mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-13 09:18:43 +07:00

committed by
Yair Morgenstern

parent
2daf27278d
commit
dde4488cdd
@ -5,16 +5,16 @@ Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup =
|
||||
Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Dirikan sebuah kota!\nPilih Penetap (unit dengan bendera) > Klik tombol 'temukan kota' (pojok kiri bawah)
|
||||
Enter the city screen!\nClick the city button twice = Masuk ke tampilan kota!\nKlik tombol kota dua kali
|
||||
Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = Pilih sebuah teknologi untuk riset!\nKlik tombol teknologi (warna hijau, pojok kiri atas) > \n pilih teknologi > klik 'Meneliti' (pojok kanan bawah)
|
||||
Pick a construction!\nEnter city screen > Click on a unit or building (left side) = Membangun sebuah bangunan!\nMasuk ke tampilan kota > Klik ke sebuah unit atau bangunan (sebelah kiri)
|
||||
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Melewati satu giliran!\nMelewati unit dengan tombol 'Unit selanjutnya' > Klik 'Giliran selanjutnya'
|
||||
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Mengelola ulang daerah!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola
|
||||
Pick a construction!\nEnter city screen > Click on a unit or building (left side) = Bangun sebuah bangunan!\nMasuk ke tampilan kota > Klik ke sebuah unit atau bangunan (sebelah kiri)
|
||||
Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Lewati satu giliran!\nMelewati unit dengan tombol 'Unit selanjutnya' > Klik 'Giliran selanjutnya'
|
||||
Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = Kelola ulang daerah!\nMasuk ke tampilan kota > tekan daerah yang dikelola (warna hijau) untuk berhenti mengelola> \n klik sebuah daerah yang tidak dikelola
|
||||
Meet another civilization!\nExplore the map until you encounter another civilization! = Bertemu peradaban lain!\nMenjelajahi peta sampai bertemu dengan peradaban yang lain!
|
||||
Open the options table!\nClick the menu button (top left) > click 'Options' = Membuka opsi!\nTekan tombol Menu (pojok kiri atas) > tekan 'Opsi'
|
||||
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bangun sebuah improvisasi!\nBuat sebuah unit pekerja > Pindahkan ke daerah Dataran atau Padang rumput > \n Klik 'Buat Improvisasi' (diatas tabel unit, pojok bawah kiri)\n > Pilih pertanian > \n Biarkan mereka bekerja sampai selesai
|
||||
Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Bangun sebuah improvisasi daerah!\nBuat sebuah unit pekerja > Pindahkan ke daerah Dataran atau Padang rumput > \n Klik 'Buat Improvisasi' (diatas tabel unit, pojok bawah kiri)\n > Pilih pertanian > \n Biarkan mereka bekerja sampai selesai
|
||||
Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Membuat sebuah rute perdagangan!\nBangun jalan antara ibukota dan kota lain yang dimiliki\nOr, otomatisasi pekerjamu dan biarkan sampai terbangun dengan sendirinya
|
||||
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Kuasai sebuah kota!\nTurunkan darah sebuah kota musuh hingga rendah > \nMasuk ke kota dengan sebuah unit jarak dekat
|
||||
Move an air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city = Pindahkan sebuah unit udara!\nPilih sebuah unit udara > pilih kota lain yang didalam jarak pesawat tersebut > \nPindah unit tersebut ke kota lain
|
||||
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Cek statistikmu!\nMasuk ke tampilan Tinjauan lebih (pojok kanan atas) >\nKlik tombol 'Statistik'
|
||||
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Cek statistikmu!\nMasuk ke tampilan Selengkapnya (pojok kanan atas) >\nKlik tombol 'Statistik'
|
||||
|
||||
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim ke saya (yairm210@hotmail.com) sebuah email dengan informasi permainan (menu -> simpan permainan -> salin informasi permainan -> tempel ke email) dan Aku akan mencoba untuk memperbaikinya secepat mungkin!
