New tile visibility framework!

This commit is contained in:
Yair Morgenstern
2023-01-15 10:54:41 +02:00
parent 924dbf70d0
commit d1a9caaa88
6 changed files with 98 additions and 38 deletions

View File

@ -122,7 +122,7 @@
"defenceBonus": 0.25,
"RGB": [120, 120, 120],
"uniques": ["Rough terrain",
"Has an elevation of [4] for visibility calculations",
"Has an elevation of [2] for visibility calculations",
"Occurs in chains at high elevations",
"Units ending their turn on this terrain take [50] damage",
"Always Fertility [-2] for Map Generation",
@ -157,7 +157,7 @@
"occursOn": ["Tundra","Plains","Grassland","Desert","Snow"],
"uniques": ["Rough terrain",
"[+5] Strength for cities built on this terrain",
"Has an elevation of [2] for visibility calculations",
"Has an elevation of [1] for visibility calculations",
"Occurs in groups around high elevations",
"[+1] to Fertility for Map Generation",
"A Region is formed with at least [40]% [Hill] tiles, with priority [5]",