Update Indonesian.properties (#1653)

Tradition complete
This commit is contained in:
F4R3LB3ST
2020-01-10 18:54:34 +07:00
committed by Yair Morgenstern
parent 2daf27278d
commit dde4488cdd

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@ -5,16 +5,16 @@ Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup =
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Dirikan sebuah kota!\nPilih Penetap (unit dengan bendera) > Klik tombol 'temukan kota' (pojok kiri bawah)
Enter the city screen!\nClick the city button twice = Masuk ke tampilan kota!\nKlik tombol kota dua kali
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Pilih sebuah teknologi untuk riset!\nKlik tombol teknologi (warna hijau, pojok kiri atas) > \n pilih teknologi > klik 'Meneliti' (pojok kanan bawah)
Pick a construction!\nEnter city screen > Click on a unit or building (left side) = Membangun sebuah bangunan!\nMasuk ke tampilan kota > Klik ke sebuah unit atau bangunan (sebelah kiri)
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Melewati satu giliran!\nMelewati unit dengan tombol 'Unit selanjutnya' > Klik 'Giliran selanjutnya'
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Mengelola ulang daerah!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola
Pick a construction!\nEnter city screen > Click on a unit or building (left side) = Bangun sebuah bangunan!\nMasuk ke tampilan kota > Klik ke sebuah unit atau bangunan (sebelah kiri)
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Lewati satu giliran!\nMelewati unit dengan tombol 'Unit selanjutnya' > Klik 'Giliran selanjutnya'
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Kelola ulang daerah!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola
Meet another civilization!\nExplore the map until you encounter another civilization! = Bertemu peradaban lain!\nMenjelajahi peta sampai bertemu dengan peradaban yang lain!
Open the options table!\nClick the menu button (top left) > click 'Options' = Membuka opsi!\nTekan tombol Menu (pojok kiri atas) > tekan 'Opsi'
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bangun sebuah improvisasi!\nBuat sebuah unit pekerja > Pindahkan ke daerah Dataran atau Padang rumput > \n Klik 'Buat Improvisasi' (diatas tabel unit, pojok bawah kiri)\n > Pilih pertanian > \n Biarkan mereka bekerja sampai selesai
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bangun sebuah improvisasi daerah!\nBuat sebuah unit pekerja > Pindahkan ke daerah Dataran atau Padang rumput > \n Klik 'Buat Improvisasi' (diatas tabel unit, pojok bawah kiri)\n > Pilih pertanian > \n Biarkan mereka bekerja sampai selesai
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Membuat sebuah rute perdagangan!\nBangun jalan antara ibukota dan kota lain yang dimiliki\nOr, otomatisasi pekerjamu dan biarkan sampai terbangun dengan sendirinya
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Kuasai sebuah kota!\nTurunkan darah sebuah kota musuh hingga rendah > \nMasuk ke kota dengan sebuah unit jarak dekat
Move an air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city = Pindahkan sebuah unit udara!\nPilih sebuah unit udara > pilih kota lain yang didalam jarak pesawat tersebut > \nPindah unit tersebut ke kota lain
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Cek statistikmu!\nMasuk ke tampilan Tinjauan lebih (pojok kanan atas) >\nKlik tombol 'Statistik'
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Cek statistikmu!\nMasuk ke tampilan Selengkapnya (pojok kanan atas) >\nKlik tombol 'Statistik'
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim ke saya (yairm210@hotmail.com) sebuah email dengan informasi permainan (menu -> simpan permainan -> salin informasi permainan -> tempel ke email) dan Aku akan mencoba untuk memperbaikinya secepat mungkin!
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim kami sebuah laporan dan kami akan memperbaikinya secepat mungkin!
@ -761,10 +761,10 @@ Happiness = Kebahagiaan
Production = Produksi
Culture = Budaya
Food = Makanan
GOLDEN AGE = MASA KEEMASAN
GOLDEN AGE = MASA JAYA
Golden Age = Masa Keemasan
[year] BC = [year] Sebelum Masehi
[year] AD = [year] Sesudah Masehi
[year] BC = [year] SM
[year] AD = [year] Masehi
Civilopedia = Civilopedia
Start new game = Mulai permainan baru
Save game = Simpan permainan
@ -857,7 +857,7 @@ Your citizens have been happy with your rule for so long that the empire enters
You have entered the [newEra]! = Anda telah memasuki era [newEra]!
[civName] has entered the [eraName]! = [civName] telah memasuki era [eraName]!
