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Version rollout (#8074)
* Bump version and create initial changelog entry * Updated Brazilian_Portuguese.properties (#8072) * Update Filipino.properties (#8071) * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Filipino.properties * Update Dutch.properties (#8067) * Update Dutch.properties * Update Dutch.properties * Update Simplified_Chinese.properties (#8066) * Update Spanish.properties (#8062) * Update French.properties (#8060) * Fix tests Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: Shann Aurelle Ripalda <shannaurelleg@gmail.com> Co-authored-by: MartijnCBV <49876349+MartijnCBV@users.noreply.github.com> Co-authored-by: CrispyXYZ <64761703+CrispyXYZ@users.noreply.github.com> Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
This commit is contained in:
@ -939,10 +939,8 @@ Explore = Explorar
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Stop exploration = Parar a exploração
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Pillage = Pilhar
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Pillage [improvement] = Pilhar [improvement]
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# Requires translation!
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[improvement] (Pillaged!) =
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# Requires translation!
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Repair [improvement] - [turns] =
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[improvement] (Pillaged!) = [improvement] (Saqueado!)
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Repair [improvement] - [turns] = Reparar [improvement] - [turns]
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Wait = Aguarde
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Are you sure you want to pillage this [improvement]? = Tem certeza de que deseja pilhar esta [improvement]?
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We have looted [amount] from a [improvement] = Saqueamos [amount] de uma [improvement]
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@ -4056,11 +4054,9 @@ Remove Railroad = Remover ferrovia
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Cancel improvement order = Cancelar ordem de melhoria
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# Requires translation!
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Repair =
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Repair = Reparar
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Unbuildable = Não construível
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# Requires translation!
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Repairs a pillaged Improvement or Route =
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Repairs a pillaged Improvement or Route = Repara uma melhoria ou rota saqueado(a)
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Academy = Academia
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Removes removable features when built = Remove recursos removíveis quando construído
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@ -110,8 +110,7 @@ Add to queue = Voeg toe aan wachtrij
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Remove from queue = Verwijder uit wachtrij
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Show stats drilldown = Toon gedetailleerde statistieken
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Show construction queue = Toon bouwwerkwachtrij
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# Requires translation!
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No space to place this unit =
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No space to place this unit = Geen plaats om deze eenheid te plaatsen
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Cancel = Annuleer
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Diplomacy = Diplomatie
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@ -321,8 +320,7 @@ Declare war on [nation] = Verklaar [nation] de oorlog
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Luxury resources = Luxegoederen
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Strategic resources = Strategische grondstoffen
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Owned by you: [amountOwned] = In je bezit: [amountOwned]
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# Requires translation!
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Non-existent city =
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Non-existent city = Niet bestaande stad
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# Nation picker
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@ -366,8 +364,7 @@ Disable starting bias = Schakel de startbias uit
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Raging Barbarians = Woeste barbaren
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No Ancient Ruins = Geen antieke ruïnes
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No Natural Wonders = Geen natuurlijke wonderen
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# Requires translation!
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Allow anyone to spectate =
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Allow anyone to spectate = Laat iedereen toe om toe te schouwen
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Victory Conditions = Overwinningscondities
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Scientific = Wetenschappelijk
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Domination = Overheersing
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@ -506,8 +503,7 @@ Base terrain only =
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Land or water only = Enkel land of water
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## Labels/messages
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# Requires translation!
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Brush ([size]): =
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Brush ([size]): = Kwast ([size]):
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# The single letter shown in the [size] parameter above for setting "Floodfill".
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# Please do not make this longer, the associated slider will not handle well.
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# Requires translation!
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@ -517,76 +513,52 @@ Error loading map! = Fout tijdens laden van kaart
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Map saved successfully! =
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# Requires translation!
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Current map RNG seed: [amount] =
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# Requires translation!
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Map copy and paste =
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# Requires translation!
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Position: [param] =
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# Requires translation!
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Starting location(s): [param] =
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# Requires translation!
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Continent: [param] ([amount] tiles) =
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Map copy and paste = Kaart kopiëren en plakken
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Position: [param] = Positie: [param]
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Starting location(s): [param] = Start locatie(s): [param]
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Continent: [param] ([amount] tiles) = Continent [param] ([amount] tegels)
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Change map to fit selected ruleset? = Verander van kaart om bij de geselecteerde regelset te passen?
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# Requires translation!
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Area: [amount] tiles, [amount2] continents/islands =
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# Requires translation!
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Area: [amount] tiles, [amount2]% water, [amount3] continents/islands =
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Area: [amount] tiles, [amount2] continents/islands = Oppervlakte: [amount] tegels, [amount2] continenten/eilanden
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Area: [amount] tiles, [amount2]% water, [amount3] continents/islands = Oppervlakte: [amount] tegels, [amount2]% water, [amount3] continenten/eilanden
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# Requires translation!
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Do you want to leave without saving the recent changes? =
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# Requires translation!
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Leave =
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# Requires translation!
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Do you want to load another map without saving the recent changes? =
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Do you want to load another map without saving the recent changes? = Wil je een andere kaart inladen zonder de recente aanpassingen op te slaan?
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Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). = Ongeldige kaart: Oppervlakte ([area]) komt niet overeen met de opgeslagen afmetingen ([dimensions]).
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The dimensions have now been fixed for you. = De afmetingen zijn voor je gefixt.
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# Requires translation!
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River generation failed! =
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River generation failed! = Rivier generatie gefaald!
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# Requires translation!
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Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. =
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# Requires translation!
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This map has errors: =
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This map has errors: = Deze kaart heeft fouten:
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# Requires translation!
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The incompatible elements have been removed. =
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## Map/Tool names
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# Requires translation!
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My new map =
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# Requires translation!
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Generate landmass =
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# Requires translation!
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Raise mountains and hills =
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# Requires translation!
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Humidity and temperature =
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My new map = Mijn nieuwe kaart
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Generate landmass = Genereer landmassa
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Raise mountains and hills = Verhoog bergen en heuvels
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Humidity and temperature = Luchtvochtigheid en temperatuur
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# Requires translation!
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Lakes and coastline =
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# Requires translation!
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Sprout vegetation =
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# Requires translation!
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Spawn rare features =
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# Requires translation!
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Distribute ice =
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# Requires translation!
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Assign continent IDs =
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# Requires translation!
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Place Natural Wonders =
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# Requires translation!
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Let the rivers flow =
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# Requires translation!
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Spread Resources =
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# Requires translation!
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Create ancient ruins =
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Distribute ice = Distribueer ijs
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Assign continent IDs = Wijs continent IDs toe
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Place Natural Wonders = Plaats natuurlijke wonderen
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Let the rivers flow = Laat de rivieren stromen
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Spread Resources = Verspreidt Grondstoffen
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Create ancient ruins = Creër oude ruines
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# Requires translation!
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Floodfill =
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[nation] starting location = [nation] startlocatie
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# Requires translation!
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Remove features =
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# Requires translation!
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Remove improvement =
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# Requires translation!
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Remove resource =
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# Requires translation!
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Remove starting locations =
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# Requires translation!
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Remove rivers =
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Remove features = Verwijder kenmerken
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Remove improvement = Verwijder verbetering
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Remove resource = Verwijder grondstof
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Remove starting locations = Verwijder startlocaties
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Remove rivers = Verwijder rivieren
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# Requires translation!
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Spawn river from/to =
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Bottom left river = Linksonder rivier
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@ -600,10 +572,8 @@ Username = Gebruikersnaam
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Multiplayer = Multiplayer
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Could not download game! = Kan het spel niet downloaden!
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Could not upload game! = Kan het spel niet uploaden!
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# Requires translation!
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Couldn't connect to Multiplayer Server! =
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# Requires translation!
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Retry =
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Couldn't connect to Multiplayer Server! = Kan geen verbinding maken met Multiplayer Server!
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Retry = Opnieuw proberen
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Join game = Deelnemen aan spel
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Invalid game ID! = Onjuist spel-ID!
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Copy user ID = Kopieer Gebruikers-ID
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@ -653,8 +623,7 @@ Paste gameID from clipboard = Plak SpelID van klembord
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GameID = SpelID
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Game name = Spelnaam
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Loading latest game state... = Laatste spelstaat aan het laden...
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# Requires translation!
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You are not allowed to spectate! =
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You are not allowed to spectate! = Je mag niet toeschouwen!
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Couldn't download the latest game state! = Kon de laatste spelstaat niet laden!
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Resign = Geef op
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Are you sure you want to resign? = Ben je zeker dat je wil opgeven?
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@ -1136,8 +1105,7 @@ Please select a tile for this building's [improvement] = Selecteer een een titel
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# Ask for text or numbers popup UI
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Invalid input! Please enter a different string. = Niet geldige invoer. Voer alsjeblief een andere string in.
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# Requires translation!
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Invalid input! Please enter a valid number. =
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Invalid input! Please enter a valid number. = Onjuiste invoer! Voer alsjeblieft een geldig nummer in.
