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Improvement picker fixes (#11801)
* 🎵 A little linting 🎶 * Prevent queueing unresearched removals by adding their problem reports on top * More linting and bugfixes * Hide "too advanced" Improvements in the PickerScreen * ImprovementPickerScreen fully Civilopedia-linked * Fix dumb mistake * Slightly improve PickerPane descriptionLabel layout * Slightly improve ImprovementPickerScreen top padding
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@ -217,6 +217,7 @@ and city distance in another. In case of conflicts, there is no guarantee which
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| minimumWarDuration | Int | 10 | [^P] |
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| baseTurnsUntilRevolt | Int | 4 | [^Q] |
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| cityStateElectionTurns | Int | 15 | [^R] |
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| maxImprovementTechErasForward | Int | None | [^S] |
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Legend:
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@ -255,6 +256,7 @@ Legend:
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- [^P]: The number of turns a civ has to wait before negotiating for peace
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- [^Q]: The number of turns before a revolt is spawned
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- [^R]: The number of turns between city-state elections
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- [^S]: If set, the Improvement picker will silently skip improvements whose tech requirement is more advanced than your current Era + this value. Example: With a 0, Trade posts will not show until the Medieval Era, with a 1 they will already show in the CLassical Era.
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#### UnitUpgradeCost
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