[policyBranch] policy branch unlocked! = Cabang kebijakan [policyBranch] telah terbuka!
Overview = Lihat lebih lengkap
Overview = Selengkapnya
Total = Total
Stats = Statistik
Policies = Kebijakan
@ -1057,41 +1057,24 @@ Available for [unitTypes] =
# Policies
# Requires translation!
Adopt policy =
# Requires translation!
Adopt free policy =
# Requires translation!
Unlocked at =
Adopt policy = Adopsi kebijakan
Adopt free policy = Adopsi kebijakan gratis
Unlocked at = Dibuka dalam
# Requires translation!
Tradition =
# Requires translation!
+3 culture in capital and increased rate of border expansion =
# Requires translation!
Aristocracy =
# Requires translation!
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city =
# Requires translation!
Legalism =
# Requires translation!
Immediately creates a cheapest available cultural building in each of your first 4 cities for free =
# Requires translation!
Oligarchy =
# Requires translation!
Units in cities cost no Maintenance, garrisoned city +50% attacking strength =
# Requires translation!
Landed Elite =
# Requires translation!
+10% food growth and +2 food in capital =
# Requires translation!
Monarchy =
# Requires translation!
+1 gold and -1 unhappiness for every 2 citizens in capital =
# Requires translation!
Tradition Complete =
# Requires translation!
+15% growth and +2 food in all cities =
Tradition = Tradisi
+3 culture in capital and increased rate of border expansion = +3 Budaya di ibukota dan mempercepat ekspansi perbatasan
Aristocracy = Kaum Bangsawan
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = +15% produksi ketika membangun keajaiban alam, +1 kebahagiaan untuk setiap 10 penduduk di sebuah kota
Legalism = Legalisme
Immediately creates a cheapest available cultural building in each of your first 4 cities for free = Membuat sebuah bangunan budaya termurah yang tersedia di setiap 4 kota pertama secepatnya
Oligarchy = Oligarki
Units in cities cost no Maintenance, garrisoned city +50% attacking strength = Unit di kota tidak butuh biaya pemeliharaan, kekuatan tempur +50% di kota yang dibangun markas
Landed Elite = Elit Lahan
+10% food growth and +2 food in capital = +10% pertumbuhan makanan dan +2 makanan di ibukota
Monarchy = Kerajaan
+1 gold and -1 unhappiness for every 2 citizens in capital = +1 emas dan -1 ketidakbahagiaan untuk setiap 2 penduduk di ibukota
Tradition Complete = Tradisi Komplit
+15% growth and +2 food in all cities = +15% pertumbuhan dan +2 makanan di semua kota
# Requires translation!
Liberty =
@ -1549,7 +1532,7 @@ Renaissance era = Era Pembangunan
Industrial era = Ear Industri
Modern era = Era Modern
Information era = Era Informasi
Future era = Era Masa Depan
Future era = Masa Depan
# Terrains
@ -1573,26 +1556,16 @@ Impassible = Tidak Tercapai
# Natural Wonders
# Requires translation!
Barringer Crater =
# Requires translation!
Grand Mesa =
# Requires translation!
Great Barrier Reef =
# Requires translation!
Krakatoa =
# Requires translation!
Mount Fuji =
# Requires translation!
Old Faithful =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Cerro de Potosi =
