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https://github.com/yairm210/Unciv.git
synced 2025-07-08 23:08:35 +07:00
'Swap units' sound and more attack sounds (#4379)
This commit is contained in:
@ -228,7 +228,7 @@
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"upgradesTo": "Knight",
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"obsoleteTech": "Chivalry",
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"uniques": ["No defensive terrain bonus"],
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"attackSound": "horse"
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"attackSound": "elephant"
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},
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{
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"name": "Spearman",
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@ -542,7 +542,7 @@
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"obsoleteTech": "Military Science",
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"upgradesTo": "Cavalry",
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"uniques": ["Can move after attacking","No defensive terrain bonus","+[50]% Strength vs [Mounted]","-[33]% Strength vs [City]"],
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"attackSound": "shot"
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"attackSound": "elephant"
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},
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{
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"name": "Mandekalu Cavalry",
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@ -707,7 +707,8 @@
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"upgradesTo": "Ironclad",
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"obsoleteTech": "Combustion",
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"uniques": ["[+1] Visibility Range", "May withdraw before melee ([80]%)"],
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"hurryCostModifier": 30
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"hurryCostModifier": 30,
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"attackSound": "cannon"
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},
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{
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"name": "Turtle Ship",
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@ -721,7 +722,8 @@
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"upgradesTo": "Ironclad",
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"obsoleteTech": "Combustion",
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"uniques": ["Cannot enter ocean tiles"],
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"hurryCostModifier": 30
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"hurryCostModifier": 30,
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"attackSound": "cannon"
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},
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{
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"name": "Musketman",
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@ -799,7 +801,8 @@
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"requiredTech": "Navigation",
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"upgradesTo": "Destroyer",
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"promotions": ["Coastal Raider I"],
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"uniques": ["May capture killed [Water] units"]
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"uniques": ["May capture killed [Water] units"],
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"attackSound": "cannon"
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},
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{
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"name": "Sea Beggar",
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@ -825,7 +828,8 @@
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"requiredTech": "Navigation",
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"obsoleteTech": "Electronics",
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"upgradesTo": "Battleship",
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"hurryCostModifier": 20
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"hurryCostModifier": 20,
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"attackSound": "cannon"
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},
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{
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"name": "Ship of the Line",
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@ -841,7 +845,8 @@
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"requiredTech": "Navigation",
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"obsoleteTech": "Electronics",
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"upgradesTo": "Battleship",
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"hurryCostModifier": 20
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"hurryCostModifier": 20,
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"attackSound": "cannon"
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},
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{
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"name": "Lancer",
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@ -884,7 +889,8 @@
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"requiredTech": "Chemistry",
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"upgradesTo": "Artillery",
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"obsoleteTech": "Dynamite",
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"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"]
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"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus","Must set up to ranged attack","Limited Visibility"],
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"attackSound": "cannon"
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},
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// Industrial Era
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@ -966,7 +972,8 @@
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"requiredResource": "Coal",
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"upgradesTo": "Destroyer",
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"obsoleteTech": "Combustion",
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"uniques": ["+[33]% Strength vs [City]","Double movement in coast"]
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"uniques": ["+[33]% Strength vs [City]","Double movement in coast"],
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"attackSound": "shipguns"
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},
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{
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"name": "Artillery",
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@ -979,7 +986,8 @@
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"requiredTech": "Dynamite",
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"upgradesTo": "Rocket Artillery",
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"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus",
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"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"]
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"Must set up to ranged attack","Limited Visibility","Ranged attacks may be performed over obstacles"],
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"attackSound": "artillery"
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},
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// Modern era
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@ -993,7 +1001,8 @@
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"cost": 325,
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"requiredTech": "Refrigeration",
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"upgradesTo": "Nuclear Submarine",
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"uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack [Water] units", "Can attack submarines", "Can enter ice tiles"]
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"uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack [Water] units", "Can attack submarines", "Can enter ice tiles"],
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"attackSound": "torpedo"
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},
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{
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"name": "Great War Infantry",
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@ -1035,7 +1044,7 @@
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"obsoleteTech": "Radar",