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Please enter some text = Voer tekst in
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# Technology UI
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@ -1280,26 +1248,18 @@ Number of your cities celebrating\n'We Love The King Day' thanks\nto access to t
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WLTK demand = W♡Koning vraag
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WLTK- = W♡Koning-
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Number of your cities\ndemanding this resource for\n'We Love The King Day' = Aantal steden die deze grondstof vragen voor\n'Wij Houden Van De Koning Dag'
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# Requires translation!
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Politics =
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# Requires translation!
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Show global politics =
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# Requires translation!
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Show diagram =
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# Requires translation!
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At war with [enemy] =
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# Requires translation!
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Friends with [civName] =
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# Requires translation!
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[numberOfTurns] Turns Left =
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Politics = Politiek
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Show global politics = Toon wereldpolitiek
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Show diagram = Toon diagram
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At war with [enemy] = In oorlog met [enemy]
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Friends with [civName] = Vrienden met [civName]
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[numberOfTurns] Turns Left = [numberOfTurns] Beurten resterend
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# Requires translation!
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Denounced [otherCiv] =
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# Requires translation!
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Allied with [civName] =
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Allied with [civName] = Geallieerd met [civName]
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# Requires translation!
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Civilization Info =
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# Requires translation!
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Relations =
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Relations = Relaties
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Trade request = Handelsverzoek
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# Victory
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@ -1495,14 +1455,11 @@ Adjacent city religious pressure: [amount]☮ =
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Peace deal duration: [amount] turns⏳ =
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# Requires translation!
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Start year: [comment] =
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# Requires translation!
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Pillaging this improvement yields [stats] =
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# Requires translation!
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Pillaging this improvement yields approximately [stats] =
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Pillaging this improvement yields [stats] = Deze verbetering plunderen levert [stats] op
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Pillaging this improvement yields approximately [stats] = Deze verbetering plunderen levert ongeveer [stats] op
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# Requires translation!
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Needs removal of terrain features to be built =
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# Requires translation!
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Unit type =
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Unit type = Eenheidstype
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# Policies
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@ -1607,10 +1564,8 @@ Failed! = Mislukt!
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Sound notification for when it's your turn in your currently open game: = Geluidsmelding als het jouw beurt is in het huidige spel
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Sound notification for when it's your turn in any other game: = Geluidsmelding als het jouw beurt is in een ander spel
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Notification [number] = Melding [number]
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# Requires translation!
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Chimes =
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# Requires translation!
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Choir =
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Chimes = Klokken
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Choir = Koor
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[unit] Attack Sound = Aanvalsgeluid van [unit]
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# Mods
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@ -1629,22 +1584,15 @@ Are you SURE you want to delete this mod? = Weet je zeker dat je deze mod wil ve
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Updated = Geupdate
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Current mods = Huidige mods
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Downloadable mods = Downloadbare mods
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# Requires translation!
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Category: =
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# Requires translation!
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All mods =
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# Requires translation!
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Rulesets =
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# Requires translation!
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Expansions =
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Category: = Categorie:
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All mods = Alle mods
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Rulesets = Regelsets
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Expansions = Uitbreidingen
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# Requires translation!
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Graphics =
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# Requires translation!
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Audio =
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# Requires translation!
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Maps =
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# Requires translation!
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Fun =
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Audio = Audio
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Maps = Kaarten
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Fun = Plezier
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# Requires translation!
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Mods of mods =
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Mod info and options = Mod info en opties
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@ -1708,8 +1656,7 @@ Cocoa = Cacao
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Building '[buildingName]' is buildable and therefore must either have an explicit cost or reference an existing tech. =
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# Requires translation!
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Nation [nationName] is not found! =
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# Requires translation!
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Unit [unitName] doesn't seem to exist! =
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Unit [unitName] doesn't seem to exist! = Eenheid [unitName] lijkt niet te bestaan!
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# In English we just paste all these conditionals at the end of each unique, but in your language that
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@ -2186,32 +2133,26 @@ Deity = Godheid
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#################### Lines from Eras from Civ V - Vanilla ####################
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Warrior = Strijder
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# Requires translation!
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cityAncient =
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cityAncient = stadOud
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Ancient era = Oude tijdperk
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Spearman = Speerman
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# Requires translation!
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cityClassical =
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cityClassical = stadKlassiek
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Classical era = Klassieke tijdperk
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# Requires translation!
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cityMedieval =
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cityMedieval = stadMiddeleeuws
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Medieval era = Middeleeuwen
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Pikeman = Piekenier
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# Requires translation!
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cityRenaissance =
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cityRenaissance = stadRenaissance
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Renaissance era = Renaissance
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Musketman = Musketsoldaat
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# Requires translation!
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cityIndustrial =
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cityIndustrial = stadIndustrieel
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Industrial era = Industrieele
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Rifleman = Geweersoldaat
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# Requires translation!
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cityModern =
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cityModern = stadModern
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Modern era = Moderne
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Infantry = Infanterie
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@ -2219,12 +2160,10 @@ Infantry = Infanterie
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cityAtomic =
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Atomic era = Atoomtijdperk
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# Requires translation!
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cityInformation =
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cityInformation = stadInformatie
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Information era = Informaticatijdperk
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# Requires translation!
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cityFuture =
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cityFuture = stadToekomst
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Future era = Toekomst
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@ -2970,12 +2909,10 @@ Malatya = Malatya
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Mersin = Mersin
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Antalya = Antalya
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Zonguldak = Zonguldak
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# Requires translation!
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||||
Denizli =
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||||
Denizli = Denizli
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Ordu = Ordu
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Muğla = Muğla
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# Requires translation!
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Eskişehir =
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||||
Eskişehir = Eskişehir
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Inebolu = Inebolu
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Sinop = Sinop
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Adana = Adana
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@ -3039,8 +2976,7 @@ Korea = Korea
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Receive a tech boost when scientific buildings/wonders are built in capital = Ontvang een technische boost wanneer wetenschappelijke gebouwen/wonderen in de hoofdstad worden gebouwd
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Hiawatha = Hiawatha
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# Requires translation!
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||||
You are a plague upon Mother Earth! Prepare for battle! =
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You are a plague upon Mother Earth! Prepare for battle! = Je bent een plaag op Moeder Aarde! Bereid je voor op een gevecht!
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||||
# Requires translation!
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||||
You evil creature! My braves will slaughter you! =
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||||
# Requires translation!
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||||
@ -3055,20 +2991,17 @@ The Great Warpath =
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Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Long have your people lived near the great and holy lake Ontario in the land that has come to be known as the New York state in North America. In the mists of antiquity, the five peoples of Seneca, Onondaga, Mohawks, Cayugas and Oneida united into one nation, the Haudenosaunee, the Iroquois. With no written language, the wise men of your nation created the great law of peace, the model for many constitutions including that of the United States. For many years, your people battled great enemies, such as the Huron, and the French and English invaders. Tough outnumbered and facing weapons far more advanced than the ones your warriors wielded, the Iroquois survived and prospered, until they were finally overwhelmed by the mighty armies of the new United States. =
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||||
# Requires translation!
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||||
Oh noble Hiawatha, listen to the cries of your people! They call out to you to lead them in peace and war, to rebuild the great longhouse and unite the tribes once again. Will you accept this challenge, great leader? Will you build a civilization that will stand the test of time? =
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||||
# Requires translation!
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||||
Onondaga =
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||||
Onondaga = Onondaga
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||||
# Requires translation!
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||||
Osininka =
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||||
# Requires translation!
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||||
Grand River =
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||||
# Requires translation!
|
||||
Akwesasme =
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||||
Akwesasme = Akwesasme
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||||
# Requires translation!
|
||||
Buffalo Creek =
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||||
# Requires translation!
|
||||
Brantford =
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||||
# Requires translation!
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||||
Montreal =
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||||
Montreal = Montreal
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||||
# Requires translation!
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||||
Genesse River =
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||||
# Requires translation!
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||||
@ -3079,8 +3012,7 @@ Lake Simcoe =
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||||
Salamanca =
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||||
# Requires translation!
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||||
Gowanda =
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||||
# Requires translation!
|
||||
Cuba =
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||||
Cuba = Cuba
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||||
# Requires translation!
|
||||
Akron =
|
||||
# Requires translation!
|
||||
@ -7591,18 +7523,15 @@ You have encountered another civilization!\nOther civilizations start out peacef
|
||||
# Requires translation!
|
||||
Once you have completed the Apollo Program, you can start constructing spaceship parts in your cities\n (with the relevant technologies) to win a Scientific Victory! =
|
||||
|
||||
# Requires translation!
|
||||
Injured Units =
|
||||
Injured Units = Gewonde Eenheden
|
||||
# Requires translation!
|
||||
Injured units deal less damage, but recover after turns that they have been inactive.\nUnits heal 10 health per turn in enemy territory or neutral land,\n 20 inside your territory and 25 in your cities. =
|
||||
|
||||
# Requires translation!
|
||||
Workers =
|
||||
Workers = Arbeiders
|
||||
# Requires translation!
|
||||
Workers are vital to your cities' growth, since only they can construct improvements on tiles.\nImprovements raise the yield of your tiles, allowing your city to produce more and grow faster while working the same amount of tiles! =
|
||||
|
||||
# Requires translation!
|
||||
Siege Units =
|
||||
Siege Units = Belegerings Eenheden
|
||||
# Requires translation!
|
||||
Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. =
|
||||
|
||||
@ -7613,8 +7542,7 @@ Once a certain tech is researched, your land units can embark, allowing them to
