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New tile visibility framework!
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@ -122,7 +122,7 @@
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"defenceBonus": 0.25,
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"RGB": [120, 120, 120],
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"uniques": ["Rough terrain",
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"Has an elevation of [4] for visibility calculations",
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"Has an elevation of [2] for visibility calculations",
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"Occurs in chains at high elevations",
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"Units ending their turn on this terrain take [50] damage",
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"Always Fertility [-2] for Map Generation",
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@ -157,7 +157,7 @@
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"occursOn": ["Tundra","Plains","Grassland","Desert","Snow"],
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"uniques": ["Rough terrain",
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"[+5] Strength for cities built on this terrain",
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"Has an elevation of [2] for visibility calculations",
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"Has an elevation of [1] for visibility calculations",
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"Occurs in groups around high elevations",
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"[+1] to Fertility for Map Generation",
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"A Region is formed with at least [40]% [Hill] tiles, with priority [5]",
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