diff --git a/android/Images.Construction/UnitIcons/Cataphract.png b/android/Images.Construction/UnitIcons/Cataphract.png new file mode 100644 index 0000000000..c709545fc1 Binary files /dev/null and b/android/Images.Construction/UnitIcons/Cataphract.png differ diff --git a/android/Images.Construction/UnitIcons/Dromon.png b/android/Images.Construction/UnitIcons/Dromon.png new file mode 100644 index 0000000000..7d60664fb7 Binary files /dev/null and b/android/Images.Construction/UnitIcons/Dromon.png differ diff --git a/android/Images/NationIcons/Byzantium.png b/android/Images/NationIcons/Byzantium.png new file mode 100644 index 0000000000..37752c0504 Binary files /dev/null and b/android/Images/NationIcons/Byzantium.png differ diff --git a/android/assets/Construction.atlas b/android/assets/Construction.atlas index 3261a228ab..046fc06bc3 100644 --- a/android/assets/Construction.atlas +++ b/android/assets/Construction.atlas @@ -125,728 +125,728 @@ BuildingIcons/Castle index: -1 BuildingIcons/Cathedral rotate: false - 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xy: 986, 724 + xy: 1978, 1086 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/LandUnit rotate: false - xy: 986, 688 + xy: 1488, 1049 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Landship rotate: false - xy: 986, 608 + xy: 1488, 969 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Landsknecht rotate: false - xy: 986, 572 + xy: 1818, 1044 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Legion rotate: false - xy: 986, 536 + xy: 1778, 1041 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Longbowman rotate: false - xy: 986, 500 + xy: 1858, 1037 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Longswordsman rotate: false - xy: 986, 464 + xy: 1898, 1044 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Machine Gun rotate: false - xy: 986, 428 + xy: 1938, 1046 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mandekalu Cavalry rotate: false - xy: 986, 392 + xy: 1978, 1050 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Maori Warrior rotate: false - xy: 986, 309 + xy: 1818, 1008 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Marine rotate: false - xy: 986, 237 + xy: 1898, 1008 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mechanized Infantry rotate: false - xy: 986, 164 + xy: 1978, 1014 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mehal Sefari rotate: false - xy: 986, 128 + xy: 1538, 1050 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Merchant Of Venice rotate: false - xy: 986, 92 + xy: 1578, 1043 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Minuteman rotate: false - xy: 986, 20 + xy: 1658, 1044 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Missile Cruiser rotate: false - xy: 1072, 900 + xy: 1698, 1042 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Missionary rotate: false - xy: 1072, 864 + xy: 1738, 1040 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mobile SAM rotate: false - xy: 1072, 791 + xy: 1528, 1014 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Modern Armor rotate: false - xy: 1072, 755 + xy: 1528, 978 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mohawk Warrior rotate: false - xy: 1032, 726 + xy: 1568, 1007 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Musketeer rotate: false - xy: 1026, 528 + xy: 1528, 902 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Musketman rotate: false - xy: 1026, 492 + xy: 1568, 889 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Naresuan's Elephant rotate: false - xy: 1026, 456 + xy: 1818, 972 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Nau rotate: false - xy: 1026, 420 + xy: 1858, 965 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Norwegian Ski Infantry rotate: false - xy: 1026, 384 + xy: 1898, 972 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Nuclear Submarine rotate: false - xy: 1026, 348 + xy: 1938, 973 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Panzer rotate: false - xy: 1026, 92 + xy: 2004, 1256 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Paratrooper rotate: false - xy: 1026, 56 + xy: 568, 120 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pathfinder rotate: false - xy: 1072, 719 + xy: 568, 44 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Persian Immortal rotate: false - xy: 1066, 647 + xy: 608, 86 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pictish Warrior rotate: false - xy: 1066, 611 + xy: 