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"uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]",
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"6 tiles in every direction always visible"],
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"attackSound": "shot"
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"attackSound": "machinegun"
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},
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{
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"name": "Great War Bomber",
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@ -1049,7 +1058,7 @@
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"requiredResource": "Oil",
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"upgradesTo": "Bomber",
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"obsoleteTech": "Radar",
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"attackSound": "shot"
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"attackSound": "bombing"
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},
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{
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"name": "Infantry",
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@ -1081,7 +1090,8 @@
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"cost": 375,
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"requiredResource": "Oil",
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"requiredTech": "Electronics",
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"uniques": ["Ranged attacks may be performed over obstacles"]
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"uniques": ["Ranged attacks may be performed over obstacles"],
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"attackSound": "shipguns"
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// Does not actually upgrade to Missile Cruisers
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},
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{
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@ -1120,7 +1130,8 @@
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"requiredResource": "Oil",
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"upgradesTo": "Tank",
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"obsoleteTech": "Combined Arms",
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"uniques": ["Can move after attacking","No defensive terrain bonus"]
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"uniques": ["Can move after attacking","No defensive terrain bonus"],
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"attackSound": "tankshot"
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},
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{
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"name": "Destroyer",
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@ -1131,7 +1142,8 @@
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"cost": 375,
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"requiredTech": "Combustion",
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"uniques": ["Can attack submarines", "[40]% chance to intercept air attacks",
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"May withdraw before melee ([80]%)", "+[100]% Strength vs [WaterSubmarine]"]
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"May withdraw before melee ([80]%)", "+[100]% Strength vs [WaterSubmarine]"],
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"attackSound": "shipguns"
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},
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// Atomic Era
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@ -1143,9 +1155,9 @@
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"strength": 65,
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"cost": 400,
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"requiredTech": "Pharmaceuticals",
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"attackSound": "shot",
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"promotions": ["Amphibious"],
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"uniques": ["[+1] Sight for all [Embarked] units", "Defense bonus when embarked"]
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"uniques": ["[+1] Sight for all [Embarked] units", "Defense bonus when embarked"],
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"attackSound": "shot"
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},
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{
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"name": "Fighter",
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@ -1161,7 +1173,7 @@
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"upgradesTo": "Jet Fighter",
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"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]",
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"6 tiles in every direction always visible"],
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"attackSound": "shot"
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"attackSound": "machinegun"
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},
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{
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"name": "Zero",
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@ -1178,7 +1190,7 @@
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"upgradesTo": "Jet Fighter",
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"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [Bomber]","+[33]% Strength vs [Fighter]",
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"6 tiles in every direction always visible"],
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"attackSound": "shot"
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"attackSound": "machinegun"
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},
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{
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"name": "Bomber",
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@ -1191,7 +1203,7 @@
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"requiredTech": "Radar",
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"requiredResource": "Oil",
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"upgradesTo": "Stealth Bomber",
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"attackSound": "shot"
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"attackSound": "bombing"
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},
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{
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"name": "B17",
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@ -1207,7 +1219,7 @@
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"requiredResource": "Oil",
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"promotions": ["Evasion", "Siege I"],
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"upgradesTo": "Stealth Bomber",
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"attackSound": "shot"
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"attackSound": "bombing"
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},
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{
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"name": "Paratrooper",
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@ -1229,7 +1241,8 @@
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"requiredTech": "Combined Arms",
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"requiredResource": "Oil",
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"upgradesTo": "Modern Armor",
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"uniques": ["Can move after attacking","No defensive terrain bonus"]
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"uniques": ["Can move after attacking","No defensive terrain bonus"],
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"attackSound": "tankshot"
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},
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{
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"name": "Panzer",
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@ -1241,7 +1254,8 @@
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"cost": 375,
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"requiredTech": "Combined Arms",
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"requiredResource": "Oil",
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"uniques": ["Can move after attacking","No defensive terrain bonus"]
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"uniques": ["Can move after attacking","No defensive terrain bonus"],
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"attackSound": "tankshot"