|
||||
Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = Oh tidak! Sepertinya ada sesuatu yang buruk terjadi! Seharusnya ini tidak terjadi! Tolong kirim kami sebuah laporan dan kami akan memperbaikinya secepat mungkin!
|
||||
@ -761,10 +761,10 @@ Happiness = Kebahagiaan
|
||||
Production = Produksi
|
||||
Culture = Budaya
|
||||
Food = Makanan
|
||||
GOLDEN AGE = MASA KEEMASAN
|
||||
GOLDEN AGE = MASA JAYA
|
||||
Golden Age = Masa Keemasan
|
||||
[year] BC = [year] Sebelum Masehi
|
||||
[year] AD = [year] Sesudah Masehi
|
||||
[year] BC = [year] SM
|
||||
[year] AD = [year] Masehi
|
||||
Civilopedia = Civilopedia
|
||||
Start new game = Mulai permainan baru
|
||||
Save game = Simpan permainan
|
||||
@ -857,7 +857,7 @@ Your citizens have been happy with your rule for so long that the empire enters
|
||||
You have entered the [newEra]! = Anda telah memasuki era [newEra]!
|
||||
[civName] has entered the [eraName]! = [civName] telah memasuki era [eraName]!
|
||||
[policyBranch] policy branch unlocked! = Cabang kebijakan [policyBranch] telah terbuka!
|
||||
Overview = Lihat lebih lengkap
|
||||
Overview = Selengkapnya
|
||||
Total = Total
|
||||
Stats = Statistik
|
||||
Policies = Kebijakan
|
||||
@ -1057,41 +1057,24 @@ Available for [unitTypes] =
|
||||
|
||||
# Policies
|
||||
|
||||
# Requires translation!
|
||||
Adopt policy =
|
||||
# Requires translation!
|
||||
Adopt free policy =
|
||||
# Requires translation!
|
||||
Unlocked at =
|
||||
Adopt policy = Adopsi kebijakan
|
||||
Adopt free policy = Adopsi kebijakan gratis
|
||||
Unlocked at = Dibuka dalam
|
||||
|
||||
# Requires translation!
|
||||
Tradition =
|
||||
# Requires translation!
|
||||
+3 culture in capital and increased rate of border expansion =
|
||||
# Requires translation!
|
||||
Aristocracy =
|
||||
# Requires translation!
|
||||
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city =
|
||||
# Requires translation!
|
||||
Legalism =
|
||||
# Requires translation!
|
||||
Immediately creates a cheapest available cultural building in each of your first 4 cities for free =
|
||||
# Requires translation!
|
||||
Oligarchy =
|
||||
# Requires translation!
|
||||
Units in cities cost no Maintenance, garrisoned city +50% attacking strength =
|
||||
# Requires translation!
|
||||
Landed Elite =
|
||||
# Requires translation!
|
||||
+10% food growth and +2 food in capital =
|
||||
# Requires translation!
|
||||
Monarchy =
|
||||
# Requires translation!
|
||||
+1 gold and -1 unhappiness for every 2 citizens in capital =
|
||||
# Requires translation!
|
||||
Tradition Complete =
|
||||
# Requires translation!
|
||||
+15% growth and +2 food in all cities =
|
||||
Tradition = Tradisi
|
||||
+3 culture in capital and increased rate of border expansion = +3 Budaya di ibukota dan mempercepat ekspansi perbatasan
|
||||
Aristocracy = Kaum Bangsawan
|
||||
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = +15% produksi ketika membangun keajaiban alam, +1 kebahagiaan untuk setiap 10 penduduk di sebuah kota
|
||||
Legalism = Legalisme
|
||||
Immediately creates a cheapest available cultural building in each of your first 4 cities for free = Membuat sebuah bangunan budaya termurah yang tersedia di setiap 4 kota pertama secepatnya
|
||||
Oligarchy = Oligarki
|
||||
Units in cities cost no Maintenance, garrisoned city +50% attacking strength = Unit di kota tidak butuh biaya pemeliharaan, kekuatan tempur +50% di kota yang dibangun markas
|
||||
Landed Elite = Elit Lahan
|
||||
+10% food growth and +2 food in capital = +10% pertumbuhan makanan dan +2 makanan di ibukota
|
||||
Monarchy = Kerajaan
|
||||
+1 gold and -1 unhappiness for every 2 citizens in capital = +1 emas dan -1 ketidakbahagiaan untuk setiap 2 penduduk di ibukota
|
||||
Tradition Complete = Tradisi Komplit
|
||||
+15% growth and +2 food in all cities = +15% pertumbuhan dan +2 makanan di semua kota