608, 50 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pikeman rotate: false - xy: 1066, 575 + xy: 648, 105 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pracinha rotate: false - xy: 1066, 122 + xy: 1648, 1008 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Privateer rotate: false - xy: 1066, 86 + xy: 1648, 972 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Quinquereme rotate: false - xy: 1560, 1199 + xy: 1688, 970 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Rifleman rotate: false - xy: 1640, 1200 + xy: 1688, 934 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Rocket Artillery rotate: false - xy: 1288, 1202 + xy: 1768, 892 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Samurai rotate: false - xy: 1288, 1166 + xy: 1808, 900 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Scout rotate: false - xy: 1368, 1202 + xy: 1848, 929 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Sea Beggar rotate: false - xy: 1328, 1166 + xy: 1848, 893 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Settler rotate: false - xy: 1408, 1201 + xy: 1888, 899 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Ship Of The Line rotate: false - xy: 1248, 1125 + xy: 1888, 862 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Ship of the Line rotate: false - xy: 1248, 1125 + xy: 1888, 862 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Siege Tower rotate: false - xy: 1288, 1130 + xy: 1608, 862 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Sipahi rotate: false - xy: 1208, 1092 + xy: 1768, 854 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Slinger rotate: false - xy: 1248, 1089 + xy: 1808, 828 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Spearman rotate: false - xy: 1368, 1094 + xy: 1888, 790 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Submarine rotate: false - xy: 190, 1399 + xy: 992, 741 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Swordsman rotate: false - xy: 1242, 981 + xy: 1968, 870 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Tank rotate: false - xy: 1288, 1058 + xy: 1968, 834 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Tercio rotate: false - xy: 1328, 1058 + xy: 1968, 798 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Trebuchet rotate: false - xy: 1282, 986 + xy: 2008, 798 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Trireme rotate: false - xy: 1322, 1022 + xy: 2008, 762 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Turtle Ship rotate: false - xy: 1424, 941 + xy: 1442, 895 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/War Chariot rotate: false - xy: 1152, 899 + xy: 1482, 857 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/War Elephant rotate: false - xy: 1112, 823 + xy: 1522, 866 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Warrior rotate: false - xy: 1152, 863 + xy: 1562, 853 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/WaterUnit rotate: false - xy: 1112, 789 + xy: 1522, 832 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Winged Hussar rotate: false - xy: 1152, 719 + xy: 1482, 785 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Work Boats rotate: false - xy: 1106, 681 + xy: 1562, 781 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Worker rotate: false - xy: 1106, 645 + xy: 1602, 790 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 -TileSets/FantasyHex/bak/Railroad - rotate: false - xy: 289, 1830 - size: 144, 28 - orig: 144, 28 - offset: 0, 0 - index: -1 -TileSets/FantasyHex/bak/road - rotate: false - xy: 475, 2016 - size: 144, 28 - orig: 144, 28 - offset: 0, 0 - index: -1 UnitPromotionIcons/Accuracy rotate: false xy: 1987, 1994 @@ -3947,49 +3940,49 @@ UnitPromotionIcons/Accuracy index: -1 UnitPromotionIcons/Air Repair rotate: false - xy: 868, 1022 + xy: 760, 812 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Air Targeting rotate: false - xy: 976, 1130 + xy: 868, 914 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting rotate: false - xy: 976, 1130 + xy: 868, 914 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Ambush rotate: false - xy: 1192, 1346 + xy: 1084, 1130 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Anti-Armor rotate: false - xy: 1192, 1346 + xy: 1084, 1130 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Amphibious rotate: false - xy: 652, 698 + xy: 1192, 1238 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Armor Plating rotate: false - xy: 1987, 1936 + xy: 436, 374 size: 