Barbarians no longer disband units for lack of gold

This commit is contained in:
Yair Morgenstern
2018-07-13 16:10:45 +03:00
parent bfb53a1940
commit cfe231ee4e

View File

@ -192,7 +192,7 @@ class CivilizationInfo {
policies.endTurn(nextTurnStats.culture.toInt())
if(gold < -100){
if(!isBarbarianCivilization() && gold < -100){
// disband units until there are none left OR the gold values are normal
val unitUpkeepBeforeDisbands = getUnitUpkeep()
var civMilitaryUnits = getCivUnits().filter { it.getBaseUnit().unitType!=UnitType.Civilian }