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
# Requires translation!
|
||||
Idle Units =
|
||||
Idle Units = Inactieve Eenheden
|
||||
# Requires translation!
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you have not decided yet what an unit should do for the current turn, choose the 'Wait' command. A 'waiting' unit will be selected again at the end of the 'Next Unit' cycle, once all other units have received their orders.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. =
|
||||
|
||||
@ -7627,20 +7555,17 @@ What motivates me to keep working on it, \n besides the fact I think it's amazi
|
||||
# Requires translation!
|
||||
Every rating and review that I get puts a smile on my face =)\n So contact me! Send me an email, review, Github issue\n or mail pigeon, and let's figure out how to make the game \n even more awesome!\n(Contact info is in the Play Store) =
|
||||
|
||||
# Requires translation!
|
||||
Pillaging =
|
||||
Pillaging = Plunderen
|
||||
# Requires translation!
|
||||
Military units can pillage improvements, which heals them 25 health and ruins the improvement.\nThe tile can still be worked, but advantages from the improvement - stat bonuses and resources - will be lost.\nWorkers can repair these improvements, which takes less time than building the improvement from scratch.\nPillaging certain improvements will result in your units looting gold from the improvement. =
|
||||
|
||||
# Requires translation!
|
||||
Experience =
|
||||
Experience = Ervaring
|
||||
# Requires translation!
|
||||
Units that enter combat gain experience, which can then be used on promotions for that unit.\nUnits gain more experience when in Melee combat than Ranged, and more when attacking than when defending. =
|
||||
# Requires translation!
|
||||
Units can only gain up to 30 XP from Barbarian units - meaning up to 2 promotions. After that, Barbarian units will provide no experience. =
|
||||
|
||||
# Requires translation!
|
||||
Combat =
|
||||
Combat = Gevecht
|
||||
# Requires translation!
|
||||
Unit and cities are worn down by combat, which is affected by a number of different values.\nEach unit has a certain 'base' combat value, which can be improved by certain conditions, promotions and locations. =
|
||||
# Requires translation!
|
||||
@ -7648,8 +7573,7 @@ Units use the 'Strength' value as the base combat value when melee attacking and
|
||||
# Requires translation!
|
||||
Ranged attacks can be done from a distance, dependent on the 'Range' value of the unit.\nWhile melee attacks allow the defender to damage the attacker in retaliation, ranged attacks do not. =
|
||||
|
||||
# Requires translation!
|
||||
Research Agreements =
|
||||
Research Agreements = Onderzoeks Verdragen
|
||||
# Requires translation!
|
||||
In research agreements, you and another civilization decide to jointly research technology.\nAt the end of the agreement, you will both receive a 'lump sum' of Science, which will go towards one of your unresearched technologies. =
|
||||
# Requires translation!
|
||||
@ -7679,8 +7603,7 @@ Certain tiles have terrain features - like Flood plains or Forests - on top of
|
||||
# Requires translation!
|
||||
Natural Wonders, such as the Mt. Fuji, the Rock of Gibraltar and the Great Barrier Reef, are unique, impassable terrain features, masterpieces of mother Nature, which possess exceptional qualities that make them very different from the average terrain.\nThey benefit by giving you large sums of Culture, Science, Gold or Production if worked by your Cities, which is why you might need to bring them under your empire as soon as possible. =
|
||||
|
||||
# Requires translation!
|
||||
Keyboard =
|
||||
Keyboard = Toetsenbord
|
||||
# Requires translation!
|
||||
If you have a keyboard, some shortcut keys become available. Unit command or improvement picker keys, for example, are shown directly in their corresponding buttons. =
|
||||
# Requires translation!
|
||||
@ -7692,8 +7615,7 @@ F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\n
|
||||
# Requires translation!
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game =
|
||||
|
||||
# Requires translation!
|
||||
World Screen =
|
||||
World Screen = Wereld Scherm
|
||||
# Requires translation!
|
||||
This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. =
|
||||
# Requires translation!
|
||||
@ -7798,8 +7720,7 @@ There are four types of beliefs: Pantheon, Founder, Follower and Enhancer belief
|
||||
# Requires translation!
|
||||
Pantheon and Follower beliefs apply to each city following your religion, while Founder and Enhancer beliefs only apply to the founder of a religion. =
|
||||
|
||||
# Requires translation!
|
||||
Religion inside cities =
|
||||
Religion inside cities = Religie in steden
|
||||
# Requires translation!
|
||||
When founding a city, it won't follow a religion immediately. =
|
||||
# Requires translation!
|
||||
@ -7815,8 +7736,7 @@ Based on this, you can get a feel for which religions have a lot of pressure bui
|
||||
# Requires translation!
|
||||
The city follows a religion if a majority of its population follows that religion, and will only then receive the effects of Follower and Pantheon beliefs of that religion. =
|
||||
|
||||
# Requires translation!
|
||||
Spreading Religion =
|
||||
Spreading Religion = Religie verspreiden
|
||||
# Requires translation!
|
||||
Spreading religion happens naturally, but can be sped up using missionaries or great prophets. =
|
||||
# Requires translation!
|
||||
@ -7848,8 +7768,7 @@ Lastly, before founding a religion, new cities you settle will start with 200 pr
|
||||
# Requires translation!
|
||||
This way, all your cities will starting following your pantheon as long as you haven't founded a religion yet. =
|
||||
|
||||
# Requires translation!
|
||||
Inquisitors =
|
||||
Inquisitors = Inquisiteurs
|
||||
# Requires translation!
|
||||
Inquisitors are the last religious unit, and their strength is removing other religions. =
|
||||
# Requires translation!
|
||||
@ -7947,16 +7866,14 @@ Creates a [improvementName] improvement on a specific tile =
|
||||
No defensive terrain penalty =
|
||||
# Requires translation!
|
||||
May attack when embarked =
|
||||
# Requires translation!
|
||||
No Sight =
|
||||
No Sight = Geen Zicht
|
||||
# Requires translation!
|
||||
Cannot intercept [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
# Requires translation!
|
||||
Cannot move =
|
||||
Cannot move = Kan niet bewegen
|
||||
# Requires translation!
|
||||
[amount] Movement point cost to embark =
|
||||
# Requires translation!
|
||||
@ -7965,18 +7882,13 @@ Can speed up the construction of a wonder =
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
before [amount] turns =
|
||||
# Requires translation!
|
||||
after [amount] turns =
|
||||
after [amount] turns = na [amount] zetten
|
||||
# Requires translation!
|
||||
when at war =
|
||||
# Requires translation!
|
||||
during We Love The King Day =
|
||||
# Requires translation!
|
||||
when between [amount] and [amount2] Happiness =
|
||||
# Requires translation!
|
||||
when below [amount] Happiness =
|
||||
# Requires translation!
|
||||
during the [era] =
|
||||
during We Love The King Day = tijdens Wij Houden Van De Koning Dag
|
||||
when between [amount] and [amount2] Happiness = wanneer tussen [amount] en [amount2] Geluk
|
||||
when below [amount] Happiness = wanneer onder [amount] Geluk
|
||||
during the [era] = Tijdens de [era]
|
||||
# Requires translation!
|
||||
if no other Civilization has researched this =
|
||||
# Requires translation!
|
||||
|
@ -351,8 +351,7 @@ Custom = Custom
|
||||
Map Generation Type = Uri ng Nabuong Mapa
|
||||
Default = Default
|
||||
Pangaea = Pangaea
|
||||
# Requires translation!
|
||||
Smoothed Random =
|
||||
Smoothed Random = Pantay na Sapalaran
|
||||
Continents = Mga Kontinente
|
||||
Four Corners = Apat na Sulok
|
||||
Archipelago = Kapuluan
|
||||
@ -518,7 +517,7 @@ Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). = Di
|
||||
The dimensions have now been fixed for you. = Ang mga dimensyon ay naayos na para sa iyo.
|
||||
River generation failed! = Pumalya ang paggawa ng mga ilog!
|
||||
# Requires translation!
|
||||
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. =
|
||||
Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. =
|
||||
This map has errors: = May mga pagkakamali sa mapa na ito
|
||||
The incompatible elements have been removed. = Ang mga hindi tugmang elemento ay inalis na.
|
||||
|
||||
@ -2866,10 +2865,8 @@ Welcome to the palace of Choson, stranger. I am the learned King Sejong, who loo
|
||||
We have many things to discuss and have much to benefit from each other. = Marami tayong dapat pag-usapan at marami tayong mapapakinabangan sa isa't isa.
