From d926dfbe98be9aee69fb5c8ec0bd54341f30125d Mon Sep 17 00:00:00 2001 From: armandberger Date: Tue, 26 Nov 2019 19:51:59 +0100 Subject: [PATCH] Update Units,Promotions.json (#1378) New french translation --- .../jsons/Translations/Units,Promotions.json | 40 ++++++++++++++++--- 1 file changed, 34 insertions(+), 6 deletions(-) diff --git a/android/assets/jsons/Translations/Units,Promotions.json b/android/assets/jsons/Translations/Units,Promotions.json index e410ad9ef9..4c5af92db3 100644 --- a/android/assets/jsons/Translations/Units,Promotions.json +++ b/android/assets/jsons/Translations/Units,Promotions.json @@ -5,7 +5,7 @@ "Civilian":{ Italian:"unità civile" //Unità civile Russian:"Мирный" - French:"Civile" + French:"Civil" Romanian:"Civil" German:"ZivilistIn" Dutch:"Burger" @@ -23,6 +23,7 @@ Russian:"наземные юниты" Czech:"Pozemní jednotky" German:"Landeinheit" + French:"unités terrestres" } "water units":{ @@ -32,6 +33,7 @@ Russian:"морские юниты" Czech:"Námořní jednotky" German:"Wassereinheit" + French:"unités maritimes" } "air units":{ @@ -41,6 +43,7 @@ Russian:"воздушные юниты" Czech:"Vzdušné jednotky" German:"Lufteinheit" + French:"unités aériennes" } "WaterCivilian":{ // In the file "Uints.json", every unit have the "unitType", i think we should show the "unitType" in wiki,because some units get a bonus attack to other units. @@ -52,6 +55,7 @@ Russian:"Мирный, морской" Czech:"Vodní civilista" German:"Wasserbewohner(in)" + French:"Civil Marin" } "Melee":{ @@ -265,6 +269,7 @@ Traditional_Chinese:"蠻族勇士", Czech:"Surovec" German:"Rohling" + French:"Sauvage" } @@ -288,6 +293,7 @@ Simplified_Chinese:"毛利勇士", Traditional_Chinese:"毛利勇士" German:"Maoi KriegerIn" + French:"Guerrier Maori" } "Archer":{ @@ -376,6 +382,7 @@ "Galley":{ Italian:"Galea" Czech:"Galéra" + French:"Galère" }//The Galley is the Barbarian starter naval military unit, and it's weaker than Trireme */ @@ -477,6 +484,7 @@ Traditional_Chinese:"波斯長生軍", Czech:"Nesmrtelný" German:"Persische(r) Unsterbliche(r)" + French:"Immortel" } "+10 HP when healing":{ @@ -485,6 +493,7 @@ Traditional_Chinese:"回復時額外回復10HP", Czech:"+10% zdraví při léčení" German:"+10 Lebenspunkte beim Heilen" + French:"+10 PV en cas de soins" } ////// Classical Era Units @@ -560,6 +569,7 @@ Traditional_Chinese:"莫霍克戰士", Czech:"Válečník Mohawků" German:"Mohawk KriegerIn" + French:"Guerrier Mohawk" } "+33% combat bonus in Forest/Jungle":{ @@ -568,6 +578,7 @@ Traditional_Chinese:"位於森林/叢林時戰鬥力+33%", Czech:"+33% bojový bonus v lese a džungli" German:"+33% Kampfbonus im Wald/Dschungel" + French:"+33% de bonus au combat en Forêt/Jungle" } "Legion":{ @@ -744,6 +755,7 @@ Traditional_Chinese:"架火戰車", // not sure Russian:"Хвачха", Czech:"Hwach'a" + French:"Hwacha" } "Limited Visibility":{ @@ -827,6 +839,7 @@ Simplified_Chinese:"纳黎萱战象" Traditional_Chinese:"納黎萱戰象" German:"Naresuans Elefant" + French:"Elephant de Naresuan" } "Samurai":{ @@ -872,6 +885,7 @@ Russian:"Кобуксон" Czech:"Želví loď" German:"Schildkrötenboot" + French:"Bateau Tortue" } "+1 Visibility Range":{ @@ -1328,6 +1342,7 @@ Simplified_Chinese:"需要完成曼哈顿计划" Traditional_Chinese:"需要完成曼哈頓計畫" German:"Benötigt Manhattan Projekt" + French:"Necessite le projet Manhattan" } "6 tiles in every direction always visible":{ @@ -1337,6 +1352,7 @@ Russian:"Всегда видимы 6 клеток вокруг" Czech:"6 políček ve všech směrech je vždy viditelných" German:"6 Felder in jede Richtung sichtbar" + French:"6 tuiles dans chaque direction sont toujours visibles" } "Great War Bomber":{ @@ -1501,6 +1517,7 @@ Russian:"Истребитель Зеро" Czech:"Zero" German:"Zero" + French:"Zéro" } "Helicopter Gunship":{ @@ -1519,6 +1536,7 @@ Italian:"Bomba