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Modding: Added "non-[filter]" filtering for unit filters
Cleaned up unit filter validations to match actual filters
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@ -9,6 +9,18 @@ These are split into two categories:
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Note that all of these are case-sensitive!
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## General Filter Rules
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- All filters accept multiple values in the format: `{A} {B} {C}` etc, meaning "the object must match ALL of these filters"
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- For example: `[{Military} {Water}] units`, `[{Wounded} {Armor}] units`, etc.
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- No space or other text is allowed between the `[` and the first `{`.
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- All filters accept `non-[filter]` as a possible value
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- For example: `[non-[Wounded]] units`
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- These can be combined by having the values be negative filters
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- For example: `[{non-[Wounded]} {Armor}] units`
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- These CANNOT be combined in the other way - e.g. `[non-[{Wounded} {Armor}]] units` is NOT valid and will fail to register any units.
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- This is because to the player, the text will be `non-Wounded Armor units`, which parses like `[{non-[Wounded]} {Armor}] units`
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## civFilter
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Allows filtering for specific civs.
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@ -46,7 +58,7 @@ The following are allowed to be used:
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- Matching [technologyfilter](#technologyfilter) for the tech this unit requires - e.g. `Modern Era`
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- Any exact unique the unit has
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- Any exact unique the unit type has
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- Any combination of the above (will match only if all match). The format is `{filter1} {filter2}` and can match any number of filters. For example: `[{Military} {Water}]` units, `[{non-air} {Armor}]` units, etc. No space or other text is allowed between the `[` and the first `{`.
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- Any combination of the above (will match only if all match). The format is `{filter1} {filter2}` and can match any number of filters. For example: `
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## mapUnitFilter
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