50, 50 orig: 50, 50 offset: 0, 0 @@ -4003,266 +3996,266 @@ UnitPromotionIcons/Barrage index: -1 UnitPromotionIcons/Besiege rotate: false - xy: 1987, 1878 + xy: 1358, 1346 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Siege rotate: false - xy: 1987, 1878 + xy: 1358, 1346 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Blitz rotate: false - xy: 1918, 1554 + xy: 436, 316 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Boarding Party rotate: false - xy: 868, 906 + xy: 1987, 1878 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Bombardment rotate: false - xy: 1308, 1346 + xy: 652, 582 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Charge rotate: false - xy: 652, 582 + xy: 1416, 1346 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Coastal Raider rotate: false - xy: 1366, 1346 + xy: 436, 200 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Cover rotate: false - xy: 1424, 1346 + xy: 1648, 1346 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 PolicyIcons/Discipline rotate: false - xy: 1424, 1346 + xy: 1648, 1346 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Drill rotate: false - xy: 652, 350 + xy: 1938, 1346 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Evasion rotate: false - xy: 652, 292 + xy: 818, 812 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Extended Range rotate: false - xy: 652, 234 + xy: 818, 754 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Operational Range rotate: false - xy: 652, 234 + xy: 818, 754 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Flight Deck rotate: false - xy: 926, 1022 + xy: 1142, 1130 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Formation rotate: false - xy: 926, 906 + xy: 494, 374 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Great Generals rotate: false - xy: 710, 582 + xy: 602, 482 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Quick Study rotate: false - xy: 710, 582 + xy: 602, 482 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Haka War Dance rotate: false - xy: 710, 524 + xy: 220, 50 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Heal Instantly rotate: false - xy: 710, 408 + xy: 336, 80 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Ignore terrain cost rotate: false - xy: 514, 1584 + xy: 514, 1620 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitPromotionIcons/Indirect Fire rotate: false - xy: 710, 292 + xy: 452, 84 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Interception rotate: false - xy: 710, 176 + xy: 336, 22 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Logistics rotate: false - xy: 1714, 1352 + xy: 73, 20 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/March rotate: false - xy: 710, 60 + xy: 876, 856 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Medic rotate: false - xy: 397, 1772 + xy: 876, 798 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Mobility rotate: false - xy: 1976, 1472 + xy: 1150, 1072 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Morale rotate: false - xy: 1976, 1414 + xy: 1308, 1288 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Rejuvenation rotate: false - xy: 594, 14 + xy: 1540, 1230 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Scouting rotate: false - xy: 1946, 1298 + xy: 1888, 1230 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sentry rotate: false - xy: 1946, 1298 + xy: 1888, 1230 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Shock rotate: false - xy: 1092, 1180 + xy: 1946, 1230 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Slinger Withdraw rotate: false - xy: 1092, 1122 + xy: 660, 524 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sortie rotate: false - xy: 1150, 1122 + xy: 984, 964 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Supply rotate: false - xy: 768, 632 + xy: 710, 638 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Survivalism rotate: false - xy: 768, 574 + xy: 768, 696 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Volley rotate: false - xy: 768, 110 + xy: 884, 682 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Wolfpack rotate: false - xy: 984, 1072 + xy: 826, 624 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Woodsman rotate: false - xy: 984, 1014 + xy: 884, 624 size: 50, 50 orig: 50, 50 offset: 0, 0 diff --git a/android/assets/game.png b/android/assets/game.png index 58efef1090..aac2fef514 100644 Binary files a/android/assets/game.png and b/android/assets/game.png differ diff --git a/android/assets/jsons/Civ V - Vanilla/Nations.json b/android/assets/jsons/Civ V - Vanilla/Nations.json index e61078c35a..53c8a99716 100644 --- a/android/assets/jsons/Civ V - Vanilla/Nations.json +++ b/android/assets/jsons/Civ V - Vanilla/Nations.json @@ -787,9 +787,9 @@ "attacked": "Fate is against you. You earned the animosity of Carthage in your exploration. Your days are numbered.", "defeated": "The fates became to hate me. This is it? You wouldn't destroy us so without their help.", "introduction": "The Phoenicians welcome you to this most pleasant kingdom. I am Dido, the queen of Carthage and all that belongs to it.", - "neutralHello": "It is done.", + "neutralHello": "Greetings.", "hateHello": "What is it now?", - "tradeRequest": "I had an idea and I realized I should tell it to you!", + "tradeRequest": "I just had the marvelous idea, and I think you'll appreciate it too.", "outerColor": [205,205,205], "innerColor": [81,0,137], "uniqueName": "Phoenician Heritage", @@ -800,6 +800,32 @@ "Oea","Theveste","Ibossim","Thapsus","Aleria","Tingis","Abyla","Sabratha","Rusadir","Baecula", "Saldae"] }, + { + "name": "Byzantium", + "leaderName": "Theodora", + "adjective": ["Byzantine"], + "startBias": ["Coats"], + "preferredVictoryType": "Cultural", + + "startIntroPart1": "All hail the most magnificent and magnanimous Empress Theodora, beloved of Byzantium and of Rome! From the lowly ranks of actress and courtesan you became the most powerful woman in the Roman Empire, consort to Justinian I. Starting in the late 520's AD, you joined your husband in a series of important spiritual and legal reforms, creating many laws which elevated the status of and promoted equal treatment of women in the empire. You also aided in the restoration and construction of many aqueducts, bridges, and churches across Constantinople, culminating in the creation of the Hagia Sophia, one of the most splendid architectural wonders of the world.", + "startIntroPart2": "Beautiful Empress, Byzantium is in need of your wisdom and strength - her people are lost without your light to lead them. The Byzantine Empire may have fallen once, but its spirit is still intact waiting to be reborn anew. Can you return Byzantium to the heights of glory it once enjoyed? Can you create a civilization to stand the test of time?", + + "declaringWar": "It is always a shame to destroy a thing of beauty. Happily, you are not one.", + "attacked": "Now darling, tantrums are most unbecoming. I shall have to teach you a lesson.", + "defeated": "Like a child playing with toys you are. My people will never love you, nor suffer this indignation gracefully.", + "introduction": "My, isn't this a pleasant surprise - what may I call you, oh mysterious stranger? I am Theodora, beloved of Byzantium.", + "neutralHello": "Hello again.", + "tradeRequest": "I have heard that you adept at certain kinds of ... interactions. Show me.", + "outerColor": [114, 162, 233], + "innerColor": [61, 0, 109], + "uniqueName": "Patriarchate of Constantinople", + "uniques": ["May choose [1] additional belief(s) of any type when [founding] a religion"], + + "cities": ["Constantinople", "Adrianople", "Nicaea", "Antioch", "Varna", "Ohrid", "Nicomedia", "Trebizond", "Cherson", "Sardica", + "Ani", "Dyrrachium", "Edessa", "Chalcedon", "Naissus", "Bari", "Iconium", "Prilep", "Samosata", "Kars", "Nicopolis", "Theodosiopolis", + "Tyana", "Gaza", "Kerkyra", "Phoenice", "Selymbria", "Sillyon", "Chrysopolis", "Vodena", "Caesarea", "Traianoupoli", "Constantia", "Athens", + "Patra", "Korinthos"] + }, diff --git a/android/assets/jsons/Civ V - Vanilla/Units.json b/android/assets/jsons/Civ V - Vanilla/Units.json index fb835c9546..0524b70c1a 100644 --- a/android/assets/jsons/Civ V - Vanilla/Units.json +++ b/android/assets/jsons/Civ V - Vanilla/Units.json @@ -175,6 +175,21 @@ "obsoleteTech": "Astronomy", "attackSound": "nonmetalhit" }, + { + "name": "Dromon", + "unitType": "Ranged Water", + "uniqueTo": "Byzantium", + "replaces": "Trireme", + "movement": 4, + "strength": 8, + "rangedStrength": 10, + "cost": 56, + "requiredTech": "Sailing", + "uniques": ["Cannot enter ocean tiles", "+[50]% Strength vs [Water] units"], + "upgradesTo": "Galleass", + "obsoleteTech": "Astronomy", + "attackSound": "arrow" + }, /* { "name": "Galley", @@ -331,7 +346,7 @@ "requiredTech": "Horseback Riding", "requiredResource": "Horses", "upgradesTo": "Knight", - "obsoleteTech": "Metallurgy", + "obsoleteTech": "Chivalry", "uniques": ["Can