diff --git a/docs/Modders/Mod-file-structure/2-Civilization-related-JSON-files.md b/docs/Modders/Mod-file-structure/2-Civilization-related-JSON-files.md index 855b479528..e768d4c4f6 100644 --- a/docs/Modders/Mod-file-structure/2-Civilization-related-JSON-files.md +++ b/docs/Modders/Mod-file-structure/2-Civilization-related-JSON-files.md @@ -104,10 +104,10 @@ Each personality has the following structure: | preferredVictoryType | String | Neutral | The victory type major civilizations will pursue (need not be specified in [VictoryTypes.json](5-Miscellaneous-JSON-files.md#victorytypesjson)) | | [``](3-Map-related-JSON-files.md#general-stat) | Float | 5 | Amount of focus on the stat the computer player will have. Typically ranges from 0 (no focus) to 10 (double focus) | | military | Float | 5 | Amount of focus on the military growth the computer player will have. Typically ranges from 0 (no focus) to 10 (double focus) | - -| priorities | Object | none | Priorities for each policy branch, [^B] +| priorities | Object | none | Priorities for each policy branch [^B] | | uniques | List | empty | List of [unique abilities](../uniques) this personality has | | civilopediaText | List | empty | See [civilopediaText chapter](5-Miscellaneous-JSON-files.md#civilopedia-text) | + [^B]: Similar to [policy priorites](#branch-priorities) The "priorities" object defines the priority major civilizations' AI give to a policy branch. The AI chooses the policy branch with the highest number for their preferred victory type. If two or more candidate branches have the same priority, the AI chooses a random branch among the candidates.