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https://github.com/yairm210/Unciv.git
synced 2025-01-10 23:37:31 +07:00
UnitTable.kt modifications to place cancel, previous idle unit and next idle unit below unit information
This was made in order to prevent previous idle unit and next idle unit keys' positions to change depending on how big the unit info box is.
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@ -36,6 +36,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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if (!append) selectedUnits.clear()
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selectedCity = null
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if (unit != null) selectedUnits.add(unit)
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//println(unit.toString())
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}
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var selectedCity : CityInfo? = null
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@ -53,26 +54,14 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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promotionsTable.touchable=Touchable.enabled
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add(VerticalGroup().apply {
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pad(5f)
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deselectUnitButton.add(ImageGetter.getImage("OtherIcons/Close")).size(20f).pad(10f)
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deselectUnitButton.pack()
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deselectUnitButton.touchable = Touchable.enabled
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deselectUnitButton.onClick { selectUnit(); worldScreen.shouldUpdate=true; this@UnitTable.isVisible=false }
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addActor(deselectUnitButton)
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}).left()
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add(Table().apply {
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val moveBetweenUnitsTable = Table().apply {
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add(prevIdleUnitButton)
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val unitNameAndLabel = Table().apply {
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add(unitIconHolder)
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add(unitNameLabel).pad(5f)
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add(nextIdleUnitButton)
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}
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add(moveBetweenUnitsTable).colspan(2).fill().row()
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add(unitNameAndLabel)
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separator= addSeparator().actor!!
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separator = addSeparator().actor!!
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add(promotionsTable).colspan(2).row()
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add(unitDescriptionTable)
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touchable = Touchable.enabled
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@ -81,6 +70,20 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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worldScreen.mapHolder.setCenterPosition(it, false, false)
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}
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}
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addSeparator().actor!!
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add(Table().apply {
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deselectUnitButton.add(ImageGetter.getImage("OtherIcons/Close")).size(20f).pad(10f)
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deselectUnitButton.pack()
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deselectUnitButton.touchable = Touchable.enabled
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deselectUnitButton.onClick { selectUnit(); worldScreen.shouldUpdate=true; this@UnitTable.isVisible=false }
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add(deselectUnitButton)
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val idleUnitsSwitcher = Table().apply {
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add(prevIdleUnitButton).left()
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add(nextIdleUnitButton).left()
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}
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add(idleUnitsSwitcher).left()
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}).left()
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}).expand()
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}
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@ -106,7 +109,8 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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nextIdleUnitButton.disable()
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}
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if(selectedUnit!=null) { // set texts - this is valid even when it's the same unit, because movement points and health change
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if(selectedUnit!=null) { // set texts - this is valid even when it's the same unit, because
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// movement points and health change
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if(selectedUnits.size==1) { //single selected unit
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separator.isVisible = true
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val unit = selectedUnit!!
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@ -114,7 +118,9 @@ class UnitTable(val worldScreen: WorldScreen) : Table(){
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if (unit.health < 100) nameLabelText += " (" + unit.health + ")"
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if (nameLabelText != unitNameLabel.text.toString()) {
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unitNameLabel.setText(nameLabelText)
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selectedUnitHasChanged = true // We need to reload the health bar of the unit in the icon - happens e.g. when picking the Heal Instantly promotion
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selectedUnitHasChanged = true // We need to reload the health bar of the unit in
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// the icon - happens e.g. when picking the
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// Heal Instantly promotion
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}
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unitDescriptionTable.clear()
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