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Spectators can now see selected civ city-state influence bars (#11029)
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@ -428,9 +428,10 @@ class CityButton(val city: City, private val tileGroup: TileGroup) : Table(BaseS
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cityTable = CityTable(city)
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cityTable = CityTable(city)
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add(cityTable).row()
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add(cityTable).row()
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val selectedPlayer = GUI.getSelectedPlayer()
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// If city state - add influence bar
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// If city state - add influence bar
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if (city.civ.isCityState() && city.civ.knows(viewingPlayer)) {
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if (city.civ.isCityState() && city.civ.knows(selectedPlayer)) {
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val diplomacyManager = city.civ.getDiplomacyManager(viewingPlayer)
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val diplomacyManager = city.civ.getDiplomacyManager(selectedPlayer)
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add(InfluenceTable(diplomacyManager.getInfluence(), diplomacyManager.relationshipLevel())).padTop(1f).row()
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add(InfluenceTable(diplomacyManager.getInfluence(), diplomacyManager.relationshipLevel())).padTop(1f).row()
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}
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}
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