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Moddable Ice generation (any impassable feature on Water possible) (#6329)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -28,7 +28,6 @@ object Constants {
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const val jungle = "Jungle"
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const val ice = "Ice"
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val vegetation = arrayOf(forest, jungle)
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val sea = arrayOf(ocean, coast)
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// Note the difference in case. **Not** interchangeable!
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/** The "Fresh water" terrain _unique_ */
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