Experimental pathfinding! (#10883)

* Experimental pathfinding - still not good enough for main branch

* Fixed strange pathfinding and impassible tiles

* Fixed weirdest bug in the history of weird bugs - remove() on an object did not remove the object

* Avoid damaging and enemy tiles for new pathfinding

* Add option for activating experimental movement
This commit is contained in:
Yair Morgenstern
2024-01-07 16:08:30 +02:00
committed by GitHub
parent f0847a6702
commit cb01bbc176
5 changed files with 142 additions and 3 deletions

View File

@ -785,6 +785,7 @@ Automated units can upgrade =
Automated units choose promotions =
Order trade offers by amount =
Ask for confirmation when pressing next turn =
EXPERIMENTAL movement - use at your own risk! =
Notifications log max turns =
## Language tab