move after attacking","No defensive terrain bonus","-[33]% Strength vs [City]" ], "hurryCostModifier": 20, "attackSound": "horse" @@ -346,7 +361,7 @@ "cost": 75, "requiredTech": "Horseback Riding", "upgradesTo": "Knight", - "obsoleteTech": "Metallurgy", + "obsoleteTech": "Chivalry", "promotions": ["Great Generals I"], "requiredResource": "Horses", "uniques": ["Can move after attacking", "No defensive terrain bonus", "-[33]% Strength vs [City]"], @@ -363,12 +378,28 @@ "cost": 100, "requiredTech": "Horseback Riding", "upgradesTo": "Knight", - "obsoleteTech": "Metallurgy", + "obsoleteTech": "Chivalry", "promotions": ["Great Generals II"], - "uniques": ["Can move after attacking", "No defensive terrain bonus", "-[33]% Strength vs [City]","[-10]% Strength for enemy [Military] units in adjacent [All] tiles"], + "uniques": ["Can move after attacking", "No defensive terrain bonus", "-[33]% Strength vs [City]", + "[-10]% Strength for enemy [Military] units in adjacent [All] tiles"], "hurryCostModifier": 20, "attackSound": "elephant" }, + { + "name": "Cataphract", + "unitType": "Mounted", + "uniqueTo": "Byzantium", + "replaces": "Horseman", + "movement": 3, + "strength": 15, + "cost": 75, + "requiredTech": "Horseback Riding", + "upgradesTo": "Knight", + "obsoleteTech": "Chivalry", + "uniques": ["Can move after attacking", "-[25]% Strength vs [City]"], + "hurryCostModifier": 20, + "attackSound": "horse" + }, { "name": "Catapult", "unitType": "Siege", diff --git a/android/assets/jsons/translations/template.properties b/android/assets/jsons/translations/template.properties index 85f202816f..788b6f67ea 100644 --- a/android/assets/jsons/translations/template.properties +++ b/android/assets/jsons/translations/template.properties @@ -1079,6 +1079,7 @@ Policy branch: [branchName] = Choose an Icon and name for your Religion = Choose a name for your religion = Choose a [beliefType] belief! = +Choose any belief! = Found [religionName] = Enhance [religionName] = Choose a pantheon = @@ -1189,9 +1190,12 @@ water units = wounded units = Wounded = -# For the All "newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive' +# For the "All newly-trained [relevant] units in this city receive the [] promotion" translation. Relevant as in 'units that can receive' relevant = +# For "May choose [amount] additional [beliefType] beliefs when [founding/enhancing] a religion" +founding = +enhancing = # Promotions @@ -1318,10 +1322,7 @@ ConditionalsPlacement = # As this is still under development, conditionals will be added al the time. As a result, # any translations added for this string will be removed immediately in the next version when more # conditionals are added. As we don't want to make you retranslate this same line over and over, -# it's removed for now, but it will return once all planned conditionals have been added. - - -# = +# it's removed for now, but it will return once all planned conditionals have been added. diff --git a/core/src/com/unciv/logic/automation/NextTurnAutomation.kt b/core/src/com/unciv/logic/automation/NextTurnAutomation.kt index 7b15440474..1c0854b1fc 100644 --- a/core/src/com/unciv/logic/automation/NextTurnAutomation.kt +++ b/core/src/com/unciv/logic/automation/NextTurnAutomation.kt @@ -13,6 +13,7 @@ import com.unciv.logic.map.BFS import com.unciv.logic.map.MapUnit import com.unciv.logic.map.TileInfo import com.unciv.logic.trade.* +import com.unciv.models.Counter import com.unciv.models.ruleset.Belief import com.unciv.models.ruleset.BeliefType import com.unciv.models.ruleset.ModOptionsConstants @@ -22,7 +23,6 @@ import com.unciv.models.ruleset.tile.ResourceType import com.unciv.models.ruleset.unit.BaseUnit import com.unciv.models.stats.Stat import com.unciv.models.translations.tr -import com.unciv.ui.pickerscreens.BeliefContainer import com.unciv.ui.victoryscreen.RankingType import kotlin.math.min @@ -339,35 +339,26 @@ object NextTurnAutomation { ) } - private fun chooseBeliefs(civInfo: CivilizationInfo, beliefContainer: BeliefContainer): HashSet { + private fun chooseBeliefs(civInfo: CivilizationInfo, beliefsToChoose: Counter): HashSet { val chosenBeliefs = hashSetOf() // The `continue`s should never be reached, but just in case I'd rather have the AI have a // belief less than make the game crash. The `continue`s should only be reached whenever // there are not enough beliefs to choose, but there should be, as otherwise we could // not have used a great prophet to found/enhance our religion. - for (counter in 0 until beliefContainer.pantheonBeliefCount) - chosenBeliefs.add( - chooseBeliefOfType(civInfo, BeliefType.Pantheon, chosenBeliefs) ?: continue - ) - for (counter in 0 until beliefContainer.followerBeliefCount) - chosenBeliefs.add( - chooseBeliefOfType(civInfo, BeliefType.Follower, chosenBeliefs) ?: continue - ) - for (counter in 0 until beliefContainer.founderBeliefCount) - chosenBeliefs.add( - chooseBeliefOfType(civInfo, BeliefType.Founder, chosenBeliefs) ?: continue - ) - for (counter in 0 until beliefContainer.enhancerBeliefCount) - chosenBeliefs.add( - chooseBeliefOfType(civInfo, BeliefType.Enhancer, chosenBeliefs) ?: continue - ) + for (belief in BeliefType.values()) { + if (belief == BeliefType.None) continue + for (counter in 0 until (beliefsToChoose[belief] ?: 0)) + chosenBeliefs.add( + chooseBeliefOfType(civInfo, belief, chosenBeliefs) ?: continue + ) + } return chosenBeliefs } private fun chooseBeliefOfType(civInfo: CivilizationInfo, beliefType: BeliefType, additionalBeliefsToExclude: HashSet = hashSetOf()): Belief? { return civInfo.gameInfo.ruleSet.beliefs .filter { - it.value.type == beliefType + (it.value.type == beliefType || beliefType == BeliefType.Any) && !additionalBeliefsToExclude.contains(it.value) && !civInfo.gameInfo.religions.values .flatMap { religion -> religion.getBeliefs(beliefType) }.contains(it.value) diff --git a/core/src/com/unciv/logic/civilization/ReligionManager.kt b/core/src/com/unciv/logic/civilization/ReligionManager.kt index 63b1e710b6..df418ebbdf 100644 --- a/core/src/com/unciv/logic/civilization/ReligionManager.kt +++ b/core/src/com/unciv/logic/civilization/ReligionManager.kt @@ -1,10 +1,11 @@ package com.unciv.logic.civilization import com.unciv.logic.map.MapUnit +import com.unciv.models.Counter import com.unciv.models.Religion import com.unciv.models.ruleset.Belief import com.unciv.models.ruleset.BeliefType -import com.unciv.ui.pickerscreens.BeliefContainer +import com.unciv.models.ruleset.unique.UniqueType import com.unciv.ui.utils.toPercent import kotlin.random.Random @@ -204,10 +205,23 @@ class ReligionManager { civInfo.religionManager.foundingCityId = prophet.getTile().getCity()!!.id } - fun getBeliefsToChooseAtFounding(): BeliefContainer { + fun getBeliefsToChooseAtFounding(): Counter { + val beliefsToChoose: Counter = Counter() + beliefsToChoose.add(BeliefType.Founder, 1) + beliefsToChoose.add(BeliefType.Follower, 1) if (shouldChoosePantheonBelief) - return BeliefContainer(pantheonBeliefCount = 1, founderBeliefCount = 1, followerBeliefCount = 1) - return BeliefContainer(founderBeliefCount = 1, followerBeliefCount = 1) + beliefsToChoose.add(BeliefType.Pantheon, 1) + + for (unique in civInfo.getMatchingUniques(UniqueType.FreeExtraBeliefs)) { + if (unique.params[2] != "founding") continue + beliefsToChoose.add(BeliefType.valueOf(unique.params[1]), unique.params[0].toInt()) + } + for (unique in civInfo.getMatchingUniques(UniqueType.FreeExtraAnyBeliefs)) { + if (unique.params[1] != "founding") continue + beliefsToChoose.add(BeliefType.Any, unique.params[0].toInt()) + } + + return beliefsToChoose } fun chooseBeliefs(iconName: String?, religionName: String?, beliefs: List) { @@ -288,8 +302,21 @@ class ReligionManager { religionState = ReligionState.EnhancingReligion } - fun getBeliefsToChooseAtEnhancing(): BeliefContainer { - return BeliefContainer(followerBeliefCount = 1, enhancerBeliefCount = 1) + fun getBeliefsToChooseAtEnhancing(): Counter { + val beliefsToChoose: Counter = Counter() + beliefsToChoose.add(BeliefType.Follower, 1) + beliefsToChoose.add(BeliefType.Enhancer, 1) + + for (unique in civInfo.getMatchingUniques(UniqueType.FreeExtraBeliefs)) { + if (unique.params[2] != "enhancing") continue + beliefsToChoose.add(BeliefType.valueOf(unique.params[1]), unique.params[0].toInt()) + } + for (unique in civInfo.getMatchingUniques(UniqueType.FreeExtraAnyBeliefs)) { + if (unique.params[1] != "enhancing") continue + beliefsToChoose.add(BeliefType.Any, unique.params[0].toInt()) + } + + return beliefsToChoose } fun enhanceReligion(beliefs: List) { diff --git a/core/src/com/unciv/models/ruleset/Belief.kt b/core/src/com/unciv/models/ruleset/Belief.kt index 7470fa0f94..dbb6d4e2ae 100644 --- a/core/src/com/unciv/models/ruleset/Belief.kt +++ b/core/src/com/unciv/models/ruleset/Belief.kt @@ -71,7 +71,8 @@ class Belief : RulesetObject() { enum class BeliefType(val