coroutinesVersion
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import com.unciv.build.BuildConfig.gdxVersion
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import com.unciv.build.BuildConfig.kotlinVersion
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import com.unciv.build.BuildConfig.ktorVersion
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// You'll still get kotlin-reflect-1.3.70.jar in your classpath, but will no longer be used
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configurations.all { resolutionStrategy {
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force("org.jetbrains.kotlin:kotlin-reflect:$kotlinVersion")
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} }
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import com.unciv.build.BuildConfig.appVersion
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buildscript {
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@ -36,16 +31,15 @@ kotlin {
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// Plugins used for serialization of JSON for networking
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plugins {
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id("io.gitlab.arturbosch.detekt").version("1.23.0-RC3")
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kotlin("multiplatform") version "1.8.10"
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kotlin("plugin.serialization") version "1.8.10"
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kotlin("multiplatform") version com.unciv.build.BuildConfig.kotlinVersion
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kotlin("plugin.serialization") version com.unciv.build.BuildConfig.kotlinVersion
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}
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allprojects {
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apply(plugin = "eclipse")
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apply(plugin = "idea")
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version = "1.0.1"
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version = appVersion
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repositories {
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// Chinese mirrors for quicker loading for chinese devs - uncomment if you're chinese
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@ -71,8 +65,10 @@ project(":desktop") {
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exclude("com.badlogicgames.gdx", "gdx-backend-lwjgl")
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}
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// Needed to display "Playing Unciv" in Discord
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"implementation"("com.github.MinnDevelopment:java-discord-rpc:v2.0.1")
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// Needed for Windows turn notifiers
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"implementation"("net.java.dev.jna:jna:5.11.0")
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"implementation"("net.java.dev.jna:jna-platform:5.11.0")
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}
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@ -144,7 +140,7 @@ project(":core") {
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"implementation"("org.jetbrains.kotlinx:kotlinx-coroutines-core:$coroutinesVersion")
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"implementation"("junit:junit:4.13.2")
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"implementation"("org.mockito:mockito-core:5.1.1")
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"implementation"("org.mockito:mockito-core:5.13.0")
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"implementation"("com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion")
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"implementation"("com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop")
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@ -1073,11 +1073,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Cannot be hurried"
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Applicable to: Tech, Building
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@ -1099,11 +1099,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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## Policy uniques
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "[relativeAmount]% weight to this choice for AI decisions"
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Example: "[+20]% weight to this choice for AI decisions"
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@ -1141,7 +1141,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Will not be displayed in Civilopedia"
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Applicable to: Nation, Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed
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@ -1379,7 +1379,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [civWideStat] when killed within 4 tiles of a city following this religion"
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Example: "Earn [3]% of [Wounded] unit's [Cost] as [Gold] when killed within 4 tiles of a city following this religion"
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@ -1436,11 +1436,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Excess Food converted to Production when under construction"
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Applicable to: Building, Unit
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@ -1654,11 +1654,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Excess Food converted to Production when under construction"
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Applicable to: Building, Unit
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@ -2154,11 +2154,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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## Promotion uniques
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Doing so will consume this opportunity to choose a Promotion"
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Applicable to: Promotion
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@ -2399,11 +2399,11 @@ If your mod renames Coast or Lakes, do not use this with one of these as paramet
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Must be next to [tileFilter]"
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Example: "Must be next to [Farm]"
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@ -2609,11 +2609,11 @@ If your mod renames Coast or Lakes, do not use this with one of these as paramet
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## Ruins uniques
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Free [unit] found in the ruins"
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Example: "Free [Musketman] found in the ruins"
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@ -2729,11 +2729,20 @@ If your mod renames Coast or Lakes, do not use this with one of these as paramet
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## Event uniques
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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## EventChoice uniques
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??? example "Only available"
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Meant to be used together with conditionals, like "Only available <after adopting [policy]> <while the empire is happy>". Only allows Building when ALL conditionals are met. Will also block Upgrade and Transform actions. See also CanOnlyBeBuiltWhen
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Applicable to: Tech, Policy, FounderBelief, FollowerBelief, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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??? example "Unavailable"
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Meant to be used together with conditionals, like "Unavailable <after generating a Great Prophet>".
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Applicable to: Tech, Policy, Building, Unit, Promotion, Improvement, Ruins, Event, EventChoice
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## Conditional uniques
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!!! note ""
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