|
||||
|
||||
# Requires translation!
|
||||
Liberty =
|
||||
@ -1549,7 +1532,7 @@ Renaissance era = Era Pembangunan
|
||||
Industrial era = Ear Industri
|
||||
Modern era = Era Modern
|
||||
Information era = Era Informasi
|
||||
Future era = Era Masa Depan
|
||||
Future era = Masa Depan
|
||||
|
||||
# Terrains
|
||||
|
||||
@ -1573,26 +1556,16 @@ Impassible = Tidak Tercapai
|
||||
|
||||
# Natural Wonders
|
||||
|
||||
# Requires translation!
|
||||
Barringer Crater =
|
||||
# Requires translation!
|
||||
Grand Mesa =
|
||||
# Requires translation!
|
||||
Great Barrier Reef =
|
||||
# Requires translation!
|
||||
Krakatoa =
|
||||
# Requires translation!
|
||||
Mount Fuji =
|
||||
# Requires translation!
|
||||
Old Faithful =
|
||||
# Requires translation!
|
||||
Rock of Gibraltar =
|
||||
# Requires translation!
|
||||
Cerro de Potosi =
|
||||
# Requires translation!
|
||||
El Dorado =
|
||||
# Requires translation!
|
||||
Fountain of Youth =
|
||||
Barringer Crater = Kawah Barringer
|
||||
Grand Mesa = Mesa Agung
|
||||
Great Barrier Reef = Karang Penghalang Hebat
|
||||
Krakatoa = Krakatua
|
||||
Mount Fuji = Gunung Fuji
|
||||
Old Faithful = Bakti Tua
|
||||
Rock of Gibraltar = Batu Gibraltar
|
||||
Cerro de Potosi = Cerro de Potosi
|
||||
El Dorado = El Dorado
|
||||
Fountain of Youth = Air Mancur Pemuda
|
||||
|
||||
# Natural Wonders Uniques
|
||||
|
||||
@ -1673,8 +1646,7 @@ water units = Unit laut
|
||||
air units = Unit udara
|
||||
# Requires translation!
|
||||
WaterCivilian =
|
||||
# Requires translation!
|
||||
Melee =
|
||||
Melee = Jarak dekat
|
||||
# Requires translation!
|
||||
WaterMelee =
|
||||
Ranged = Jarak jauh
|
||||
@ -1874,10 +1846,8 @@ Carrier =
|
||||
Triplane =
|
||||
# Requires translation!
|
||||
[percent]% chance to intercept air attacks =
|
||||
# Requires translation!
|
||||
Requires Manhattan Project =
|
||||
# Requires translation!
|
||||
6 tiles in every direction always visible =
|
||||
Requires Manhattan Project = Membutuhkan Projek Manhattan
|
||||
6 tiles in every direction always visible = 6 daerah di setiap arah selalu kelihatan
|
||||
Great War Bomber = Pengebom Perang Hebat
|
||||
Rocket Artillery = Artileri Roket
|
||||
Anti-Tank Gun = Senjata Anti-Tank
|
||||
@ -1901,7 +1871,7 @@ Nuclear Missile = Misil Nuklir
|
||||
Great Artist = Artis Hebat
|
||||
Unbuildable = Tidak bisa dibangun
|
||||
Can start an 8-turn golden age = Dapat memulai 8-giliran masa keemasan
|
||||
Can build improvement: Landmark = Dapat membangun improvisasi lahan: Tengara
|
||||
Can build improvement: Landmark = Dapat membangun improvisasi daerah: Tengara
|
||||
Great Scientist = Ilmuan Hebat
|
||||
Can hurry technology research = Dapat mempercepat riset teknologi
|
||||
Can build improvement: Academy = Dapat membangun improvisasi daerah: Akademi
|
||||
@ -1916,181 +1886,92 @@ Bonus for units in 2 tile radius 15% = Bonus untuk unit di jangkauan 2 daerah 15
