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Moddable Ice generation (any impassable feature on Water possible) (#6329)
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -18,11 +18,9 @@ Each terrain entry can have the following properties:
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| movementCost | Integer | Default 1 | base movement cost |
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| defenceBonus | Float | Default 0 | combat bonus for units being attacked here |
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| RGB | List Integer * 3 | Default 'Gold' | RGB color for 'Default' tileset display |
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| uniques | List | Default empty | List of effects, [see here](../Modders/Unique-parameter-types.md#terrain-uniques) |
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| uniques | List | Default empty | List of effects, [see here](../Modders/uniques.md#terrain-uniques) |
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| civilopediaText | List | Default empty | see [civilopediaText chapter](Miscellaneous-JSON-files.md#civilopedia-text) |
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Note that many Natural Wonders have hardcoded routines for their placement and are recognized by name (e.g. Great Barrier Reef being more than one tile).
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## TileImprovements.json
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This file lists the improvements that can be constructed or created on a map tile by a unit (any unit having the appropriate unique).
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