color: String) { None(""), Pantheon("#44c6cc"), - Follower("#ccaa44"), Founder("#c00000"), - Enhancer("#72cc45") + Follower("#ccaa44"), + Enhancer("#72cc45"), + Any(""), } diff --git a/core/src/com/unciv/models/ruleset/unique/UniqueType.kt b/core/src/com/unciv/models/ruleset/unique/UniqueType.kt index 70870f1269..110322e437 100644 --- a/core/src/com/unciv/models/ruleset/unique/UniqueType.kt +++ b/core/src/com/unciv/models/ruleset/unique/UniqueType.kt @@ -81,6 +81,9 @@ enum class UniqueType(val text:String, vararg targets: UniqueTarget) { ProvidesFreeBuildings("Provides a free [buildingName] [cityFilter]", UniqueTarget.Global), GainFreeBuildings("Gain a free [buildingName] [cityFilter]", UniqueTarget.Global), + FreeExtraBeliefs("May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion", UniqueTarget.Global), + FreeExtraAnyBeliefs("May choose [amount] additional of any type when [foundingOrEnhancing] a religion", UniqueTarget.Global), + // I don't like the fact that currently "city state bonuses" are separate from the "global bonuses", // todo: merge city state bonuses into global bonuses CityStateStatsPerTurn("Provides [stats] per turn", UniqueTarget.CityState), // Should not be Happiness! diff --git a/core/src/com/unciv/ui/pickerscreens/ReligiousBeliefsPickerScreen.kt b/core/src/com/unciv/ui/pickerscreens/ReligiousBeliefsPickerScreen.kt index a7f0a806b6..c9048cee12 100644 --- a/core/src/com/unciv/ui/pickerscreens/ReligiousBeliefsPickerScreen.kt +++ b/core/src/com/unciv/ui/pickerscreens/ReligiousBeliefsPickerScreen.kt @@ -7,6 +7,7 @@ import com.unciv.Constants import com.unciv.UncivGame import com.unciv.logic.GameInfo import com.unciv.logic.civilization.CivilizationInfo +import com.unciv.models.Counter import com.unciv.models.Religion import com.unciv.models.UncivSound import com.unciv.models.ruleset.Belief @@ -17,7 +18,7 @@ import com.unciv.ui.utils.* class ReligiousBeliefsPickerScreen ( private val choosingCiv: CivilizationInfo, private val gameInfo: GameInfo, - private val beliefsContainer: BeliefContainer, + private val beliefsToChoose: Counter, private val pickIconAndName: Boolean ): PickerScreen(disableScroll = true) { @@ -31,6 +32,8 @@ class ReligiousBeliefsPickerScreen ( private var previouslySelectedIcon: Button? = null private var displayName: String? = null private var religionName: String? = null + + private val chosenBeliefs: Array = Array(beliefsToChoose.values.sum()) { null } init { closeButton.isVisible = true @@ -52,14 +55,14 @@ class ReligiousBeliefsPickerScreen ( if (pickIconAndName) rightSideButton.label = "Choose a religion".toLabel() else rightSideButton.label = "Enhance [${choosingCiv.religionManager.religion!!.getReligionDisplayName()}]".toLabel() rightSideButton.onClick(UncivSound.Choir) { - choosingCiv.religionManager.chooseBeliefs(displayName, religionName, beliefsContainer.chosenBeliefs.map { it!! }) + choosingCiv.religionManager.chooseBeliefs(displayName, religionName, chosenBeliefs.map { it!! }) UncivGame.Current.setWorldScreen() } } private fun checkAndEnableRightSideButton() { if (pickIconAndName && (religionName == null || displayName == null)) return - if (beliefsContainer.chosenBeliefs.any { it == null }) return + if (chosenBeliefs.any { it == null }) return rightSideButton.enable() } @@ -157,8 +160,8 @@ class ReligiousBeliefsPickerScreen ( beliefButton.disable() } - for (newBelief in beliefsContainer.chosenBeliefs.withIndex()) { - addChoosableBeliefButton(newBelief, beliefsContainer.getBeliefTypeFromIndex(newBelief.index)) + for (newBelief in chosenBeliefs.withIndex()) { + addChoosableBeliefButton(newBelief, getBeliefTypeFromIndex(newBelief.index)) } } @@ -166,16 +169,16 @@ class ReligiousBeliefsPickerScreen ( rightBeliefsToChoose.clear() val availableBeliefs = gameInfo.ruleSet.beliefs.values .filter { - it.type == beliefType + (it.type == beliefType || beliefType == BeliefType.Any) && gameInfo.religions.values.none { religion -> religion.hasBelief(it.name) } - && (it !in beliefsContainer.chosenBeliefs) + && (it !in chosenBeliefs) } for (belief in availableBeliefs) { val beliefButton = convertBeliefToButton(belief) beliefButton.onClick { - beliefsContainer.chosenBeliefs[leftButtonIndex] = belief + chosenBeliefs[leftButtonIndex] = belief updateLeftTable() checkAndEnableRightSideButton() } @@ -204,22 +207,20 @@ class ReligiousBeliefsPickerScreen ( private fun emptyBeliefButton(beliefType: BeliefType): Button { val contentsTable = Table() - contentsTable.add("Choose a [${beliefType.name}] belief!".toLabel()) + if (beliefType != BeliefType.Any) + contentsTable.add("Choose a [${beliefType.name}] belief!".toLabel()) + else + contentsTable.add("Choose any belief!".toLabel()) return Button(contentsTable, skin) } -} - - -data class BeliefContainer(val pantheonBeliefCount: Int = 0, val founderBeliefCount: Int = 0, val followerBeliefCount: Int = 0, val enhancerBeliefCount: Int = 0) { - val chosenBeliefs: Array = Array(pantheonBeliefCount + founderBeliefCount + followerBeliefCount + enhancerBeliefCount) { null } - - fun getBeliefTypeFromIndex(index: Int): BeliefType { + private fun getBeliefTypeFromIndex(index: Int): BeliefType { return when { - index < pantheonBeliefCount -> BeliefType.Pantheon - index < pantheonBeliefCount + founderBeliefCount -> BeliefType.Founder - index < pantheonBeliefCount + founderBeliefCount + followerBeliefCount -> BeliefType.Follower - else -> BeliefType.Enhancer + index < beliefsToChoose.filter { it.key <= BeliefType.Pantheon }.values.sum() -> BeliefType.Pantheon + index < beliefsToChoose.filter { it.key <= BeliefType.Founder }.values.sum() -> BeliefType.Founder + index < beliefsToChoose.filter { it.key <= BeliefType.Follower }.values.sum() -> BeliefType.Follower + index < beliefsToChoose.filter { it.key <= BeliefType.Enhancer }.values.sum() -> BeliefType.Enhancer + else -> BeliefType.Any } } -} \ No newline at end of file +} diff --git a/docs/Credits.md b/docs/Credits.md index 3f9635290c..0944dd2122 100644 --- a/docs/Credits.md +++ b/docs/Credits.md @@ -43,6 +43,7 @@ Unless otherwise specified, all the following are from [the Noun Project](https: * [Fishing Vessel](https://thenounproject.com/term/fishing-vessel/23815/) By Luis Prado for Work Boats * [Greek Trireme](https://thenounproject.com/search/?q=ancient%20boat&i=1626303) By Zachary McCune for Trireme * [Greek Trireme](https://thenounproject.com/search/?q=ancient%20boat&i=1626303) By Zachary McCune for Quinquereme. The original work has been modified. +* [dragon](https://thenounproject.com/search/?q=dragon&i=1646681) by BGBOXXX Design for Dromon * [Chariot](https://thenounproject.com/search/?q=Chariot&i=1189930) By Andrew Doane for Chariot Archer * [Elephant](https://thenounproject.com/Luis/uploads/?i=14048) By Luis Prado for War Elephant * [Centaur](https://thenounproject.com/search/?q=horse+archer&i=1791296) by Michael Wohlwend for Horse Archer @@ -64,8 +65,7 @@ Unless otherwise specified, all the following are from [the Noun Project](https: * [Horse](https://thenounproject.com/search/?q=Horse&i=1373793) By AFY Studio for Horseman * [Horse Head](https://thenounproject.com/search/?q=Cavalry&i=374037) By Juan Pablo Bravo for Companion Cavalry * [Elephant](https://thenounproject.com/term/elephant/1302749) By Angriawan Ditya Zulkarnain for African Forest Elephant. The original work has been modified. -* [Judge](https://thenounproject.com/search/?q=judge&i=1076388) By Krisztián Mátyás for Courthouse -* [Petra](https://thenounproject.com/search/?q=petra&i=2855893) By Ranah Pixel Studio for Petra +* [Horse](https://thenounproject.com/search/?q=horse&i=3270758) By Ranah Pixel Studio for Cataphract ### Medieval Era @@ -244,6 +244,8 @@ Unless otherwise specified, all the following are from [the Noun Project](https: * [Canoe](https://thenounproject.com/term/canoe/402285/) By Viktor Fedyuk (Tim P) for Floating Gardens * [Arc de Triomphe](https://thenounproject.com/search/?q=Arc+de+Triomphe&i=789893) By Andrejs Kirma, LV for National Epic * [Bank](https://thenounproject.com/term/bank/213472/) by By P Thanga Vignesh for National Treasury +* [Judge](https://thenounproject.com/search/?q=judge&i=1076388) By Krisztián Mátyás for Courthouse +* [Petra](https://thenounproject.com/search/?q=petra&i=2855893) By Ranah Pixel Studio for Petra ### Medieval Era @@ -556,6 +558,7 @@ Unless otherwise specified, all the following are from [the Noun Project](https: * [Three Crowns](https://thenounproject.com/search/?q=three+crowns&i=1155972) by Daniel Falk for Sweden * [Flag of Austria](https://thenounproject.com/term/flag-of-austria/3292053/) by Olena Panasovska, UA for Austria. The original work has been modified. * [Elephant](https://thenounproject.com/term/elephant/564421/) by Hea Poh Lin for Carthage. The original work has been modified. +* [Orthodox Cross](https://thenounproject.com/search/?q=orthodox&i=2069822) by Avana Vana for Byzantium ## Promotions