# Requires translation!
El Dorado =
# Requires translation!
Fountain of Youth =
Barringer Crater = Kawah Barringer
Grand Mesa = Mesa Agung
Great Barrier Reef = Karang Penghalang Hebat
Krakatoa = Krakatua
Mount Fuji = Gunung Fuji
Old Faithful = Bakti Tua
Rock of Gibraltar = Batu Gibraltar
Cerro de Potosi = Cerro de Potosi
El Dorado = El Dorado
Fountain of Youth = Air Mancur Pemuda
# Natural Wonders Uniques
@ -1673,8 +1646,7 @@ water units = Unit laut
air units = Unit udara
# Requires translation!
WaterCivilian =
# Requires translation!
Melee =
Melee = Jarak dekat
# Requires translation!
WaterMelee =
Ranged = Jarak jauh
@ -1874,10 +1846,8 @@ Carrier =
Triplane =
# Requires translation!
[percent]% chance to intercept air attacks =
# Requires translation!
Requires Manhattan Project =
# Requires translation!
6 tiles in every direction always visible =
Requires Manhattan Project = Membutuhkan Projek Manhattan
6 tiles in every direction always visible = 6 daerah di setiap arah selalu kelihatan
Great War Bomber = Pengebom Perang Hebat
Rocket Artillery = Artileri Roket
Anti-Tank Gun = Senjata Anti-Tank
@ -1901,7 +1871,7 @@ Nuclear Missile = Misil Nuklir
Great Artist = Artis Hebat
Unbuildable = Tidak bisa dibangun
Can start an 8-turn golden age = Dapat memulai 8-giliran masa keemasan
Can build improvement: Landmark = Dapat membangun improvisasi lahan: Tengara
Can build improvement: Landmark = Dapat membangun improvisasi daerah: Tengara
Great Scientist = Ilmuan Hebat
Can hurry technology research = Dapat mempercepat riset teknologi
Can build improvement: Academy = Dapat membangun improvisasi daerah: Akademi
@ -1916,181 +1886,92 @@ Bonus for units in 2 tile radius 15% = Bonus untuk unit di jangkauan 2 daerah 15
