From d22598d6ace21fe79dba88695c2a231a752e031e Mon Sep 17 00:00:00 2001 From: Smashfanful <41149920+Smashfanful@users.noreply.github.com> Date: Mon, 4 Nov 2019 11:50:10 +0100 Subject: [PATCH] Update Policies.json (#1214) Added sketches for Patronage and Order --- android/assets/jsons/Policies.json | 88 +++++++++++++++++++++++++++++- 1 file changed, 87 insertions(+), 1 deletion(-) diff --git a/android/assets/jsons/Policies.json b/android/assets/jsons/Policies.json index ef5512884c..bce672614c 100644 --- a/android/assets/jsons/Policies.json +++ b/android/assets/jsons/Policies.json @@ -172,7 +172,50 @@ description:"Reduce culture cost of future policies by 10%" } ] - },{ + },/*{ + name:"Patronage", + era:"Classical", + description:"Influence with City-States degrades 25% slower than normal", + policies:[ + { + name:"Philantropy", + description:"Gifting Gold to a City-State generates 25% more Influence", + row:1, + column:2 + }, + { + name:"Aesthetics", + description:"Resting point for Influence level with all City-States is increased by 20", + row:1, + column:4 + }, + { + name:"Scholasticism", + description:"All Allied City-States provide a Science bonus equal to 25% of what they produce for themselves", + requires:["Philantropy"], + row:2, + column:2 + }, + { + name:"Cultural Diplomacy", + description:"Happiness from gifted Luxuries increased by 50%", + requires:["Scholasticism"], + row:3, + column:2 + }, + { + name:"Educated Elite", + description:"Allied City-States will occasionally gift you Great People", + requires:["Scholasticism","Aesthetics"], + row:3, + column:4 + }, + { + name:"Patronage Complete", + description:"Influence with City-States degrades 25% slower than normal" + } + ] + },*/{ name:"Commerce", description:"+25% gold in capital", era:"Medieval", @@ -260,6 +303,49 @@ } ] }, + /*{ + name:"Order", + era:"Industrial", + description:"+1 Happiness per City", + policies:[ + { + name:"Nationalism", + description:"25% Attack bonus when fighting in friendly territory", + row:1, + column:1 + }, + { + name:"United Front", + description:"Militaristic City-States grant units twice as often when you are at war with a common foe", + row:1, + column:3 + }, + { + name:"Planned Economy", + description:"Factories increase a cities Science output by 25%", + row:2, + column:5 + }, + { + name:"Socialism", + description:"Gold maintenance costs of Buildings reduced by 15%", + requires:["Planned Economy"], + row:2, + column:3 + }, + { + name:"Communism", + description:"+2 Production per City and +10% Production when constructing buildings", + requires:["Socialism"], + row:3, + column:3 + }, + { + name:"Order Complete", + description:"+1 Food, Production, Science, Gold and Culture per city" + } + ] + },*/ { name:"Freedom", era:"Renaissance",