From d84863d2dd03cb2473e74cbb6b72fe5f5007f2b2 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Thu, 15 Aug 2019 10:16:20 +0300 Subject: [PATCH] Ottoman unique no longer also applies to ranged units --- core/src/com/unciv/logic/battle/Battle.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/logic/battle/Battle.kt b/core/src/com/unciv/logic/battle/Battle.kt index 9fcd25a128..949339f1f9 100644 --- a/core/src/com/unciv/logic/battle/Battle.kt +++ b/core/src/com/unciv/logic/battle/Battle.kt @@ -114,7 +114,7 @@ class Battle(val gameInfo:GameInfo) { } // Similarly, Ottoman unique - if(defender.isDefeated() && defender.getUnitType().isWaterUnit() + if(defender.isDefeated() && defender.getUnitType().isWaterUnit() && attacker.isMelee() && attacker.getUnitType().isWaterUnit() && attacker.getCivInfo().getNation().unique== "Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units." && Random().nextDouble() > 0.33){ attacker.getCivInfo().placeUnitNearTile(attackedTile.position, defender.getName())