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https://github.com/yairm210/Unciv.git
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chore: Rename CivilizationInfo -> Civilization
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@ -6,7 +6,7 @@ import com.unciv.UncivGame
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import com.unciv.logic.GameInfo
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import com.unciv.logic.city.City
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import com.unciv.logic.city.managers.CityFounder
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.civilization.PlayerType
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import com.unciv.logic.map.MapSizeNew
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import com.unciv.logic.map.mapunit.MapUnit
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@ -51,7 +51,7 @@ class TestGame {
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gameInfo.ruleSet = ruleset
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gameInfo.difficultyObject = ruleset.difficulties["Prince"]!!
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gameInfo.speed = ruleset.speeds[Speed.DEFAULTFORSIMULATION]!!
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gameInfo.currentPlayerCiv = CivilizationInfo()
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gameInfo.currentPlayerCiv = Civilization()
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// Create a tilemap, needed for city centers
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gameInfo.tileMap = TileMap(1, ruleset, false)
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@ -104,7 +104,7 @@ class TestGame {
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return tile
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}
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fun addCiv(vararg uniques: String, isPlayer: Boolean = false, cityStateType: String? = null): CivilizationInfo {
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fun addCiv(vararg uniques: String, isPlayer: Boolean = false, cityStateType: String? = null): Civilization {
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fun nationFactory() = Nation().apply {
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cities = arrayListOf("The Capital")
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this.cityStateType = cityStateType
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@ -112,7 +112,7 @@ class TestGame {
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val nation = createRulesetObject(ruleset.nations, *uniques) {
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nationFactory()
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}
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val civInfo = CivilizationInfo()
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val civInfo = Civilization()
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civInfo.nation = nation
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civInfo.gameInfo = gameInfo
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civInfo.civName = nation.name
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@ -129,7 +129,7 @@ class TestGame {
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}
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fun addCity(
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civInfo: CivilizationInfo,
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civInfo: Civilization,
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tile: Tile,
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replacePalace: Boolean = false,
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initialPopulation: Int = 0
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@ -151,7 +151,7 @@ class TestGame {
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city.tiles.add(tile.position)
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}
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fun addUnit(name: String, civInfo: CivilizationInfo, tile: Tile): MapUnit {
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fun addUnit(name: String, civInfo: Civilization, tile: Tile): MapUnit {
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val baseUnit = ruleset.units[name]!!
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baseUnit.ruleset = ruleset
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val mapUnit = baseUnit.getMapUnit(civInfo)
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@ -165,7 +165,7 @@ class TestGame {
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return name
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}
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fun addReligion(foundingCiv: CivilizationInfo): Religion {
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fun addReligion(foundingCiv: Civilization): Religion {
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val religion = Religion("Religion-${objectsCreated++}", gameInfo, foundingCiv.civName)
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foundingCiv.religionManager.religion = religion
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gameInfo.religions[religion.name] = religion
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