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Experimental pathfinding! (#10883)
* Experimental pathfinding - still not good enough for main branch * Fixed strange pathfinding and impassible tiles * Fixed weirdest bug in the history of weird bugs - remove() on an object did not remove the object * Avoid damaging and enemy tiles for new pathfinding * Add option for activating experimental movement
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@ -785,6 +785,7 @@ Automated units can upgrade =
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Automated units choose promotions =
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Order trade offers by amount =
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Ask for confirmation when pressing next turn =
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EXPERIMENTAL movement - use at your own risk! =
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Notifications log max turns =
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## Language tab
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