|
||||
|
||||
# Promotions
|
||||
|
||||
# Requires translation!
|
||||
Pick promotion =
|
||||
# Requires translation!
|
||||
OR =
|
||||
# Requires translation!
|
||||
Bonus vs [unitType] =
|
||||
# Requires translation!
|
||||
Penalty vs [unitType] =
|
||||
# Requires translation!
|
||||
Accuracy I =
|
||||
# Requires translation!
|
||||
Accuracy II =
|
||||
# Requires translation!
|
||||
Accuracy III =
|
||||
# Requires translation!
|
||||
units in open terrain =
|
||||
# Requires translation!
|
||||
units in rough terrain =
|
||||
# Requires translation!
|
||||
Barrage I =
|
||||
# Requires translation!
|
||||
Barrage II =
|
||||
# Requires translation!
|
||||
Barrage III =
|
||||
# Requires translation!
|
||||
Shock I =
|
||||
# Requires translation!
|
||||
Shock II =
|
||||
# Requires translation!
|
||||
Shock III =
|
||||
# Requires translation!
|
||||
Drill I =
|
||||
# Requires translation!
|
||||
Drill II =
|
||||
# Requires translation!
|
||||
Drill III =
|
||||
# Requires translation!
|
||||
Scouting I =
|
||||
# Requires translation!
|
||||
Scouting II =
|
||||
# Requires translation!
|
||||
Scouting III =
|
||||
# Requires translation!
|
||||
+1 Movement =
|
||||
# Requires translation!
|
||||
Cover I =
|
||||
# Requires translation!
|
||||
Cover II =
|
||||
# Requires translation!
|
||||
+25% Defence against ranged attacks =
|
||||
# Requires translation!
|
||||
March =
|
||||
# Requires translation!
|
||||
Charge =
|
||||
# Requires translation!
|
||||
wounded units =
|
||||
# Requires translation!
|
||||
Mobility =
|
||||
# Requires translation!
|
||||
Volley =
|
||||
# Requires translation!
|
||||
Sentry =
|
||||
# Requires translation!
|
||||
Extended Range =
|
||||
# Requires translation!
|
||||
+1 Range =
|
||||
# Requires translation!
|
||||
Ranged attacks may be performed over obstacles =
|
||||
# Requires translation!
|
||||
Formation I =
|
||||
# Requires translation!
|
||||
Formation II =
|
||||
# Requires translation!
|
||||
Blitz =
|
||||
# Requires translation!
|
||||
Bombardment I =
|
||||
# Requires translation!
|
||||
Bombardment II =
|
||||
# Requires translation!
|
||||
Bombardment III =
|
||||
# Requires translation!
|
||||
Boarding Party I =
|
||||
# Requires translation!
|
||||
Boarding Party II =
|
||||
# Requires translation!
|
||||
Boarding Party III =
|
||||
# Requires translation!
|
||||
Coastal Raider I =
|
||||
# Requires translation!
|
||||
Coastal Raider II =
|
||||
# Requires translation!
|
||||
Coastal Raider III =
|
||||
# Requires translation!
|
||||
Targeting I =
|
||||
# Requires translation!
|
||||
Targeting II =
|
||||
# Requires translation!
|
||||
Targeting III =
|
||||
# Requires translation!
|
||||
Wolfpack I =
|
||||
# Requires translation!
|
||||
Wolfpack II =
|
||||
# Requires translation!
|
||||
Wolfpack III =
|
||||
# Requires translation!
|
||||
Woodsman =
|
||||
# Requires translation!
|
||||
Double movement rate through Forest and Jungle =
|
||||
# Requires translation!
|
||||
Heal Instantly =
|
||||
# Requires translation!
|
||||
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion =
|
||||
# Requires translation!
|
||||
Medic =
|
||||
# Requires translation!
|
