Removed extraneous (for now) G&K files

This commit is contained in:
Yair Morgenstern
2020-07-20 23:03:00 +03:00
parent d578393f65
commit d8b84db3a6
36 changed files with 37 additions and 6780 deletions

View File

@ -6,7 +6,6 @@ import com.unciv.models.ruleset.VictoryType
enum class BaseRuleset(val fullName:String){
Civ_V_Vanilla("Civ V - Vanilla"),
Civ_V_GaK("Civ V - G&K"),
}
class GameParameters { // Default values are the default new game

View File

@ -236,8 +236,10 @@ class Building : NamedStats(), IConstruction{
|| rejectionReason == "Wonder is being built elsewhere"
}
fun getRejectionReason(construction: CityConstructions):String{
fun getRejectionReason(construction: CityConstructions):String {
if (construction.isBuilt(name)) return "Already built"
// for buildings that are created as side effects of other things, and not directly built
if (uniques.contains("Unbuildable")) return "Unbuildable"
val cityCenter = construction.cityInfo.getCenterTile()
if ("Must be next to desert" in uniques
@ -248,34 +250,35 @@ class Building : NamedStats(), IConstruction{
&& !cityCenter.neighbors.any { it.baseTerrain == Constants.mountain })
return "Must be next to mountain"
if("Must be next to river" in uniques && !cityCenter.isAdjacentToRiver())
if ("Must be next to river" in uniques && !cityCenter.isAdjacentToRiver())
return "Must be next to river"
if("Must have an owned mountain within 2 tiles" in uniques
if ("Must have an owned mountain within 2 tiles" in uniques
&& !cityCenter.getTilesInDistance(2)
.any { it.baseTerrain==Constants.mountain && it.getOwner()==construction.cityInfo.civInfo })
.any { it.baseTerrain == Constants.mountain && it.getOwner() == construction.cityInfo.civInfo })
return "Must be within 2 tiles of an owned mountain"
if("Must not be on plains" in uniques
&& cityCenter.baseTerrain==Constants.plains)
if ("Must not be on plains" in uniques
&& cityCenter.baseTerrain == Constants.plains)
return "Must not be on plains"
if("Must not be on hill" in uniques
&& cityCenter.baseTerrain==Constants.hill)
if ("Must not be on hill" in uniques
&& cityCenter.baseTerrain == Constants.hill)
return "Must not be on hill"
if("Can only be built in coastal cities" in uniques
if ("Can only be built in coastal cities" in uniques
&& !cityCenter.isCoastalTile())
return "Can only be built in coastal cities"
if("Can only be built in annexed cities" in uniques
if ("Can only be built in annexed cities" in uniques
&& (construction.cityInfo.isPuppet || construction.cityInfo.foundingCiv == ""
|| construction.cityInfo.civInfo.civName == construction.cityInfo.foundingCiv))
return "Can only be built in annexed cities"
val civInfo = construction.cityInfo.civInfo
if (uniqueTo!=null && uniqueTo!=civInfo.civName) return "Unique to $uniqueTo"
if (civInfo.gameInfo.ruleSet.buildings.values.any { it.uniqueTo==civInfo.civName && it.replaces==name }) return "Our unique building replaces this"
if (uniqueTo != null && uniqueTo != civInfo.civName) return "Unique to $uniqueTo"
if (civInfo.gameInfo.ruleSet.buildings.values.any { it.uniqueTo == civInfo.civName && it.replaces == name })
return "Our unique building replaces this"
if (requiredTech != null && !civInfo.tech.isResearched(requiredTech!!)) return "$requiredTech not researched"
// Regular wonders
@ -292,16 +295,18 @@ class Building : NamedStats(), IConstruction{
// National wonders
if(isNationalWonder) {
if (civInfo.cities.any {it.cityConstructions.isBuilt(name) })
if (isNationalWonder) {
if (civInfo.cities.any { it.cityConstructions.isBuilt(name) })
return "National Wonder is already built"
if (requiredBuildingInAllCities!=null
&& civInfo.cities.any { !it.isPuppet && !it.cityConstructions
.containsBuildingOrEquivalent(requiredBuildingInAllCities!!) })
if (requiredBuildingInAllCities != null
&& civInfo.cities.any {
!it.isPuppet && !it.cityConstructions
.containsBuildingOrEquivalent(requiredBuildingInAllCities!!)
})
return "Requires a [$requiredBuildingInAllCities] in all cities"
if (civInfo.cities.any {it!=construction.cityInfo && it.cityConstructions.isBeingConstructedOrEnqueued(name) })
if (civInfo.cities.any { it != construction.cityInfo && it.cityConstructions.isBeingConstructedOrEnqueued(name) })
return "National Wonder is being built elsewhere"
if(civInfo.isCityState())
if (civInfo.isCityState())
return "No national wonders for city-states"
}
@ -319,7 +324,7 @@ class Building : NamedStats(), IConstruction{
it.resource != null
&& requiredNearbyImprovedResources!!.contains(it.resource!!)
&& it.getOwner() == civInfo
&& (it.getTileResource().improvement == it.improvement || it.getTileImprovement()?.isGreatImprovement()==true || it.isCityCenter())
&& (it.getTileResource().improvement == it.improvement || it.getTileImprovement()?.isGreatImprovement() == true || it.isCityCenter())
}
if (!containsResourceWithImprovement) return "Nearby $requiredNearbyImprovedResources required"
}
@ -329,7 +334,7 @@ class Building : NamedStats(), IConstruction{
if (civInfo.victoryManager.unconstructedSpaceshipParts()[name] == 0) return "Don't need to build any more of these!"
}
if(!civInfo.gameInfo.gameParameters.victoryTypes.contains(VictoryType.Scientific)
if (!civInfo.gameInfo.gameParameters.victoryTypes.contains(VictoryType.Scientific)
&& "Enables construction of Spaceship parts" in uniques)
return "Can't construct spaceship parts if scientific victory is not enabled!"