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Implemented almost all missing founder & follower beliefs (#4890)
* Implemented almost all missing founder & follower beliefs * Added missing negator * Implemented requested changes
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@ -119,14 +119,21 @@
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"uniques": ["[+2 Faith] from every [Quarry]"]
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},
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///////////////////////////////////////// Follower beliefs /////////////////////////////////////////
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// Missing: asceticism (requires followers)
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{
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"name": "Asceticism",
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"type": "Follower",
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"uniques": ["[+1 Happiness] from every [Shrine] in cities where this religion has at least [3] followers"]
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},
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{
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"name": "Cathedrals",
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"type": "Follower",
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"uniques": ["May buy [Cathedral] buildings for [200] [Faith] [in cities following this religion]"]
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},
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// Missing: choral music (requires followers)
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{
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"name": "Choral Music",
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"type": "Follower",
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"uniques": ["[+2 Culture] from every [Temple] in cities where this religion has at least [5] followers"]
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},
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{
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"name": "Divine inspiration",
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"type": "Follower",
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@ -142,8 +149,12 @@
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"type": "Follower",
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"uniques": ["[+2 Production] if this city has at least [1] specialists"]
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},
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// Missing: Holy Warriors (requires purchasing with faith)
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// Missing: Liturgical drama (requires followers)
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// Missing: Holy Warriors (I have to look up the faith costs for these sometime)
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{
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"name": "Liturgical Drama",
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"type": "Follower",
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"uniques": ["[+1 Faith] from every [Amphitheatre] in cities where this religion has at least [3] followers"]
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},
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{
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"name": "Monasteries",
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"type": "Follower",
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@ -169,8 +180,16 @@
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"type": "Follower",
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"uniques": ["[+8 Culture] from every [Hermitage]"]
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},
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// Missing: Religious center (requires followers)
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// Missing: Religious community (requires followers)
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{
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"name": "Religious Center",
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"type": "Follower",
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"uniques": ["[+2 Happiness] from every [Temple] in cities where this religion has at least [5] followers"]
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},
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{
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"name": "Religious Community",
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"type": "Follower",
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"uniques": ["[+1]% [Production] from every follower, up to [15]%"]
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},
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{
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"name": "Swords into Ploughshares",
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"type": "Follower",
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@ -193,19 +212,35 @@
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"type": "Founder",
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"uniques": ["[+100 Gold] when a city adopts this religion for the first time (modified by game speed)"]
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},
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// Missing: Interfaith Dialogue (requires followers)
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{
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"name": "Interfaith Dialogue",
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"type": "Founder",
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"uniques": ["When spreading religion to a city, gain [10] times the amount of followers of other religions as [Science]"]
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}
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{
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"name": "Papal Primacy",
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"type": "Founder",
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"uniques": ["Resting point for influence with City-States following this religion [+15]"]
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},
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// Missing: Peace Loving (requires followers)
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{
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"name": "Peace Loving",
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"type": "Founder",
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"uniques": ["[+1 Happiness] for every [5] global followers [in non-enemy foreign cities]"]
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},
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{
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"name": "Pilgrimage",
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"type": "Founder",
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"uniques": ["[+2 Faith] for each global city following this religion"]
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},
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// Missing: Tithe (requires followers)
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// Missing: World Churhc (requires followers)
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{
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"name": "Tithe",
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"type": "Founder",
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"uniques": ["[+1 Gold] for every [4] global followers [in all cities]"]
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},
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{
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"name": "World Church",
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"type": "Founder",
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"uniques": ["[+1 Culture] for every [5] global followers [in foreign cities]"]
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}
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]
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