||||
Medic II =
|
||||
# Requires translation!
|
||||
This unit and all others in adjacent tiles heal 5 additional HP per turn =
|
||||
# Requires translation!
|
||||
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. =
|
||||
# Requires translation!
|
||||
Targeting I (air) =
|
||||
# Requires translation!
|
||||
Targeting II (air) =
|
||||
# Requires translation!
|
||||
Targeting III (air) =
|
||||
# Requires translation!
|
||||
Air Repair =
|
||||
# Requires translation!
|
||||
Unit will heal every turn, even if it performs an action =
|
||||
# Requires translation!
|
||||
Operational Range =
|
||||
# Requires translation!
|
||||
+2 Range =
|
||||
# Requires translation!
|
||||
Sortie =
|
||||
# Requires translation!
|
||||
1 extra Interception may be made per turn =
|
||||
# Requires translation!
|
||||
Bonus when performing air sweep [bonusAmount]% =
|
||||
# Requires translation!
|
||||
Dogfighting I =
|
||||
# Requires translation!
|
||||
Dogfighting II =
|
||||
# Requires translation!
|
||||
Dogfighting III =
|
||||
# Requires translation!
|
||||
Bonus when intercepting [bonusAmount]% =
|
||||
# Requires translation!
|
||||
Interception I =
|
||||
# Requires translation!
|
||||
Interception II =
|
||||
# Requires translation!
|
||||
Interception III =
|
||||
# Requires translation!
|
||||
Siege I =
|
||||
# Requires translation!
|
||||
Siege II =
|
||||
# Requires translation!
|
||||
Siege III =
|
||||
# Requires translation!
|
||||
Evasion =
|
||||
# Requires translation!
|
||||
Reduces damage taken from interception by 50% =
|
||||
# Requires translation!
|
||||
Bonus when intercepting [amount]% =
|
||||
# Requires translation!
|
||||
Ambush I =
|
||||
# Requires translation!
|
||||
Ambush II =
|
||||
# Requires translation!
|
||||
Haka War Dance =
|
||||
# Requires translation!
|
||||
-10% combat strength for adjacent enemy units =
|
||||
# Requires translation!
|
||||
Rejuvenation =
|
||||
# Requires translation!
|
||||
All healing effects doubled =
|
||||
Pick promotion = Pilih promosi
|
||||
OR = ATAU
|
||||
Bonus vs [unitType] = Bonus vs [unitType]
|
||||
Penalty vs [unitType] = Penalti vs [unitType]
|
||||
Accuracy I = Akurasi I
|
||||
Accuracy II = Akurasi II
|
||||
Accuracy III = Akurasi III
|
||||
units in open terrain = unit di medan terbuka
|
||||
units in rough terrain = unit di medan tangguh
|
||||
Barrage I = Rentetan I
|
||||
Barrage II = Rentetan II
|
||||
Barrage III = Rentetan III
|
||||
Shock I = Kaget I
|
||||
Shock II = Kaget II
|
||||
Shock III = Kaget III
|
||||
Drill I = Bor I
|
||||
Drill II = Bor II
|
||||
Drill III = Bor III
|
||||
Scouting I = Kepanduan I
|
||||
Scouting II = Kepanduan II
|
||||
Scouting III = Kepanduan III
|
||||
+1 Movement = +1 Pergerakan
|
||||
Cover I = Berlindung I
|
||||
Cover II = Berlindung II
|
||||
+25% Defence against ranged attacks = +25 Perlindungan terhadap serangan berjarak
|
||||
March = Berbaris
|
||||
Charge = Serbuan
|
||||
wounded units = unit terluka
|
||||
Mobility = Mobilitas
|
||||
Volley = Voli
|
||||
Sentry = Penjaga
|
||||
Extended Range = Memperpanjang Jarak
|
||||
+1 Range = +1 Jarak
|
||||
Ranged attacks may be performed over obstacles = Serangan berjarak mungkin dilakukan di atas halangan