|
||||
Oh, it's you = Ah, ikaw pala iyan
|
||||
Scholars of the Jade Hall = Mga Iskolar ng Bulwagan ng Batong-luntian
|
||||
# Requires translation!
|
||||
Greetings to you, exalted King Sejong the Great, servant to the people and protector of the Choson Dynasty! Your glorious vision of prosperity and overwhelming benevolence towards the common man made you the most beloved of all Korean kings. From the earliest days of your reign, the effort you took to provide a fair and just society for all was surpassed only by the technological advances spurred onwards by your unquenched thirst for knowledge. Guided by your wisdom, the scholars of the Jade Hall developed Korea's first written language, Hangul, bringing the light of literature and science to the masses after centuries of literary darkness. =
|
||||
# Requires translation!
|
||||
Honorable Sejong, once more the people look to your for guidance. Will you rise to the occasion, bringing harmony and understanding to the people? Can you once again advance your kingdom's standing to such wondrous heights? Can you build a civilization that stands the test of time? =
|
||||
Greetings to you, exalted King Sejong the Great, servant to the people and protector of the Choson Dynasty! Your glorious vision of prosperity and overwhelming benevolence towards the common man made you the most beloved of all Korean kings. From the earliest days of your reign, the effort you took to provide a fair and just society for all was surpassed only by the technological advances spurred onwards by your unquenched thirst for knowledge. Guided by your wisdom, the scholars of the Jade Hall developed Korea's first written language, Hangul, bringing the light of literature and science to the masses after centuries of literary darkness. = Pagbati sa iyo, mataas na haring Sejong na Dakila, lingkod ng mga tao at tagapagtanggol ng Dinastiyang Choson! Ang iyong maluwalhating pananaw ng kasaganaan at napakalaking kabutihan sa karaniwang tao ay ginawa kang pinakamamahal sa lahat ng mga haring Koreano. Mula sa mga unang araw ng iyong paghahari, ang pagsisikap na iyong ginawa upang magbigay ng isang patas at makatarungang lipunan para sa lahat ay nalampasan lamang ng mga pagsulong ng teknolohiya na udyok pasulong ng iyong walang patid na pagkauhaw sa kaalaman. Ginagabayan ng iyong karunungan, binuo ng mga iskolar ng Jade Hall ang unang nakasulat na wika ng Korea, ang Hangul, na nagdadala ng liwanag ng panitikan at agham sa masa pagkatapos ng mga siglo ng kadiliman sa panitikan.
|
||||
Honorable Sejong, once more the people look to your for guidance. Will you rise to the occasion, bringing harmony and understanding to the people? Can you once again advance your kingdom's standing to such wondrous heights? Can you build a civilization that stands the test of time? = Kagalang-galang na Sejong, muli ang mga tao ay tumingin sa iyo para sa patnubay. Aakyat ka ba sa okasyon, na nagdadala ng pagkakaisa at pagkakaunawaan sa mga tao? Maaari mo bang muling isulong ang katayuan ng iyong kaharian sa kahanga-hangang taas? Maaari ka bang bumuo ng isang sibilisasyon na tatayo sa pagsubok ng panahon?
|
||||
Seoul = Seoul
|
||||
Busan = Busan
|
||||
Jeonju = Jeonju
|
||||
@ -2909,10 +2906,8 @@ You have defeated us... but our spirits will never be vanquished! We shall retur
|
||||
Greetings, stranger. I am Hiawatha, speaker for the Iroquois. We seek peace with all, but we do not shrink from war. = Pagbati, estranghero. Ako si Hiawatha, tagapagsalita para sa mga Iroquois. Naghahanap tayo ng kapayapaan sa lahat, ngunit hindi tayo umuurong sa digmaan.
|
||||
Does this trade work for you, my friend? = Gumagana ba ang kalakalang ito para sa iyo, aking kaibigan?
|
||||
The Great Warpath = Ang Dakilang Daan ng Digmaan
|
||||
# Requires translation!
|
||||
Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Long have your people lived near the great and holy lake Ontario in the land that has come to be known as the New York state in North America. In the mists of antiquity, the five peoples of Seneca, Onondaga, Mohawks, Cayugas and Oneida united into one nation, the Haudenosaunee, the Iroquois. With no written language, the wise men of your nation created the great law of peace, the model for many constitutions including that of the United States. For many years, your people battled great enemies, such as the Huron, and the French and English invaders. Tough outnumbered and facing weapons far more advanced than the ones your warriors wielded, the Iroquois survived and prospered, until they were finally overwhelmed by the mighty armies of the new United States. =
|
||||
# Requires translation!
|
||||
Oh noble Hiawatha, listen to the cries of your people! They call out to you to lead them in peace and war, to rebuild the great longhouse and unite the tribes once again. Will you accept this challenge, great leader? Will you build a civilization that will stand the test of time? =
|
||||
Greetings, noble Hiawatha, leader of the mighty Iroquois nations! Long have your people lived near the great and holy lake Ontario in the land that has come to be known as the New York state in North America. In the mists of antiquity, the five peoples of Seneca, Onondaga, Mohawks, Cayugas and Oneida united into one nation, the Haudenosaunee, the Iroquois. With no written language, the wise men of your nation created the great law of peace, the model for many constitutions including that of the United States. For many years, your people battled great enemies, such as the Huron, and the French and English invaders. Tough outnumbered and facing weapons far more advanced than the ones your warriors wielded, the Iroquois survived and prospered, until they were finally overwhelmed by the mighty armies of the new United States. = Pagbati, marangal na Hiawatha, pinuno ng makapangyarihang mga bansang Iroquois! Matagal nang nanirahan ang iyong mga tao malapit sa malaki at banal na lawa ng Ontario sa lupain na nakilala bilang estado ng New York sa Hilagang Amerika. Sa mga ambon ng unang panahon, ang limang tao ng Seneca, Onondaga, Mohawks, Cayugas at Oneida ay nagkaisa sa isang bansa, ang Haudenosaunee, ang Iroquois. Nang walang nakasulat na wika, ang mga pantas ng iyong bansa ay lumikha ng dakilang batas ng kapayapaan, ang modelo para sa maraming konstitusyon kabilang ang sa Estados Unidos. Sa loob ng maraming taon, nakipaglaban ang iyong mga tao sa malalaking kaaway, gaya ng Huron, at mga mananakop na Pranses at Ingles. Matigas na higit sa bilang at nakaharap sa mga sandata na mas maunlad kaysa sa mga ginamit ng iyong mga mandirigma, ang mga Iroquois ay nakaligtas at umunlad, hanggang sa sila ay tuluyang natalo ng malalakas na hukbo ng bagong Estados Unidos.
|
||||
Oh noble Hiawatha, listen to the cries of your people! They call out to you to lead them in peace and war, to rebuild the great longhouse and unite the tribes once again. Will you accept this challenge, great leader? Will you build a civilization that will stand the test of time? = Oh marangal na Hiawatha, pakinggan mo ang mga daing ng iyong bayan! Nananawagan sila sa iyo na pamunuan sila sa kapayapaan at digmaan, na muling itayo ang dakilang bahay at muling magkaisa ang mga tribo. Tatanggapin mo ba ang hamon na ito, dakilang pinuno? Magtatayo ka ba ng isang sibilisasyon na tatayo sa pagsubok ng panahon?
|
||||
Onondaga = Onondaga
|
||||
Osininka = Osininka
|
||||
Grand River = Grand River
|
||||
@ -2951,15 +2946,13 @@ Darius I = Darius I
|
||||
Your continue existence is an embarrassment to all leaders everywhere! You must be destroyed! = Ang iyong patuloy na pag-iral ay isang kahihiyan sa lahat ng mga pinuno sa lahat ng dako! Dapat mawasak ka!
|
||||
Curse you! You are beneath me, son of a donkey driver! I will crush you! = Sumpain ka! Ikaw ay nasa ilalim ko, anak ng isang driver ng asno! Pupuksain kita!
|
||||
You mongrel! Cursed be you! The world will long lament your heinous crime! = Hangal ka! Maldita ka! Ang mundo ay magtatangis ng iyong karumal-dumal na krimen!
|
||||
Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that. = Sumainyo nawa ang kapayapaan! Ako si Darius, ang dakila at namumukod-tanging hari ng mga hari ng dakilang Persia... ngunit sa palagay ko alam mo iyon.
|
||||
Peace be on you! I am Darius, the great and outstanding king of kings of great Persia... but I suppose you knew that. = Sumainyo nawa ang kapayapaan! Ako si Darius, ang dakila at namumukod-tanging hari ng mga hari ng dakilang Persiya... ngunit sa palagay ko alam mo iyon.
|
||||
In my endless magnanimity, I am making you this offer. You agree, of course? = Sa aking walang katapusang kagandahang-loob, ginagawa ko sa iyo ang alok na ito. Sumasang-ayon ka, siyempre?
|
||||
Good day to you! = Maligayang araw sa iyo!
|
||||
Ahh... you... = Ahhh... ikaw...