atomica" Czech:"Atomová bomba" German:"Atombombe" + French:"Bombardier Atomique" } ////// Information era - not even putting here, too far off @@ -1537,18 +1555,21 @@ Italian:"Bombardiere stealth" Czech:"Neviditelný bombardér" German:"Tarnkappen-Bomber" + French:"Bombardier Furtif" } "Jet Fighter":{ Italian:"Caccia Jet" Czech:"Proudová stíhačka" German:"Düsenjäger" + French:"Jet" } "Guided Missile":{ Italian:"Missile guidato" Czech:"Naváděná střela" German:"Lenkrakete" + French:"Missile Guidé" } */ "Nuclear Missile":{ @@ -1557,6 +1578,7 @@ Simplified_Chinese:"核导弹" Traditional_Chinese:"核導彈" German:"Nuklearrakete" + French:"Missile Nucléaire" } ////// Great units @@ -1579,7 +1601,7 @@ Italian:"Non costruibile" Simplified_Chinese:"不可组建单位", Traditional_Chinese:"不可建立單位", - French:"Ne peut être construit" // or Inconstruisible but not sure that it's correct + French:"Inconstructible" Russian:"Невозможно построить" Czech:"Nelze vybudovat" German:"nicht baubar" @@ -1666,6 +1688,7 @@ "Can undertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence":{ Simplified_Chinese:"可以拓展与城邦的贸易,获得大笔金钱和[influenceAmount]影响力", Traditional_Chinese:"可以拓展與城邦的貿易,獲得大筆金錢和[influenceAmount]影響力", + French:"Peut entreprendre une mission commerciale avec une cité-état, apportant une grande quantité d'or et [influenceAmount] d'influence" } "Can build improvement: Customs house":{ @@ -1829,7 +1852,7 @@ Italian:"unità su terreno aperto" Simplified_Chinese:"位于开阔地形的单位", Traditional_Chinese:"位於開闊地形的單位", - French:"Unités en terrain ouvert" + French:"Unités en terrain découvert" Russian:"юниты на открытой местности" Czech:"jednotky v otevřeném terénu" German:"Einheiten im offenen Gelände" @@ -2001,7 +2024,7 @@ "+25% Defence against ranged attacks":{ Italian:"+25 difesa contro gli attacchi a distanza" German:"+25% Verteidigung gegen Fernangriffe" - French:"+25% défence contre les attaques à distance" + French:"+25% en défense contre les attaques à distance" Russian:"+25% защиты от дальних атак" Simplified_Chinese:"遭受远程攻击时+25%防御力", Traditional_Chinese:"遭受遠程攻擊時+25%防禦力", @@ -2030,7 +2053,7 @@ "wounded units":{ Italian:"unità ferite" - French:"unités blessés" + French:"unités blessées" Simplified_Chinese:"受伤单位", Traditional_Chinese:"受傷單位", Russian:"раненые юниты" @@ -2101,7 +2124,7 @@ "Ranged attacks may be performed over obstacles":{ Italian:"Permette di sparare a distanza superando gli ostacoli" - French:"Les attaques à distances peuvent être effectués à travers des obstacles" + French:"Les attaques à distances peuvent être effectuées à travers des obstacles" Russian:"Дальнобойные атаки могут выполняться над препятствиями" Simplified_Chinese:"越过障碍进行远程攻击", Traditional_Chinese:"越過障礙進行遠程攻擊", @@ -2598,6 +2621,7 @@ Russian:"Бонус при перехвате [amount]%", Czech:"Bonus při zachytávání útoků [amount]%" German:"[amount]% Bonus beim Abfangen" + French:"Bonus en interception de [amount]%" } "Ambush I":{//Should be Air Ambush I @@ -2607,6 +2631,7 @@ Russian:"Засада I" Czech:"Přepadení I" German:"Lufthinterhalt I" + French:"Embuscade I" } "Ambush II":{//Should be Air Ambush II @@ -2616,6 +2641,7 @@ Russian:"Засада II", Czech:"Přepadení II" German:"Lufthinterhalt II" + French:"Embuscade II" } "Haka War Dance":{ @@ -2624,6 +2650,7 @@ Simplified_Chinese:"哈卡战舞", Traditional_Chinese:"哈卡戰舞" German:"Haka Kriegstanz" + French:"Haka - Danse de guerre" } "-10% combat strength for adjacent enemy units":{ @@ -2632,6 +2659,7 @@ Simplified_Chinese:"相邻的敌方单位-10%战斗力" Traditional_Chinese:"相鄰的敵方單位-10%戰鬥力" German:"-10% Kampfstärke für angrenzende feindliche Einheiten" + French:"-10% de force de combats pour toutes les unités ennemies adjacentes" } }