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https://github.com/yairm210/Unciv.git
synced 2025-01-10 15:27:27 +07:00
Can no longer enter diplomacy screen for self, defeated and spectator civs through diplomacy overview screen
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parent
9b4333a5b6
commit
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@ -8,6 +8,4 @@ object BuildConfig {
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const val gdxVersion = "1.10.0"
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const val gdxVersion = "1.10.0"
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const val roboVMVersion = "2.3.1"
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const val roboVMVersion = "2.3.1"
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const val ashleyVersion = "1.7.0"
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const val aiVersion = "1.8.0"
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}
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}
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@ -98,7 +98,8 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
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fun update(){
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fun update(){
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clear()
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clear()
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val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && (includeCityStates || !it.isCityState()) }
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val relevantCivs = viewingPlayer.gameInfo.civilizations
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.filter { !it.isBarbarian() && (includeCityStates || !it.isCityState()) }
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val diplomacyGroup = DiplomacyGroup(viewingPlayer, diplomacyGroupHeight, includeCityStates)
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val diplomacyGroup = DiplomacyGroup(viewingPlayer, diplomacyGroupHeight, includeCityStates)
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val playerKnowsAndUndefeatedCivs = relevantCivs.filter { diplomacyGroup.playerKnows(it) && !it.isDefeated() }
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val playerKnowsAndUndefeatedCivs = relevantCivs.filter { diplomacyGroup.playerKnows(it) && !it.isDefeated() }
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val playerKnowsAndDefeatedCivs = relevantCivs.filter { diplomacyGroup.playerKnows(it) && it.isDefeated() }
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val playerKnowsAndDefeatedCivs = relevantCivs.filter { diplomacyGroup.playerKnows(it) && it.isDefeated() }
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@ -130,20 +131,23 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
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table.add(civInfo.civName.toLabel()).left()
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table.add(civInfo.civName.toLabel()).left()
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table.touchable = Touchable.enabled
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table.touchable = Touchable.enabled
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table.onClick {
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table.onClick {
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if (civInfo.isDefeated() || viewingPlayer.isSpectator() || civInfo == viewingPlayer) return@onClick
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UncivGame.Current.setScreen(DiplomacyScreen(viewingPlayer).apply { updateRightSide(civInfo) })
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UncivGame.Current.setScreen(DiplomacyScreen(viewingPlayer).apply { updateRightSide(civInfo) })
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}
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}
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return table
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return table
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}
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}
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private fun getCivTableScroll(relevantCivs: List<CivilizationInfo>, titleTable: Table,
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private fun getCivTableScroll(relevantCivs: List<CivilizationInfo>, titleTable: Table,
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playerKnowsAndUndefeatedCivs: List<CivilizationInfo>, playerKnowsAndDefeatedCivs: List<CivilizationInfo>): ScrollPane {
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playerKnowsAndUndefeatedCivs: List<CivilizationInfo>,
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playerKnowsAndDefeatedCivs: List<CivilizationInfo>): ScrollPane {
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val civTable = Table()
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val civTable = Table()
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civTable.defaults().pad(5f)
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civTable.defaults().pad(5f)
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civTable.background = ImageGetter.getBackground(Color.BLACK)
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civTable.background = ImageGetter.getBackground(Color.BLACK)
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civTable.add("[${relevantCivs.size}] Civilizations in the game".toLabel()).pad(5f).colspan(2).row()
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civTable.add("[${relevantCivs.size}] Civilizations in the game".toLabel()).pad(5f).colspan(2).row()
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civTable.add(titleTable).colspan(2).row()
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civTable.add(titleTable).colspan(2).row()
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civTable.addSeparator()
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civTable.addSeparator()
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civTable.add("Known and alive ([${playerKnowsAndUndefeatedCivs.size - 1}])".toLabel()).pad(5f).colspan(2).row()
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civTable.add("Known and alive ([${playerKnowsAndUndefeatedCivs.size - 1}])".toLabel())
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.pad(5f).colspan(2).row()
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if (playerKnowsAndUndefeatedCivs.size > 1) {
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if (playerKnowsAndUndefeatedCivs.size > 1) {
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civTable.addSeparator()
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civTable.addSeparator()
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playerKnowsAndUndefeatedCivs.filter { it != viewingPlayer }.forEach {
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playerKnowsAndUndefeatedCivs.filter { it != viewingPlayer }.forEach {
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@ -152,7 +156,8 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
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}
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}
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}
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}
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civTable.addSeparator()
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civTable.addSeparator()
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civTable.add("Known and defeated ([${playerKnowsAndDefeatedCivs.size}])".toLabel()).pad(5f).colspan(2).row()
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civTable.add("Known and defeated ([${playerKnowsAndDefeatedCivs.size}])".toLabel())
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.pad(5f).colspan(2).row()
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if (playerKnowsAndDefeatedCivs.isNotEmpty()) {
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if (playerKnowsAndDefeatedCivs.isNotEmpty()) {
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civTable.addSeparator()
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civTable.addSeparator()
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playerKnowsAndDefeatedCivs.forEach {
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playerKnowsAndDefeatedCivs.forEach {
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