|
||||
Achaemenid Legacy = Pamanang Akamenida
|
||||
# Requires translation!
|
||||
The blessings of heaven be upon you, beloved king Darius of Persia! You lead a strong and wise people. In the morning of the world, the great Persian leader Cyrus revolted against the mighty Median empire and by 550 BC, the Medes were no more. Through cunning diplomacy and military prowess, great Cyrus conquered wealthy Lydia and powerful Babylon, his son conquering proud Egypt some years later. Over time, Persian might expanded into far away Macedonia, at the very door of the upstart Greek city-states. Long would Persia prosper until the upstart villain Alexander of Macedon, destroyed the great empire in one shocking campaign. =
|
||||
# Requires translation!
|
||||
Darius, your people look to you to once again bring back the days of power and glory for Persia! The empire of your ancestors must emerge again, to triumph over its foes and to bring peace and order to the world! O king, will you answer the call? Can you build a civilization that will stand the test of time? =
|
||||
The blessings of heaven be upon you, beloved king Darius of Persia! You lead a strong and wise people. In the morning of the world, the great Persian leader Cyrus revolted against the mighty Median empire and by 550 BC, the Medes were no more. Through cunning diplomacy and military prowess, great Cyrus conquered wealthy Lydia and powerful Babylon, his son conquering proud Egypt some years later. Over time, Persian might expanded into far away Macedonia, at the very door of the upstart Greek city-states. Long would Persia prosper until the upstart villain Alexander of Macedon, destroyed the great empire in one shocking campaign. = Sumainyo nawa ang mga pagpapala ng langit, mahal na haring Darius ng Persiya! Pinamunuan mo ang isang malakas at matalinong tao. Sa umaga ng mundo, ang dakilang pinuno ng Persya na si Cyrus ay nag-alsa laban sa makapangyarihang imperyo ng Median at noong 550 BC, wala na ang mga Medes. Sa pamamagitan ng tusong diplomasya at lakas ng militar, nasakop ng dakilang Ciro ang mayayamang Lydia at makapangyarihang Babilonya, na sinakop ng kaniyang anak ang ipinagmamalaking Ehipto pagkaraan ng ilang taon. Sa paglipas ng panahon, ang Persyano ay maaaring lumawak sa malayong Macedoniya, sa mismong pintuan ng mga nagsisimulang lungsod-estado ng Gresya. Matagal na uunlad ang Persiya hanggang sa wasakin ng maunlad na kontrabida na si Alexander ng Macedon ang dakilang imperyo sa isang nakakagulat na kampanya.
|
||||
Darius, your people look to you to once again bring back the days of power and glory for Persia! The empire of your ancestors must emerge again, to triumph over its foes and to bring peace and order to the world! O king, will you answer the call? Can you build a civilization that will stand the test of time? = Darius, ang iyong mga tao ay umaasa sa iyo upang muling ibalik ang mga araw ng kapangyarihan at kaluwalhatian para sa Persiya! Ang imperyo ng iyong mga ninuno ay dapat lumitaw muli, upang magtagumpay laban sa mga kalaban nito at magdala ng kapayapaan at kaayusan sa mundo! O hari, sasagutin mo ba ang tawag? Maaari ka bang bumuo ng isang sibilisasyon na tatayo sa pagsubok ng panahon?
|
||||
Persepolis = Persepolis
|
||||
Parsagadae = Parsagadae
|
||||
Susa = Susa
|
||||
@ -3035,10 +3028,8 @@ Aloha! Greetings and blessings upon you, friend. I am Kamehameha, Great King of
|
||||
Come, let our people feast together! = Halina, sama-samang magpista ang ating bayan!
|
||||
Welcome, friend! = Maligayang pagdating, kaibigan!
|
||||
Wayfinding = Paghahanap ng Daan
|
||||
# Requires translation!
|
||||
Greetings and blessings be upon you, Kamehameha the Great, chosen by the heavens to unite your scattered peoples. Oh mighty King, you were the first to bring the Big Island of Hawai'i under one solitary rule in 1791 AD. This was followed by the merging of all the remaining islands under your standard in 1810. As the first King of Hawai'i, you standardized the legal and taxation systems and instituted the Mamalahoe Kawanai, an edict protecting civilians in times of war. You ensured the continued unification and sovereignty of the islands by your strong laws and deeds, even after your death in 1819. =
|
||||
# Requires translation!
|
||||
Oh wise and exalted King, your people wish for a kingdom of their own once more and require a leader of unparalleled greatness! Will you answer their call and don the mantle of the Lion of the Pacific? Will you build a kingdom that stands the test of time? =
|
||||
Greetings and blessings be upon you, Kamehameha the Great, chosen by the heavens to unite your scattered peoples. Oh mighty King, you were the first to bring the Big Island of Hawai'i under one solitary rule in 1791 AD. This was followed by the merging of all the remaining islands under your standard in 1810. As the first King of Hawai'i, you standardized the legal and taxation systems and instituted the Mamalahoe Kawanai, an edict protecting civilians in times of war. You ensured the continued unification and sovereignty of the islands by your strong laws and deeds, even after your death in 1819. = Ang pagbati at pagpapala ay sumaiyo, Kamehameha na Dakila, na pinili ng langit upang pag-isahin ang iyong mga nakakalat na mga tao. Oh makapangyarihang Hari, ikaw ang unang nagdala sa Malaking Isla ng Hawai'i sa ilalim ng isang nag-iisang pamamahala noong 1791 AD. Sinundan ito ng pagsasama-sama ng lahat ng natitirang isla sa ilalim ng iyong pamantayan noong 1810. Bilang unang Hari ng Hawai'i, ginawa mong pamantayan ang mga sistema ng legal at pagbubuwis at itinatag ang Mamalahoe Kawanai, isang utos na nagpoprotekta sa mga sibilyan sa panahon ng digmaan. Tiniyak mo ang patuloy na pagkakaisa at soberanya ng mga isla sa pamamagitan ng iyong matibay na batas at mga gawa, kahit na pagkamatay mo noong 1819.
|
||||
Oh wise and exalted King, your people wish for a kingdom of their own once more and require a leader of unparalleled greatness! Will you answer their call and don the mantle of the Lion of the Pacific? Will you build a kingdom that stands the test of time? = Oh matalino at mataas na Hari, ang iyong mga tao ay nagnanais na magkaroon ng sariling kaharian muli at nangangailangan ng isang pinuno ng walang kapantay na kadakilaan! Sasagutin mo ba ang kanilang tawag at isusuot ang kapa ng Leon ng Pasipiko? Magtatayo ka ba ng isang kaharian na matatagalan sa pagsubok ng panahon?
|
||||
Honolulu = Honolulu
|
||||
Samoa = Samoa
|
||||
Tonga = Tonga
|
||||
@ -3094,10 +3085,8 @@ I, Pho Kun Ramkhamhaeng, King of Siam, consider it a great honor that you have w
|
||||
Greetings. I believe this is a fair proposal for both parties. What do you think? = Pagbati. Naniniwala ako na ito ay isang patas na panukala para sa parehong partido. Ano sa tingin mo?
|
||||
Welcome. = Maligayang pagdating.
|
||||
Father Governs Children = Pinamamahalaan ng Ama ang mga Bata
|
||||
# Requires translation!
|
||||
Greetings to you, Great King Ramkhamhaeng, leader of the glorious Siamese people! O mighty King, your people bow down before you in awe and fear! You are the ruler of Siam, an ancient country in the heart of Southeast Asia, a beautiful and mysterious land. Surrounded by foes, beset by bloody war and grinding poverty, the clever and loyal Siamese people have endured and triumphed. King Ramkhamhaeng, your empire was once part of the Khmer Empire, until the 13th century AD, when your ancestors revolted, forming the small Sukhothai kingdom. Through successful battle and cunning diplomacy, the tiny kingdom grew into a mighty empire, an empire which would dominate South East Asia for more than a century! =
|
||||
# Requires translation!
|
||||
Oh, wise and puissant King Ramkhamhaeng, your people need you to once again lead them to greatness! Can you use your wits and strength of arms to protect your people and defeat your foes? Can you build a civilization that will stand the test of time? =
|
||||
Greetings to you, Great King Ramkhamhaeng, leader of the glorious Siamese people! O mighty King, your people bow down before you in awe and fear! You are the ruler of Siam, an ancient country in the heart of Southeast Asia, a beautiful and mysterious land. Surrounded by foes, beset by bloody war and grinding poverty, the clever and loyal Siamese people have endured and triumphed. King Ramkhamhaeng, your empire was once part of the Khmer Empire, until the 13th century AD, when your ancestors revolted, forming the small Sukhothai kingdom. Through successful battle and cunning diplomacy, the tiny kingdom grew into a mighty empire, an empire which would dominate South East Asia for more than a century! = Pagbati sa iyo, Dakilang Haring Ramkhamhaeng, pinuno ng maluwalhating mamamayang Siamese! O makapangyarihang Hari, ang iyong mga tao ay yumukod sa harap mo sa sindak at takot! Ikaw ang pinuno ng Siam, isang sinaunang bansa sa gitna ng Timog Silangang Asya, isang maganda at misteryosong lupain. Napapaligiran ng mga kalaban, dinapuan ng madugong digmaan at matinding kahirapan, ang matalino at tapat na mga taga-Siamese ay nagtiis at nagtagumpay. Haring Ramkhamhaeng, ang iyong imperyo ay dating bahagi ng Imperyong Khmer, hanggang sa ika-13 siglo AD, nang mag-alsa ang iyong mga ninuno, na nabuo ang maliit na kaharian ng Sukhothai. Sa pamamagitan ng matagumpay na labanan at tusong diplomasya, ang maliit na kaharian ay lumago sa isang makapangyarihang imperyo, isang imperyo na mangibabaw sa Timog Silangang Asya sa loob ng mahigit isang siglo!
