chore: Rename CivilizationInfo -> Civilization

This commit is contained in:
Yair Morgenstern
2023-01-22 00:28:15 +02:00
parent 81a5e15413
commit d662df9e2f
107 changed files with 549 additions and 549 deletions

View File

@ -6,7 +6,7 @@ import com.unciv.UncivGame
import com.unciv.logic.GameInfo
import com.unciv.logic.city.City
import com.unciv.logic.city.managers.CityFounder
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.civilization.Civilization
import com.unciv.logic.civilization.PlayerType
import com.unciv.logic.map.MapSizeNew
import com.unciv.logic.map.mapunit.MapUnit
@ -51,7 +51,7 @@ class TestGame {
gameInfo.ruleSet = ruleset
gameInfo.difficultyObject = ruleset.difficulties["Prince"]!!
gameInfo.speed = ruleset.speeds[Speed.DEFAULTFORSIMULATION]!!
gameInfo.currentPlayerCiv = CivilizationInfo()
gameInfo.currentPlayerCiv = Civilization()
// Create a tilemap, needed for city centers
gameInfo.tileMap = TileMap(1, ruleset, false)
@ -104,7 +104,7 @@ class TestGame {
return tile
}
fun addCiv(vararg uniques: String, isPlayer: Boolean = false, cityStateType: String? = null): CivilizationInfo {
fun addCiv(vararg uniques: String, isPlayer: Boolean = false, cityStateType: String? = null): Civilization {
fun nationFactory() = Nation().apply {
cities = arrayListOf("The Capital")
this.cityStateType = cityStateType
@ -112,7 +112,7 @@ class TestGame {
val nation = createRulesetObject(ruleset.nations, *uniques) {
nationFactory()
}
val civInfo = CivilizationInfo()
val civInfo = Civilization()
civInfo.nation = nation
civInfo.gameInfo = gameInfo
civInfo.civName = nation.name
@ -129,7 +129,7 @@ class TestGame {
}
fun addCity(
civInfo: CivilizationInfo,
civInfo: Civilization,
tile: Tile,
replacePalace: Boolean = false,
initialPopulation: Int = 0
@ -151,7 +151,7 @@ class TestGame {
city.tiles.add(tile.position)
}
fun addUnit(name: String, civInfo: CivilizationInfo, tile: Tile): MapUnit {
fun addUnit(name: String, civInfo: Civilization, tile: Tile): MapUnit {
val baseUnit = ruleset.units[name]!!
baseUnit.ruleset = ruleset
val mapUnit = baseUnit.getMapUnit(civInfo)
@ -165,7 +165,7 @@ class TestGame {
return name
}
fun addReligion(foundingCiv: CivilizationInfo): Religion {
fun addReligion(foundingCiv: Civilization): Religion {
val religion = Religion("Religion-${objectsCreated++}", gameInfo, foundingCiv.civName)
foundingCiv.religionManager.religion = religion
gameInfo.religions[religion.name] = religion