Moddable Ice generation (any impassable feature on Water possible) (#6329)

Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
This commit is contained in:
SomeTroglodyte
2022-03-21 20:08:25 +01:00
committed by GitHub
parent 7734a48237
commit cf21ade76e
5 changed files with 59 additions and 27 deletions

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@ -18,11 +18,9 @@ Each terrain entry can have the following properties:
| movementCost | Integer | Default 1 | base movement cost |
| defenceBonus | Float | Default 0 | combat bonus for units being attacked here |
| RGB | List Integer * 3 | Default 'Gold' | RGB color for 'Default' tileset display |
| uniques | List | Default empty | List of effects, [see here](../Modders/Unique-parameter-types.md#terrain-uniques) |
| uniques | List | Default empty | List of effects, [see here](../Modders/uniques.md#terrain-uniques) |
| civilopediaText | List | Default empty | see [civilopediaText chapter](Miscellaneous-JSON-files.md#civilopedia-text) |
Note that many Natural Wonders have hardcoded routines for their placement and are recognized by name (e.g. Great Barrier Reef being more than one tile).
## TileImprovements.json
This file lists the improvements that can be constructed or created on a map tile by a unit (any unit having the appropriate unique).