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Fixed pillaged improvement defence bonus (#8593)
* Fixed pillaged improvement defence bonus * Fix
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@ -544,7 +544,7 @@ open class Tile : IsPartOfGameInfoSerialization {
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if (otherTerrainBonus != 0f) bonus = otherTerrainBonus // replaces baseTerrainObject
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if (otherTerrainBonus != 0f) bonus = otherTerrainBonus // replaces baseTerrainObject
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}
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}
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if (naturalWonder != null) bonus += getNaturalWonder().defenceBonus
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if (naturalWonder != null) bonus += getNaturalWonder().defenceBonus
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val tileImprovement = getTileImprovement()
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val tileImprovement = getUnpillagedTileImprovement()
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if (tileImprovement != null) {
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if (tileImprovement != null) {
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for (unique in tileImprovement.getMatchingUniques(UniqueType.DefensiveBonus, StateForConditionals(tile = this)))
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for (unique in tileImprovement.getMatchingUniques(UniqueType.DefensiveBonus, StateForConditionals(tile = this)))
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bonus += unique.params[0].toFloat() / 100
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bonus += unique.params[0].toFloat() / 100
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