mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-15 18:28:42 +07:00
Removed "continuous rendering" setting, should always be false since Actions 'override' this and all our animations use Actions
Part of #11986
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@ -833,11 +833,6 @@ Show pixel units =
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Show pixel improvements =
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Show pixel improvements =
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Unit icon opacity =
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Unit icon opacity =
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### Performance subgroup
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Performance =
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Continuous rendering =
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When disabled, saves battery life but certain animations will be suspended =
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## Gameplay tab
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## Gameplay tab
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Gameplay =
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Gameplay =
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@ -139,7 +139,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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settings.tileSet = Constants.defaultTileset
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settings.tileSet = Constants.defaultTileset
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}
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}
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Gdx.graphics.isContinuousRendering = settings.continuousRendering
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Gdx.graphics.isContinuousRendering = false
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Concurrency.run("LoadJSON") {
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Concurrency.run("LoadJSON") {
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RulesetCache.loadRulesets()
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RulesetCache.loadRulesets()
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@ -80,7 +80,6 @@ class GameSettings {
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var unitIconOpacity = 1f // default corresponds to fully opaque
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var unitIconOpacity = 1f // default corresponds to fully opaque
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val showPixelUnits: Boolean get() = unitSet != null
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val showPixelUnits: Boolean get() = unitSet != null
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var showPixelImprovements: Boolean = true
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var showPixelImprovements: Boolean = true
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var continuousRendering = false
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var orderTradeOffersByAmount = true
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var orderTradeOffersByAmount = true
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var confirmNextTurn = false
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var confirmNextTurn = false
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var windowState = WindowState()
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var windowState = WindowState()
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@ -2,7 +2,6 @@ package com.unciv.ui.popups.options
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import com.badlogic.gdx.Application
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import com.badlogic.gdx.Application
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
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import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.utils.Array
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import com.badlogic.gdx.utils.Array
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@ -13,14 +12,12 @@ import com.unciv.models.skins.SkinCache
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import com.unciv.models.tilesets.TileSetCache
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import com.unciv.models.tilesets.TileSetCache
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import com.unciv.models.translations.tr
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import com.unciv.models.translations.tr
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import com.unciv.ui.components.extensions.addSeparator
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import com.unciv.ui.components.extensions.addSeparator
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import com.unciv.ui.components.extensions.brighten
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import com.unciv.ui.components.extensions.toLabel
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import com.unciv.ui.components.extensions.toLabel
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import com.unciv.ui.components.extensions.toTextButton
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import com.unciv.ui.components.extensions.toTextButton
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import com.unciv.ui.components.input.onChange
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import com.unciv.ui.components.input.onChange
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import com.unciv.ui.components.input.onClick
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import com.unciv.ui.components.input.onClick
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import com.unciv.ui.components.widgets.TranslatedSelectBox
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import com.unciv.ui.components.widgets.TranslatedSelectBox
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import com.unciv.ui.components.widgets.UncivSlider
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import com.unciv.ui.components.widgets.UncivSlider
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import com.unciv.ui.components.widgets.WrappableLabel
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.popups.ConfirmPopup
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import com.unciv.ui.popups.ConfirmPopup
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import com.unciv.ui.screens.basescreen.BaseScreen
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import com.unciv.ui.screens.basescreen.BaseScreen
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@ -85,22 +82,6 @@ fun displayTab(
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optionsPopup.addCheckbox(this, "Show pixel improvements", settings.showPixelImprovements, true) { settings.showPixelImprovements = it }
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optionsPopup.addCheckbox(this, "Show pixel improvements", settings.showPixelImprovements, true) { settings.showPixelImprovements = it }
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addUnitIconAlphaSlider(this, settings, optionsPopup.selectBoxMinWidth)
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addUnitIconAlphaSlider(this, settings, optionsPopup.selectBoxMinWidth)
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addSeparator()
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add("Performance".toLabel(fontSize = 24)).colspan(2).row()
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optionsPopup.addCheckbox(this, "Continuous rendering", settings.continuousRendering) {
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settings.continuousRendering = it
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Gdx.graphics.isContinuousRendering = it
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}
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val continuousRenderingDescription = "When disabled, saves battery life but certain animations will be suspended"
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val continuousRenderingLabel = WrappableLabel(
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continuousRenderingDescription,
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optionsPopup.tabs.prefWidth, Color.ORANGE.brighten(0.7f), 14
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)
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continuousRenderingLabel.wrap = true
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add(continuousRenderingLabel).colspan(2).padTop(10f).row()
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}
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}
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private fun addMinimapSizeSlider(table: Table, settings: GameSettings, selectBoxMinWidth: Float) {
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private fun addMinimapSizeSlider(table: Table, settings: GameSettings, selectBoxMinWidth: Float) {
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