|
||||
Oh, wise and puissant King Ramkhamhaeng, your people need you to once again lead them to greatness! Can you use your wits and strength of arms to protect your people and defeat your foes? Can you build a civilization that will stand the test of time? = Oh, matalino at makapangyarihan na Haring Ramkhamhaeng, kailangan ka ng iyong mga tao upang muling akayin sila sa kadakilaan! Magagamit mo ba ang iyong talino at lakas ng armas upang protektahan ang iyong mga tao at talunin ang iyong mga kalaban? Maaari ka bang bumuo ng isang sibilisasyon na tatayo sa pagsubok ng panahon?
|
||||
Sukhothai = Sukhothai
|
||||
Si Satchanalai = Si Satchanalai
|
||||
Muang Saluang = Muang Saluang
|
||||
@ -5933,21 +5922,15 @@ Landship = Barkong Panlupa
|
||||
#################### Lines from Tutorials ####################
|
||||
|
||||
Introduction = Introduksyon
|
||||
# Requires translation!
|
||||
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! =
|
||||
Welcome to Unciv!\nBecause this is a complex game, there are basic tasks to help familiarize you with the game.\nThese are completely optional, and you're welcome to explore the game on your own! = Maligayang pagdating sa Unciv!\nDahil ito ay isang kumplikadong laro, may mga pangunahing gawain upang matulungan kang maging pamilyar sa laro.\nAng mga ito ay tunay na opsyonal, at maaari mong subukan ang laro nang mag-isa!
|
||||
|
||||
New Game = Bagong Laro
|
||||
# Requires translation!
|
||||
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. =
|
||||
# Requires translation!
|
||||
How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! =
|
||||
# Requires translation!
|
||||
However, cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. =
|
||||
# Requires translation!
|
||||
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. =
|
||||
Your first mission is to found your capital city.\nThis is actually an important task because your capital city will probably be your most prosperous.\nMany game bonuses apply only to your capital city and it will probably be the center of your empire. = Ang iyong unang misyon ay upang mahanap ang iyong kabisera ng lungsod.\nIto ay talagang isang mahalagang gawain dahil ang iyong kabisera ng lungsod ay malamang na pinaka-maunlad.\nMaraming mga bonus sa laro ay nalalapat lamang sa iyong kabisera at ito'y malamang na sentro ng iyong imperyo.
|
||||
How do you know a spot is appropriate?\nThat’s not an easy question to answer, but looking for and building next to luxury resources is a good rule of thumb.\nLuxury resources are tiles that have things like gems, cotton, or silk (indicated by a smiley next to the resource icon)\nThese resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to watch out for! = Paano mo malalaman na angkop ang isang lugar?\nHindi madaling sagutin ang tanong na iyan, ngunit ang paghahanap at pagtatayo sa tabi ng mga marangyang mapagkukunan ay isang mahusay na panuntunan. ipinapahiwatig ng isang smiley sa tabi ng icon ng mapagkukunan)\nAng mga mapagkukunang ito ay nagpapasaya sa iyong sibilisasyon. Dapat mo ring bantayan ang mga mapagkukunang kailangan upang makabuo ng mga yunit, tulad ng bakal. Ang mga lungsod ay hindi maaaring itayo sa loob ng 3 tile ng mga umiiral na lungsod, na isa pang bagay na dapat bantayan!
|
||||
However, cities don’t have a set area that they can work - more on that later!\nThis means you don’t have to settle cities right next to resources.\nLet’s say, for example, that you want access to some iron – but the resource is right next to a desert.\nYou don’t have to settle your city next to the desert. You can settle a few tiles away in more prosperous lands.\nYour city will grow and eventually gain access to the resource.\nYou only need to settle right next to resources if you need them immediately – \n which might be the case now and then, but you’ll usually have the luxury of time. = Gayunpaman, ang mga lungsod ay walang nakatakdang lugar na maaari nilang pagtrabahuhan - higit pa doon sa ibang pagkakataon!\nNangangahulugan ito na hindi mo kailangang manirahan sa mga lungsod sa tabi mismo ng mga mapagkukunan.\nSabihin natin, halimbawa, na gusto mo makuha ang ilang bakal. – ngunit ang mapagkukunan ay nasa tabi mismo ng isang disyerto.\nHindi mo kailangang manirahan sa iyong lungsod sa tabi ng disyerto. Maaari kang manirahan ng ilang tile sa mas maunlad na lupain.\nLalago ang iyong lungsod at sa kalaunan ay makukuha mo na ang mapagkukunan.\nKailangan mo lang manirahan sa tabi mismo ng mga mapagkukunan kung kailangan mo ang mga ito kaagad – \n na maaaring mangyari ngayon at pagkatapos, ngunit karaniwan naman na magkakaroon ng sobrang daming oras.
|
||||
The first thing coming out of your city should be either a Scout or Warrior.\nI generally prefer the Warrior because it can be used for defense and because it can be upgraded\n to the Swordsman unit later in the game for a relatively modest sum of gold.\nScouts can be effective, however, if you seem to be located in an area of dense forest and hills.\nScouts don’t suffer a movement penalty in this terrain.\nIf you’re a veteran of the 4x strategy genre your first Warrior or Scout will be followed by a Settler.\nFast expanding is absolutely critical in most games of this type. = Ang unang lalabas sa iyong lungsod ay dapat na Tagamanman o Mandirigma.\nSa pangkalahatan ay mas gusto ko ang Mandirigma dahil magagamit ito para sa depensa at dahil maaari itong i-upgrade\n sa unit ng Swordsman mamaya sa laro para sa medyo maliit na halaga. ng ginto.\nMaaaring maging epektibo ang mga Tagamanman, gayunpaman, kung tila ikaw ay nasa isang lugar ng siksik na kagubatan at burol.\nAng mga Tagamanman ay hindi dumaranas ng parusa sa paggalaw sa lupaing ito.\nKung ikaw ay isang beterano ng 4x na diskarte genre ang iyong unang Mandirigma o Tagamanman ay susundan ng isang Naninirahan.\nAng mabilis na pagpapalawak ay talagang kritikal sa karamihan ng mga laro ng ganitong uri.
|
||||
|
||||
# Requires translation!
|
||||
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. =
|
||||
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. = Sa iyong unang mga turno, magkakaroon ka ng napakakaunting mga pagpipilian, ngunit habang lumalaki ang iyong sibilisasyon, gayon din ang bilang ng mga bagay na nangangailangan ng iyong pansin.
|
||||
|
||||
Culture and Policies = Kultura at mga Patakaran
|
||||
# Requires translation!
|
||||
@ -6115,10 +6098,8 @@ F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\n
|
||||
# Requires translation!
|
||||
Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game =
|
||||
|
||||
# Requires translation!
|
||||
World Screen =
|
||||
# Requires translation!
|
||||
This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. =
|
||||
World Screen = Screen ng Mundo
|
||||
This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here. = Dito gugugol ang karamihan ng iyong oras sa paglalaro ng Unciv. Silipin ang mundo, utusan ang mga yunit, at tignan ang mga screens mula rito.
|
||||
# Requires translation!
|
||||
①: The menu button - civilopedia, save, load, options... =
|
||||
# Requires translation!
|
||||
@ -6319,125 +6300,81 @@ Nullifies Growth [cityFilter] = Nagpapawalang-bisa ng Paglaki [cityFilter]
|
||||
Provides [stats] per turn = Nagbibigay ng [stats] kada turno
|
||||
Provides [stats] [cityFilter] per turn = Nagbibigay ng [stats] [cityFilter] kada turno
|
||||
Provides [amount] Happiness = Nagbibigay ng [amount] Kaligayahan
|
||||
# Requires translation!
|
||||
Provides military units every ≈[amount] turns =
|
||||
Provides military units every ≈[amount] turns = Nagbibigay ng mga yunit-militar kada ≈[amount] turno
|
||||
Provides a unique luxury = Nagbibigay ng isang natatanging karangyaan
|
||||
Cannot build [baseUnitFilter] units = Hindi kayang gumawa ng mga [baseUnitFilter] na yunit