|
||||
Formation I = Formasi I
|
||||
Formation II = Formasi II
|
||||
Blitz = Blitz
|
||||
Bombardment I = Pengeboman I
|
||||
Bombardment II = Pengeboman II
|
||||
Bombardment III = Pengeboman III
|
||||
Boarding Party I = Rombongan Pelaut I
|
||||
Boarding Party II = Rombongan Pelaut II
|
||||
Boarding Party III = Rombongan Pelaut III
|
||||
Coastal Raider I = Penjarah Pesisir I
|
||||
Coastal Raider II = Penjarah Pesisir II
|
||||
Coastal Raider III = Penjarah Pesisir III
|
||||
Targeting I = Penargetan I
|
||||
Targeting II = Penargetan II
|
||||
Targeting III = Penargetan III
|
||||
Wolfpack I = Kawanan Serigala I
|
||||
Wolfpack II = Kawanan Serigala II
|
||||
Wolfpack III = Kawanan Serigala III
|
||||
Woodsman = Ahli Hutan
|
||||
Double movement rate through Forest and Jungle = Dua kali kecepatan gerak melalui Hutan dan Hutan Belantara
|
||||
Heal Instantly = Sembuhkan seketika
|
||||
Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Sembuhkan unit ini sebanyak 50 HP; Tetapi menghabiskan satu kesempatan untuk memilih Promosi
|
||||
Medic = Medis
|
||||
Medic II = Medis II
|
||||
This unit and all others in adjacent tiles heal 5 additional HP per turn = Unit ini dan semua unit lain yang berjarak 5 daerah mendapat penyembuhan sebanyak 5 HP per giliran
|
||||
This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = Unit ini dan semua unit lain yang berjarak 5 daerah mendapat penyembuhan sebanyak 5 HP. Unit ini menyembukan diri sebanyak 5 HP di luar wilayah aman.
|
||||
Targeting I (air) = Penargetan I (udara)
|
||||
Targeting II (air) = Penargetan II (udara)
|
||||
Targeting III (air) = Penargetan III (udara)
|
||||
Air Repair = Perbaikan di Udara
|
||||
Unit will heal every turn, even if it performs an action = Unit akan regenerasi setiap giliran, bahkan jika melakukan misi
|
||||
Operational Range = Jarak Operasional
|
||||
+2 Range = +2 Jarak
|
||||
Sortie = Penyebaran
|
||||
1 extra Interception may be made per turn = 1 Cegatan tambahan mungkin terjadi setiap satu giliran
|
||||
Bonus when performing air sweep [bonusAmount]% = Bonus ketika melakukan pembersihan udara [bonusAmount]%
|
||||
Dogfighting I = Anjing penyerang I
|
||||
Dogfighting II = Anjing penyerang II
|
||||
Dogfighting III = Anjing penyerang III
|
||||
Bonus when intercepting [bonusAmount]% = Bonus ketika mencegat [bonusAmount]%
|
||||
Interception I = Pencegatan I
|
||||
Interception II = Pencegatan II
|
||||
Interception III = Pencegatan III
|
||||
Siege I = Kepungan I
|
||||
Siege II = Kepungan II
|
||||
Siege III = Kepungan III
|
||||
Evasion = Penghindaran
|
||||
Reduces damage taken from interception by 50% = Mengurangi kerusakan yang diterima dari pencegatan sebanyak 50%
|
||||
Bonus when intercepting [amount]% = Bonus ketika mencegat [amount]%
|
||||
Ambush I = Sergapan I
|
||||
Ambush II = Sergapan II
|
||||
Haka War Dance = Tarian Perang Haka
|
||||
-10% combat strength for adjacent enemy units = -10% kekuatan tempur karena di dekat unit musuh
|
||||
Rejuvenation = Pembaruan
|
||||
All healing effects doubled = Dua kali lipat semua efek penyembuhan
|
||||
|
Reference in New Issue
Block a user