diff --git a/android/assets/jsons/Civ V - Vanilla/TileResources.json b/android/assets/jsons/Civ V - Vanilla/TileResources.json index d7489f9483..19308dbdbf 100644 --- a/android/assets/jsons/Civ V - Vanilla/TileResources.json +++ b/android/assets/jsons/Civ V - Vanilla/TileResources.json @@ -157,7 +157,7 @@ "improvementStats": {"gold": 1} }, { - "name": "Gold Ore", + "name": "Gold Ore", // Not called "Gold" in order to not conflict with siege type units for translations "resourceType": "Luxury", "terrainsCanBeFoundOn": ["Grassland","Plains","Desert","Hill"], "gold": 2, diff --git a/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json b/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json index 7d3ac43ede..cfa6e9cbdd 100644 --- a/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json +++ b/android/assets/jsons/Civ V - Vanilla/UnitPromotions.json @@ -105,7 +105,7 @@ "unitTypes": ["Mounted","Armor"] }, { - "name": "Siege", + "name": "Besiege", // Not called "Siege" in order to not conflict with siege type units for translations "prerequisites": ["Shock II","Drill II"], "effect": "Bonus vs City 50%", "unitTypes": ["Melee"]