|
||||
# Requires translation!
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
May buy [baseUnitFilter] units with [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost =
|
||||
# Requires translation!
|
||||
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% =
|
||||
# Requires translation!
|
||||
Triggers victory =
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Maaring pumili ng [amount] karagdagang mga [beliefType] paniniwala kapag [foundingOrEnhancing] ng isang relihiyon
|
||||
May buy [buildingFilter] buildings for [amount] [stat] [cityFilter] at an increasing price ([amount2]) = Maaring bumili ng mga [buildingFilter] na gusali para sa [amount] [stat] [cityFilter] sa isang tumataas na ([amount2]) presyo
|
||||
May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] = Maaring bumili ng mga [baseUnitFilter] na yunit para sa [amount] [stat] [cityFilter]
|
||||
May buy [baseUnitFilter] units with [stat] [cityFilter] = Maaring bumili ng mga [baseUnitFilter] na yunit gamit ng [stat] [cityFilter]
|
||||
May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost = Maaring bumili ng mga [buildingFilter] na gusali ng [stat] para sa [amount] beses na higit sa normal na gastos sa Produksyon
|
||||
[stat] cost of purchasing [buildingFilter] buildings [relativeAmount]% = [stat] gastos sa pagbili ng [buildingFilter] na gusali [relativeAmount]%
|
||||
Triggers victory = Nagpapagana ng tagumpay
|
||||
Starts with [policy] adopted = Nagsisimula sa pagtibay ng [policy]
|
||||
[amount] Unit Supply = [amount] Suplay ng Yunit
|
||||
# Requires translation!
|
||||
[amount] Unit Supply per [amount2] population [cityFilter] =
|
||||
[amount] Unit Supply per [amount2] population [cityFilter] = [amount] Suplay ng Yunit bawat [amount2] population [cityFilter]
|
||||
[amount] Unit Supply per city = [amount] Suplay ng Yunit kada lungsod
|
||||
Rebel units may spawn = Maaaring magpakita ang mga rebeldeng yunit
|
||||
# Requires translation!
|
||||
Can be purchased for [amount] [stat] [cityFilter] =
|
||||
# Requires translation!
|
||||
Requires a [buildingName] in at least [amount] cities =
|
||||
# Requires translation!
|
||||
Must not be next to [terrainFilter] =
|
||||
# Requires translation!
|
||||
Creates a [improvementName] improvement on a specific tile =
|
||||
# Requires translation!
|
||||
No defensive terrain penalty =
|
||||
Can be purchased for [amount] [stat] [cityFilter] = Maaring mabili para sa [amount] [stat] [cityFilter]
|
||||
Requires a [buildingName] in at least [amount] cities = Kailangan ng [buildingName] na hindi bababa sa [amount] lungsod
|
||||
Must not be next to [terrainFilter] = Hindi dapat katabi ng [terrainFilter]
|
||||
Creates a [improvementName] improvement on a specific tile = Gumagawa ng [improvementName] na pagbubuti sa isang tiyak na tile
|
||||
No defensive terrain penalty = Walang parusa sa depensa na kaugnay ng lupain
|
||||
May attack when embarked = Maaaring umatake kapag nakasakay sa barko
|
||||
No Sight = Walang Paningin
|
||||
# Requires translation!
|
||||
Cannot intercept [mapUnitFilter] units =
|
||||
# Requires translation!
|
||||
[amount] XP gained from combat =
|
||||
# Requires translation!
|
||||
Destroys tile improvements when attacking =
|
||||
[amount] XP gained from combat = [amount] XP malilikom sa pakikidigma
|
||||
Destroys tile improvements when attacking = Winawasak ang mga pagbubuti sa tile kapag umaatake
|
||||
Cannot move = Hindi maaaring kumilos
|
||||
# Requires translation!
|
||||
[amount] Movement point cost to embark =
|
||||
Can speed up the construction of a wonder = Maaring magpabilis ng isang kamanghaan
|
||||
# Requires translation!
|
||||
by consuming this unit =
|
||||
# Requires translation!
|
||||
before [amount] turns =
|
||||
# Requires translation!
|
||||
after [amount] turns =
|
||||
by consuming this unit = sa pagsakripisyo ng yunit na ito
|
||||
before [amount] turns = bago lumipas ng [amount] turno
|
||||
after [amount] turns = pagkatapos ng [amount] turno
|
||||
when at war = kapag nasa giyera
|
||||
# Requires translation!
|
||||
during We Love The King Day =
|
||||
# Requires translation!
|
||||
when between [amount] and [amount2] Happiness =
|
||||
# Requires translation!
|
||||
when below [amount] Happiness =
|
||||
during We Love The King Day = sa kasagsagan ng Araw ng Ating Mahal na Hari
|
||||
when between [amount] and [amount2] Happiness = kapag nasa pagitan ng [amount] at [amount2] na Kaligayahan
|
||||
when below [amount] Happiness = kapag bababa ng [amount] Kaligayahan
|
||||
during the [era] = sa loob ng [era]
|
||||
# Requires translation!
|
||||
if no other Civilization has researched this =
|
||||
if no other Civilization has researched this = kung walang sibilisasyon na nakasaliksik nito
|
||||
upon discovering [tech] = kapag nadiskubre ang [tech]
|
||||
after adopting [policy] = pagkatapos ipagtibay ang [policy]
|
||||
# Requires translation!
|
||||
before founding a Pantheon =
|
||||
# Requires translation!
|
||||
after founding a Pantheon =
|
||||
before founding a Pantheon = bago itatag ang isang Panteon
|
||||
after founding a Pantheon = pagkatapos itatag ang isang Panteon
|
||||
with [resource] = kasama ang [resource]
|
||||
without [resource] = kapag wala ang [resource]
|
||||
# Requires translation!
|
||||
in cities with a [buildingFilter] =
|
||||
# Requires translation!
|
||||
for units with [promotion] =
|
||||
# Requires translation!
|
||||
for units without [promotion] =
|
||||
in cities with a [buildingFilter] = sa mga lungsod na may isang [buildingFilter]
|
||||
for units with [promotion] = para sa mga yunit na may [promotion]
|
||||
for units without [promotion] = para sa mga yunit na walang [promotion]
|
||||
when above [amount] HP = kapag higit sa [amount] HP
|
||||
when below [amount] HP = kapag bababa sa [amount] HP
|
||||
# Requires translation!
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles =
|
||||
with [amount] to [amount2] neighboring [tileFilter] tiles = sa pagitan ng [amount] hanggang sa [amount2] na katabing mga [tileFilter] na tile
|
||||
in [tileFilter] [tileFilter2] tiles = sa loob ng [tileFilter] [tileFilter2] na tile
|
||||
in tiles without [tileFilter] = sa mga tile na walang [tileFilter]
|
||||
on water maps = sa mapa na may tubig
|
||||
# Requires translation!
|
||||
in [regionType] Regions =
|
||||
# Requires translation!
|
||||
in all except [regionType] Regions =
|
||||
# Requires translation!
|
||||
Free [baseUnitFilter] found in the ruins =
|
||||
# Requires translation!
|
||||
[amount] Free Social Policies =
|
||||
in [regionType] Regions = sa loob ng mga [regionType] na Rehiyon
|
||||
in all except [regionType] Regions = sa lahat ng mga Rehiyon maliban sa [regionType]
|
||||
Free [baseUnitFilter] found in the ruins = Libreng [baseUnitFilter] matatagpuan sa mga guho
|
||||
[amount] Free Social Policies = [amount] Libreng Sosyal na Patakaran
|
||||
[amount] population in a random city = [amount] population sa isang di-matukoy na lungsod
|
||||
# Requires translation!
|
||||
[amount] free random researchable Tech(s) from the [era] =
|
||||
[amount] free random researchable Tech(s) from the [era] = [amount] libreng di matukoy na pwedeng masaliksik na (mga) Teknolohiya mula sa [era]
|
||||
Gain [amount] [stat] = Kumuha ng [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Kumuha ng [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Kumuha ng sapat na Pananalig para sa isang Panteon