# Promotions
# Requires translation!
Pick promotion =
# Requires translation!
OR =
# Requires translation!
Bonus vs [unitType] =
# Requires translation!
Penalty vs [unitType] =
# Requires translation!
Accuracy I =
# Requires translation!
Accuracy II =
# Requires translation!
Accuracy III =
# Requires translation!
units in open terrain =
# Requires translation!
units in rough terrain =
# Requires translation!
Barrage I =
# Requires translation!
Barrage II =
# Requires translation!
Barrage III =
# Requires translation!
Shock I =
# Requires translation!
Shock II =
# Requires translation!
Shock III =
# Requires translation!
Drill I =
# Requires translation!
Drill II =
# Requires translation!
Drill III =
# Requires translation!
Scouting I =
# Requires translation!
Scouting II =
# Requires translation!
Scouting III =
# Requires translation!
+1 Movement =
# Requires translation!
Cover I =
# Requires translation!
Cover II =
# Requires translation!
+25% Defence against ranged attacks =
# Requires translation!
March =
# Requires translation!
Charge =
# Requires translation!
wounded units =
# Requires translation!
Mobility =
# Requires translation!
Volley =
# Requires translation!
Sentry =
# Requires translation!
Extended Range =
# Requires translation!
+1 Range =
# Requires translation!
Ranged attacks may be performed over obstacles =
# Requires translation!
Formation I =
# Requires translation!
Formation II =
# Requires translation!
Blitz =
# Requires translation!
Bombardment I =
# Requires translation!
Bombardment II =
# Requires translation!
Bombardment III =
# Requires translation!
Boarding Party I =
# Requires translation!
Boarding Party II =
# Requires translation!
Boarding Party III =
# Requires translation!
Coastal Raider I =
# Requires translation!
Coastal Raider II =
# Requires translation!
Coastal Raider III =
# Requires translation!
Targeting I =
# Requires translation!
Targeting II =
# Requires translation!
Targeting III =
# Requires translation!
Wolfpack I =
# Requires translation!
Wolfpack II =
# Requires translation!
Wolfpack III =
# Requires translation!
Woodsman =
# Requires translation!
Double movement rate through Forest and Jungle =
# Requires translation!
Heal Instantly =
# Requires translation!
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion =
# Requires translation!
Medic =
# Requires translation!
Medic II =
# Requires translation!
This unit and all others in adjacent tiles heal 5 additional HP per turn =
# Requires translation!
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. =
# Requires translation!
Targeting I (air) =
# Requires translation!
Targeting II (air) =
# Requires translation!
Targeting III (air) =
# Requires translation!
Air Repair =
# Requires translation!
Unit will heal every turn, even if it performs an action =
# Requires translation!
Operational Range =
# Requires translation!
+2 Range =
# Requires translation!
Sortie =
# Requires translation!
1 extra Interception may be made per turn =
# Requires translation!
Bonus when performing air sweep [bonusAmount]% =
# Requires translation!
Dogfighting I =
# Requires translation!
Dogfighting II =
# Requires translation!
Dogfighting III =
# Requires translation!
Bonus when intercepting [bonusAmount]% =
# Requires translation!
Interception I =
# Requires translation!
Interception II =
# Requires translation!
Interception III =
# Requires translation!
Siege I =
# Requires translation!
Siege II =
# Requires translation!
Siege III =
# Requires translation!
Evasion =
# Requires translation!
Reduces damage taken from interception by 50% =
# Requires translation!
Bonus when intercepting [amount]% =
# Requires translation!
Ambush I =
# Requires translation!
Ambush II =
# Requires translation!
Haka War Dance =
# Requires translation!
-10% combat strength for adjacent enemy units =
# Requires translation!
Rejuvenation =
# Requires translation!
All healing effects doubled =
Pick promotion = Pilih promosi
OR = ATAU
Bonus vs [unitType] = Bonus vs [unitType]
Penalty vs [unitType] = Penalti vs [unitType]
Accuracy I = Akurasi I
Accuracy II = Akurasi II
Accuracy III = Akurasi III
units in open terrain = unit di medan terbuka
units in rough terrain = unit di medan tangguh
Barrage I = Rentetan I
Barrage II = Rentetan II
Barrage III = Rentetan III
Shock I = Kaget I
Shock II = Kaget II
Shock III = Kaget III
Drill I = Bor I
Drill II = Bor II
Drill III = Bor III
Scouting I = Kepanduan I
Scouting II = Kepanduan II
Scouting III = Kepanduan III
+1 Movement = +1 Pergerakan
Cover I = Berlindung I
Cover II = Berlindung II
+25% Defence against ranged attacks = +25 Perlindungan terhadap serangan berjarak
March = Berbaris
Charge = Serbuan
wounded units = unit terluka
Mobility = Mobilitas
Volley = Voli
Sentry = Penjaga
Extended Range = Memperpanjang Jarak
+1 Range = +1 Jarak
Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan di atas halangan
Formation I = Formasi I
Formation II = Formasi II
Blitz = Blitz
Bombardment I = Pengeboman I
Bombardment II = Pengeboman II
Bombardment III = Pengeboman III
Boarding Party I = Rombongan Pelaut I
Boarding Party II = Rombongan Pelaut II
Boarding Party III = Rombongan Pelaut III
Coastal Raider I = Penjarah Pesisir I
Coastal Raider II = Penjarah Pesisir II
Coastal Raider III = Penjarah Pesisir III
Targeting I = Penargetan I
Targeting II = Penargetan II
Targeting III = Penargetan III
Wolfpack I = Kawanan Serigala I
Wolfpack II = Kawanan Serigala II
Wolfpack III = Kawanan Serigala III
Woodsman = Ahli Hutan
Double movement rate through Forest and Jungle = Dua kali kecepatan gerak melalui Hutan dan Hutan Belantara
Heal Instantly = Sembuhkan seketika
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Sembuhkan unit ini sebanyak 50 HP; Tetapi menghabiskan satu kesempatan untuk memilih Promosi
Medic = Medis
Medic II = Medis II
This unit and all others in adjacent tiles heal 5 additional HP per turn = Unit ini dan semua unit lain yang berjarak 5 daerah mendapat penyembuhan sebanyak 5 HP per giliran
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = Unit ini dan semua unit lain yang berjarak 5 daerah mendapat penyembuhan sebanyak 5 HP. Unit ini menyembukan diri sebanyak 5 HP di luar wilayah aman.
Targeting I (air) = Penargetan I (udara)
Targeting II (air) = Penargetan II (udara)
Targeting III (air) = Penargetan III (udara)
Air Repair = Perbaikan di Udara
Unit will heal every turn, even if it performs an action = Unit akan regenerasi setiap giliran, bahkan jika melakukan misi
Operational Range = Jarak Operasional
+2 Range = +2 Jarak
Sortie = Penyebaran
1 extra Interception may be made per turn = 1 Cegatan tambahan mungkin terjadi setiap satu giliran
Bonus when performing air sweep [bonusAmount]% = Bonus ketika melakukan pembersihan udara [bonusAmount]%
Dogfighting I = Anjing penyerang I
Dogfighting II = Anjing penyerang II
Dogfighting III = Anjing penyerang III
Bonus when intercepting [bonusAmount]% = Bonus ketika mencegat [bonusAmount]%
Interception I = Pencegatan I
Interception II = Pencegatan II
Interception III = Pencegatan III
Siege I = Kepungan I
Siege II = Kepungan II
Siege III = Kepungan III
Evasion = Penghindaran
Reduces damage taken from interception by 50% = Mengurangi kerusakan yang diterima dari pencegatan sebanyak 50%
Bonus when intercepting [amount]% = Bonus ketika mencegat [amount]%
Ambush I = Sergapan I
Ambush II = Sergapan II
Haka War Dance = Tarian Perang Haka
-10% combat strength for adjacent enemy units = -10% kekuatan tempur karena di dekat unit musuh
Rejuvenation = Pembaruan
All healing effects doubled = Dua kali lipat semua efek penyembuhan