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//German unique unit, stronger than Tank
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},
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{
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@ -1252,7 +1266,8 @@
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"cost": 300,
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"requiredTech": "Combined Arms",
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"upgradesTo": "Helicopter Gunship",
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"uniques": ["+[100]% Strength vs [Armor]"]
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"uniques": ["+[100]% Strength vs [Armor]"],
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"attackSound": "machinegun"
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},
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{
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"name": "Atomic Bomb",
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@ -1282,7 +1297,8 @@
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"requiredTech": "Rocketry",
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"requiredResource": "Aluminum",
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"uniques": ["+[200]% Strength vs [City]","No defensive terrain bonus",
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"Limited Visibility","Ranged attacks may be performed over obstacles"]
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"Limited Visibility","Ranged attacks may be performed over obstacles"],
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"attackSound": "artillery"
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},
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{
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"name": "Mobile SAM",
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@ -1293,7 +1309,7 @@
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"cost": 425,
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"requiredTech": "Rocketry",
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"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
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"attackSound": "shot"
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"attackSound": "missile"
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},
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{
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"name": "Guided Missile",
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@ -1304,7 +1320,8 @@
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"range": 8,
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"cost": 150,
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"requiredTech": "Advanced Ballistics",
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"uniques": ["Self-destructs when attacking"]
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"uniques": ["Self-destructs when attacking"],
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"attackSound": "missile"
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},
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{
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"name": "Nuclear Missile",
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@ -1331,7 +1348,7 @@
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"requiredResource": "Aluminum",
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"uniques": ["+[100]% Strength vs [Armor]", "No defensive terrain bonus", "Can move after attacking", "All tiles cost 1 movement",
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"Can pass through impassable tiles", "Unable to capture cities"],
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"attackSound": "shot"
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"attackSound": "machinegun"
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},
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// Information Era
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@ -1345,7 +1362,8 @@
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"cost": 425,
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"requiredTech": "Telecommunications",
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"uniques": ["+[75]% Strength when attacking", "Invisible to others", "Can only attack [Water] units",
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"Can attack submarines", "Can enter ice tiles", "[+1] Visibility Range", "Can carry [2] [Missile] units"]
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"Can attack submarines", "Can enter ice tiles", "[+1] Visibility Range", "Can carry [2] [Missile] units"],
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"attackSound": "torpedo"
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},
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{
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"name": "Mechanized Infantry",
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@ -1353,7 +1371,8 @@
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"movement": 3,
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"strength": 90,
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"cost": 375,
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"requiredTech": "Mobile Tactics"
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"requiredTech": "Mobile Tactics",
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"attackSound": "tankshot"
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},
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{
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"name": "Missile Cruiser",
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@ -1367,7 +1386,8 @@
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"requiredTech": "Robotics",
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"uniques": ["[100]% chance to intercept air attacks", "Can attack submarines",
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"Ranged attacks may be performed over obstacles", "Can carry [3] [Missile] units",
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"+[100]% Strength vs [submarine units]"]
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"+[100]% Strength vs [submarine units]"],
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"attackSound": "shipguns"
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},
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{
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"name": "Modern Armor",
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@ -1378,7 +1398,8 @@
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"requiredTech": "Lasers",
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"requiredResource": "Aluminum",
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"upgradesTo": "Giant Death Robot",
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"uniques": ["Can move after attacking","No defensive terrain bonus"]
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"uniques": ["Can move after attacking","No defensive terrain bonus"],
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"attackSound": "tankshot"
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},
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{
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"name": "Jet Fighter",
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@ -1394,7 +1415,7 @@
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"uniques": ["[100]% chance to intercept air attacks",
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"+[150]% Strength vs [Bomber]",
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"6 tiles in every direction always visible"],
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"attackSound": "shot"
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"attackSound": "jetgun"
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},
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{
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"name": "Giant Death Robot",
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@ -1418,7 +1439,7 @@
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"requiredTech": "Stealth",
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"requiredResource": "Aluminum",
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"uniques": ["Damage taken from interception reduced by [100]%", "Cannot be carried by [Carrier] units", "6 tiles in every direction always visible"],
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"attackSound": "shot"
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"attackSound": "bombing"
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},
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/* Great people */
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