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More unit table improvements - see #12591
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@ -510,7 +510,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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}
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}
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private class GameStartScreen : BaseScreen() {
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class GameStartScreen : BaseScreen() {
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init {
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val logoImage = ImageGetter.getExternalImage("banner.png")
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logoImage.center(stage)
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@ -15,6 +15,7 @@ import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.badlogic.gdx.scenes.scene2d.ui.TextField
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import com.badlogic.gdx.scenes.scene2d.utils.Drawable
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import com.badlogic.gdx.utils.viewport.ExtendViewport
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import com.unciv.GameStartScreen
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import com.unciv.UncivGame
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import com.unciv.models.TutorialTrigger
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import com.unciv.models.metadata.BaseRuleset
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@ -60,7 +61,7 @@ abstract class BaseScreen : Screen {
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/** The ExtendViewport sets the _minimum_(!) world size - the actual world size will be larger, fitted to screen/window aspect ratio. */
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stage = UncivStage(ExtendViewport(height, height))
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if (enableSceneDebug && this !is CrashScreen) {
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if (enableSceneDebug && this !is CrashScreen && this !is GameStartScreen) {
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stage.setDebugUnderMouse(true)
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stage.setDebugTableUnderMouse(true)
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stage.setDebugParentUnderMouse(true)
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@ -29,9 +29,9 @@ class UnitTable(val worldScreen: WorldScreen) : Table() {
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private val prevIdleUnitButton = IdleUnitButton(this,worldScreen.mapHolder,true)
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private val nextIdleUnitButton = IdleUnitButton(this,worldScreen.mapHolder,false)
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private val unitIconHolder = Table()
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private val unitNameLabel = "".toLabel()
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private val unitNameLabel = "".toLabel(fontSize = 24)
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private val unitIconNameGroup = Table()
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private val promotionsTable = Table()
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private val promotionsTable = Table().apply { defaults().padRight(5f) }
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private val unitDescriptionTable = Table(BaseScreen.skin)
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val selectedUnit : MapUnit?
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@ -103,7 +103,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table() {
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val moveBetweenUnitsTable = Table().apply {
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add(prevIdleUnitButton)
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unitIconNameGroup.add(unitIconHolder)
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unitIconNameGroup.add(unitNameLabel).pad(5f)
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unitIconNameGroup.add(unitNameLabel).apply { Fonts.font.descent }
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unitIconHolder.touchable = Touchable.enabled
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unitNameLabel.touchable = Touchable.enabled
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add(unitIconNameGroup)
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@ -276,7 +276,7 @@ class UnitTable(val worldScreen: WorldScreen) : Table() {
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unitIconHolder.add(UnitIconGroup(selectedUnit!!, 30f)).pad(5f)
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for (promotion in selectedUnit!!.promotions.getPromotions(true))
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promotionsTable.add(ImageGetter.getPromotionPortrait(promotion.name)).padBottom(2f)
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promotionsTable.add(ImageGetter.getPromotionPortrait(promotion.name, 20f)).padBottom(2f)
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for (status in selectedUnit!!.statuses) {
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val group = ImageGetter.getPromotionPortrait(status.name)
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