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Add unit name and building name countables
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@ -278,6 +278,21 @@ Used to indicate for what use the terrain should be viewed when dividing the wor
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Allowed values are:
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- improvement name (Note that "Road" and "Railroad" _do_ work as improvementFilters, but not as tileFilters at the moment.)
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- "All"
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- "Great Improvements", "Great"
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- "All Road" - for Roads & Railroads
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- `All`
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- `Great Improvements`, `Great`
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- `All Road` - for Roads & Railroads
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## countable
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Indicates *something that can be counted*, used both for comparisons and for multiplying uniques
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Allowed values:
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- `year`
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- Unit name (counts your existing units)
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- Building name (counts your existing buildings)
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- Stat name - gets the stat *reserve*, not the amount per turn (can be city stats or civilization stats, depending on where the unique is used)
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- Resource name (can be city stats or civilization stats, depending on where the unique is used)
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For example: If a unique is placed on a building, then the retrieved resources will be of the city. If placed on a policy, they will be of the civilization.
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This can make a difference for e.g. local resources, which are counted per city.
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