Resolved crash due to evaluating distance to city state when we have no cities

This commit is contained in:
yairm210
2021-09-02 17:21:46 +03:00
parent fcc335b78a
commit d0dbb27e00

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@ -169,7 +169,7 @@ object NextTurnAutomation {
private fun valueCityStateAlliance(civInfo: CivilizationInfo, cityState: CivilizationInfo): Int {
var value = 0
if (!cityState.isAlive() || cityState.cities.isEmpty())
if (!cityState.isAlive() || cityState.cities.isEmpty() || civInfo.cities.isEmpty())
return value
if (civInfo.victoryType() == VictoryType.Cultural && cityState.canGiveStat(Stat.Culture)) {