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Miscellaneous linting, Unique typifying, refactoring, bugfix/consistency to avoid broken links to disabled religious UBs. (#6012)
* Remove unused Constants. * Remove outdated comments. * Typified "Will not be displayed in Civilopedia" Unique. * Fix pre-existing inconsistency that would display religious UBs with broken links in the Civilopedia when religion was disabled. * Use Sequences, and fewer function params, in Nations' Civilopedia texts. * Accidentally hid a Unique that should be visible. * Oops… Missed a negation. * Unhide limitations on Religious Ruin rewards— But I'm not sure they'll be displayed anywhere even so.
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@ -6,7 +6,6 @@ object Constants {
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const val eraSpecificUnit = "Era Starting Unit"
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const val spreadReligionAbilityCount = "Spread Religion"
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const val removeHeresyAbilityCount = "Remove Foreign religions from your own cities"
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const val hideFromCivilopediaUnique = "Will not be displayed in Civilopedia"
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const val impassable = "Impassable"
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const val ocean = "Ocean"
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@ -23,9 +22,6 @@ object Constants {
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const val forest = "Forest"
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const val jungle = "Jungle"
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const val marsh = "Marsh"
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const val oasis = "Oasis"
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const val atoll = "Atoll"
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const val ice = "Ice"
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const val floodPlains = "Flood plains"
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val vegetation = arrayOf(forest, jungle)
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@ -41,7 +37,6 @@ object Constants {
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const val fort = "Fort"
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const val citadel = "Citadel"
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const val tradingPost = "Trading post"
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const val futureTech = "Future Tech"
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// Easter egg name. Hopefully is to hopefully avoid conflicts when later players can name their own religions.
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@ -55,8 +50,6 @@ object Constants {
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const val close = "Close"
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const val yes = "Yes"
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const val no = "No"
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const val enabled = "enabled"
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const val disabled = "disabled"
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const val barbarians = "Barbarians"
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const val spectator = "Spectator"
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