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Unify unit and civ triggers (#11011)
* Unify unit and civ triggers * Update conditionalsApply check * add tile in the city override * Add StateForConditionals for unit uniques when founding a city * Accidentally removed unit triggers from uponBuildingImprovement * Accidentally removed parenthesis * add "tile = tile" to improvement trigger's StateForContitionals * Add unit's tile to default tile Co-authored-by: Yair Morgenstern <yairm210@hotmail.com> * Accidentally did getMatchingUniques instead of getTriggeredUniqued * Merge triggerUnitWideUniques into TrigerUniques * checkOnGameInfo Helper to shorten line length * StateForConditionals secondary constructors * accidentally deleted * also accidentally deleted --------- Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
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@ -31,7 +31,7 @@ class UpgradeTests {
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val civ = testGame.addCiv()
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var unit1 = testGame.addUnit(testUnit.name, civ, testGame.getTile(Vector2.Zero))
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val triggerUnique = Unique("This Unit upgrades for free including special upgrades")
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UniqueTriggerActivation.triggerUnitwideUnique(triggerUnique, unit1)
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UniqueTriggerActivation.triggerUnique(triggerUnique, unit1)
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unit1 = testGame.getTile(Vector2.Zero).getFirstUnit()!!
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Assert.assertTrue("Unit should upgrade to special unit, not warrior", unit1.baseUnit == unitToUpgradeTo)
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@ -46,7 +46,7 @@ class UpgradeTests {
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val civ = testGame.addCiv()
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var unit1 = testGame.addUnit(testUnit.name, civ, testGame.getTile(Vector2.Zero))
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val triggerUnique = Unique("This Unit upgrades for free including special upgrades")
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UniqueTriggerActivation.triggerUnitwideUnique(triggerUnique, unit1)
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UniqueTriggerActivation.triggerUnique(triggerUnique, unit1)
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unit1 = testGame.getTile(Vector2.Zero).getFirstUnit()!!
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Assert.assertTrue("Unit should upgrade to Warrior without unique", unit1.baseUnit.name == "Warrior")
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@ -67,7 +67,7 @@ class UpgradeTests {
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upgradeActions.any { (it as UpgradeUnitAction).unitToUpgradeTo == unitToUpgradeTo })
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val triggerUnique = Unique("This Unit upgrades for free")
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UniqueTriggerActivation.triggerUnitwideUnique(triggerUnique, unit1)
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UniqueTriggerActivation.triggerUnique(triggerUnique, unit1)
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unit1 = testGame.getTile(Vector2.Zero).getFirstUnit()!!
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Assert.assertTrue(unit1.baseUnit.name == "Warrior")
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@ -88,7 +88,7 @@ class UpgradeTests {
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Assert.assertTrue(upgradeActions.count() == 2)
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val triggerUnique = Unique("This Unit upgrades for free")
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UniqueTriggerActivation.triggerUnitwideUnique(triggerUnique, unit1)
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UniqueTriggerActivation.triggerUnique(triggerUnique, unit1)
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unit1 = testGame.getTile(Vector2.Zero).getFirstUnit()!!
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Assert.assertFalse(unit1.baseUnit == testUnit)
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