|
||||
# Requires translation!
|
||||
Gain a free [beliefType] belief =
|
||||
# Requires translation!
|
||||
Gain enough Faith for [amount]% of a Great Prophet =
|
||||
# Requires translation!
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius =
|
||||
# Requires translation!
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance =
|
||||
Gain a free [beliefType] belief = Kumuha ng libreng [beliefType] na paniniwala
|
||||
Gain enough Faith for [amount]% of a Great Prophet = Kumuha ng sapat na Pananalig para sa [amount]% ng isang Dakilang Propeta
|
||||
Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius = Ipakita patungo sa [amount/'all'] [tileFilter] sa loob ng [amount] tile na layo
|
||||
From a randomly chosen tile [amount] tiles away from the ruins, reveal tiles up to [amount2] tiles away with [amount3]% chance = Mula sa isang di matiyak na tile na [amount] tile na layo mula sa mga guho, ipakita lahat ng tiles na [amount2] tile na layo ng may [amount3]% na pagkakataon
|
||||
This Unit gains [amount] XP = Tatanggap ang yunit na ito ng [amount] XP
|
||||
# Requires translation!
|
||||
This Unit upgrades for free including special upgrades =
|
||||
# Requires translation!
|
||||
This Unit gains the [promotion] promotion =
|
||||
# Requires translation!
|
||||
Hidden after generating a Great Prophet =
|
||||
# Requires translation!
|
||||
Triggerable =
|
||||
# Requires translation!
|
||||
Global =
|
||||
This Unit upgrades for free including special upgrades = Itataas ang uri ng yunit na ito kasama ang mga espesyal na promosyon
|
||||
This Unit gains the [promotion] promotion = Itong Yunit ay tatanggap ng [promotion] na promosyon
|
||||
Hidden after generating a Great Prophet = Nakatago pagkatapos magpakita ang isang Dakilang Propeta
|
||||
Triggerable = Napapagana
|
||||
Global = Pandaigdigang
|
||||
Nation = Nasyon
|
||||
# Requires translation!
|
||||
Era =
|
||||
Era = Panahon
|
||||
Tech = Teknolohiya
|
||||
Policy = Patakaran
|
||||
# Requires translation!
|
||||
@ -6446,8 +6383,7 @@ FounderBelief =
|
||||
FollowerBelief =
|
||||
Building = Gusali
|
||||
Unit = Yunit
|
||||
# Requires translation!
|
||||
UnitType =
|
||||
UnitType = TipoNgUnit
|
||||
Promotion = Promosyon
|
||||
Improvement = Pagbubuti
|
||||
Resource = Pagkukunan
|
||||
@ -6455,8 +6391,7 @@ Ruins = Guho
|
||||
Speed = Bilis
|
||||
Tutorial = Tutoryal
|
||||
CityState = LungsodEstado
|
||||
# Requires translation!
|
||||
ModOptions =
|
||||
ModOptions = MgaModOpsyon
|
||||
Conditional = Kondisyonal
|
||||
EstablishNetwork = PagtatagNgKoneksyon
|
||||
StealingTech = PagnanakawNgTeknolohiya
|
||||
|
@ -893,7 +893,7 @@ in = dans
|
||||
Next turn = Tour suivant
|
||||
Confirm next turn = Passer au tour suivant ?
|
||||
Move automated units = Effectuer les actions planifiées
|
||||
[currentPlayerCiv] ready? = [currentPlayerCiv] prêt ?
|
||||
[currentPlayerCiv] ready? = [currentPlayerCiv] prêt(e) ?
|
||||
1 turn = 1 tour
|
||||
[numberOfTurns] turns = [numberOfTurns] tours
|
||||
Turn = Tour
|
||||
@ -938,11 +938,11 @@ Gift unit = Offrir une unité
|
||||
Explore = Explorer
|
||||
Stop exploration = Arrêter l'exploration
|
||||
Pillage = Pillage
|
||||
Pillage [improvement] = Pillage [improvement]
|
||||
Pillage [improvement] = Piller [improvement]
|
||||
# Requires translation!
|
||||
[improvement] (Pillaged!) =
|
||||
[improvement] (Pillaged!) = [improvement] - Pillé(e)!
|
||||
# Requires translation!
|
||||
Repair [improvement] - [turns] =
|
||||
Repair [improvement] - [turns] = Réparer [improvement] - [turns]
|
||||
Wait = Attendre
|
||||
Are you sure you want to pillage this [improvement]? = Voulez-vous vraiment piller ce(tte) [improvement] ?
|
||||
We have looted [amount] from a [improvement] = Nous avons récupéré [amount] dans un(e) [improvement]
|
||||
@ -4057,10 +4057,10 @@ Remove Railroad = Retirer les rails
|
||||
Cancel improvement order = Annuler ordre d'aménagement
|
||||
|
||||
# Requires translation!
|
||||
Repair =
|
||||
Repair = Réparer
|
||||
Unbuildable = Non-constructible
|
||||
# Requires translation!
|
||||
Repairs a pillaged Improvement or Route =
|
||||
Repairs a pillaged Improvement or Route = Répare un aménagement pillé ou une route
|
||||
|
||||
Academy = Académie
|
||||
Removes removable features when built = Détruit les caractéristiques supprimables quand construit
|
||||
|
@ -939,10 +939,8 @@ Explore = 自由探索
|
||||
Stop exploration = 停止探索
|
||||
Pillage = 劫掠地块
|
||||
Pillage [improvement] = 劫掠地块 [improvement]
|
||||
# Requires translation!
|
||||
[improvement] (Pillaged!) =
|
||||
# Requires translation!
|
||||
Repair [improvement] - [turns] =
|
||||
[improvement] (Pillaged!) = [improvement](被劫掠!)
|
||||
Repair [improvement] - [turns] = 修理[improvement] - [turns]
|
||||
Wait = 等待
|
||||
Are you sure you want to pillage this [improvement]? = 你确定要劫掠这个[improvement]吗?
|
||||
We have looted [amount] from a [improvement] = 我们从[improvement]劫掠了[amount]
|
||||
@ -4056,11 +4054,9 @@ Remove Railroad = 拆除铁路
|
||||
|
||||
Cancel improvement order = 取消建造设施
|
||||
|
||||
# Requires translation!
|
||||
Repair =
|
||||
Repair = 修理
|
||||
Unbuildable = 不可组建单位
|
||||
# Requires translation!
|
||||
Repairs a pillaged Improvement or Route =
|
||||
Repairs a pillaged Improvement or Route = 修理一个被劫掠的地块设施或路线
|
||||
|
||||
Academy = 学院
|
||||
Removes removable features when built = 在建造时移除可移除地貌
|
||||
|
@ -940,9 +940,9 @@ Stop exploration = Detener exploración
|
||||
Pillage = Saquear
|
||||
Pillage [improvement] = Saquear [improvement]
|
||||
# Requires translation!
|
||||
[improvement] (Pillaged!) =
|
||||
[improvement] (Pillaged!) = [improvement] (¡Saqueado!)
|
||||
# Requires translation!
|
||||
Repair [improvement] - [turns] =
|
||||
Repair [improvement] - [turns] = Reparar [improvement] - [turns]
|
||||
Wait = Esperar
|
||||
Are you sure you want to pillage this [improvement]? = ¿Seguro que quieres saquear este [improvement]?
|
||||
We have looted [amount] from a [improvement] = Hemos saqueado [amount] de un [improvement]
|
||||
@ -4057,10 +4057,10 @@ Remove Railroad = Quitar Vía Férrea
|
||||
Cancel improvement order = Cancelar orden de mejora
|
||||
|
||||
# Requires translation!
|
||||
Repair =
|
||||
Repair = Peparar
|
||||
Unbuildable = Inedificable
|
||||
# Requires translation!
|
||||
Repairs a pillaged Improvement or Route =
|
||||
Repairs a pillaged Improvement or Route = Repara una Mejora o Ruta saqueada
|
||||
|
||||
Academy = Academia
|
||||
Removes removable features when built = Quita las características removibles al ser construído
|
||||
|
@ -3,8 +3,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.7.0"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 770
|
||||
const val appVersion = "4.3.4-patch1"
|
||||
const val appCodeNumber = 771
|
||||
const val appVersion = "4.3.5"
|
||||
|
||||
const val gdxVersion = "1.11.0"
|
||||
const val roboVMVersion = "2.3.1"
|
||||
|
26
changelog.md
26
changelog.md
@ -1,3 +1,29 @@
|
||||
## 4.3.5
|
||||
|
||||
Made yields smaller so heavy yields looks better on tiles
|
||||
|
||||
Made yields smaller so heavy yields looks better on tiles
|
||||
|
||||
Modding: buildingName -> buildingFilter in all possible unique types
|
||||
|
||||
Modding: improvement uniques can be assigned to tilefilter
|
||||
|
||||
4.3.4-patch1
|
||||
|
||||
Moved updateProximity to civ transient updater
|
||||
|
||||
Added hasExplored and explore() functions to civinfo to mask exploredTiles
|
||||
|
||||
Added hasExplored function to civinfo to mask exploredTiles
|
||||
|
||||
Simplified automated unit order
|
||||
|
||||
Resolved - "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources
|
||||
|
||||
AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune
|
||||
|
||||
Fix Repair Crash - By itanasi
|
||||
|
||||
## 4.3.4
|
||||
|
||||
Changes to moddable UI - By GGGuenni
|
||||
|
@ -470,7 +470,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
|
||||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.3.4", 769)
|
||||
val VERSION = Version("4.3.5", 771)
|
||||
//endregion
|
||||
|
||||
lateinit var Current: UncivGame
|
||||
|
25
fastlane/metadata/android/en-US/changelogs/771.txt
Normal file
25
fastlane/metadata/android/en-US/changelogs/771.txt
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
|
||||
Made yields smaller so heavy yields looks better on tiles
|
||||
|
||||
Made yields smaller so heavy yields looks better on tiles
|
||||
|
||||
Modding: buildingName -> buildingFilter in all possible unique types
|
||||
|
||||
Modding: improvement uniques can be assigned to tilefilter
|
||||
|
||||
4.3.4-patch1
|
||||
|
||||
Moved updateProximity to civ transient updater
|
||||
|
||||
Added hasExplored and explore() functions to civinfo to mask exploredTiles
|
||||
|
||||
Added hasExplored function to civinfo to mask exploredTiles
|
||||
|
||||
Simplified automated unit order
|
||||
|
||||
Resolved - "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources
|
||||
|
||||
AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune
|
||||
|
||||
Fix Repair Crash - By itanasi
|
Reference in New Issue
Block a user