From de83383c8b32a29e9d371bf0758262caa2bb4c88 Mon Sep 17 00:00:00 2001 From: yairm210 Date: Mon, 8 Nov 2021 19:51:21 +0200 Subject: [PATCH] 3.18.0 --- .../Brazilian_Portuguese.properties | 38 +-- .../jsons/translations/Bulgarian.properties | 38 +-- .../jsons/translations/Czech.properties | 27 +- .../jsons/translations/Dutch.properties | 38 +-- .../jsons/translations/English.properties | 38 +-- .../jsons/translations/Filipino.properties | 38 +-- .../jsons/translations/Finnish.properties | 38 +-- .../jsons/translations/French.properties | 38 +-- .../jsons/translations/German.properties | 26 +- .../jsons/translations/Greek.properties | 38 +-- .../jsons/translations/Hungarian.properties | 38 +-- .../jsons/translations/Indonesian.properties | 32 +- .../jsons/translations/Italian.properties | 26 +- .../jsons/translations/Japanese.properties | 38 +-- .../jsons/translations/Korean.properties | 35 +-- .../jsons/translations/Lithuanian.properties | 38 +-- .../jsons/translations/Malay.properties | 38 +-- .../Persian_(Pinglish-DIN).properties | 38 +-- .../Persian_(Pinglish-UN).properties | 38 +-- .../jsons/translations/Polish.properties | 38 +-- .../jsons/translations/Portuguese.properties | 38 +-- .../jsons/translations/Romanian.properties | 38 +-- .../jsons/translations/Russian.properties | 278 +----------------- .../Simplified_Chinese.properties | 26 +- .../jsons/translations/Spanish.properties | 28 +- .../jsons/translations/Swedish.properties | 27 +- .../Traditional_Chinese.properties | 38 +-- .../jsons/translations/Turkish.properties | 35 +-- .../jsons/translations/Ukrainian.properties | 52 +--- .../completionPercentages.properties | 6 +- buildSrc/src/main/kotlin/BuildConfig.kt | 4 +- changelog.md | 18 ++ .../translations/TranslationFileWriter.kt | 3 + 33 files changed, 426 insertions(+), 881 deletions(-) diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 74a83e1715..d83dd218ae 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -737,6 +737,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Nosso(a) Our [interceptorName] intercepted and attacked an enemy [attackerName] = Nosso(a) [interceptorName] interceptou e atacou um(a) [attackerName] inimigo(a) An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto de nosso território An enemy [unit] was spotted in our territory = Um(a) [unit] inimigo(a) foi vista dentro de nosso território + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] unidades inimigas foram observadas perto de nosso território [amount] enemy units were spotted in our territory = [amount] unidades inimigas foram observadas em nosso território # Requires translation! @@ -795,6 +799,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = A limpeza da [forest] gerou [amount] de Produção para [cityName] [civName] assigned you a new quest: [questName]. = [civName] lhe deu uma nova missão: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] lhe recompensou com [influence] de influência por completar a missão [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = A resistência na cidade de [cityName] acabou! Our [name] took [tileDamage] tile damage and was destroyed = Nosso(a) [name] levou [tileDamage] de dano do hexágono e foi destruido Our [name] took [tileDamage] tile damage = Nossa(a) [name] levou [tileDamage] de dano do hexágono @@ -1488,6 +1496,12 @@ Fresh water = Água doce non-fresh water = água salgada # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -5971,8 +5985,6 @@ Ocean = Oceano Coast = Litoral Grassland = Pastagem - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = Planícies @@ -5986,8 +5998,6 @@ Mountain = Montanhas # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Neve @@ -5995,8 +6005,6 @@ Snow = Neve Hill = Colinas # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = Floresta Provides a one-time Production bonus to the closest city when cut down = Fornece um único bônus de produção para a cidade mais próxima quando derrubado @@ -6018,8 +6026,6 @@ Only Polders can be built here = Fallout = Abrigo # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Oásis # Requires translation! @@ -6032,14 +6038,6 @@ Ice = Gelo Atoll = Atol Great Barrier Reef = Grande Barreira de Coral - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Old Faithful @@ -6055,16 +6053,10 @@ Tile provides yield without assigned population = Grand Mesa = Grand Mesa Mount Fuji = Monte Fuji - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Krakatoa - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = Rochedo de Gibraltar - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Cerro de Potosi @@ -6577,8 +6569,6 @@ Requires at least [amount] population = Requer uma população de ao menos [amou # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 1c5bddf06c..ac30ed5231 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -739,6 +739,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] попречи и атакува враг [attackerName] An enemy [unit] was spotted near our territory = Вражеска [unit] беше забелязана близо до нашата територия An enemy [unit] was spotted in our territory = Вражеска [unit] беше забелязана в нашата територия + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] вражески единици бяха забелязани в близост до наша територия [amount] enemy units were spotted in our territory = [amount] вражески единици бяха забелязани в наша територия # Requires translation! @@ -797,6 +801,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = Изчистването на [forest] добави [amount] Шродукция за [cityName] [civName] assigned you a new quest: [questName]. = [civName] Ви назначи нова задача: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] Ви възнагради с [influence] Влияние за успешната задача [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Съпротивата на [cityName] приключи! Our [name] took [tileDamage] tile damage and was destroyed = Нашият [name] получи [tileDamage] щета и беше унищожен Our [name] took [tileDamage] tile damage = Нашият [name] получи [tileDamage] щета @@ -1498,6 +1506,12 @@ Fresh water = Прясна вода non-fresh water = застояла вода # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -7084,8 +7098,6 @@ Coast = # Requires translation! Grassland = - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = # Requires translation! Plains = @@ -7104,8 +7116,6 @@ Mountain = # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = # Requires translation! @@ -7115,8 +7125,6 @@ Snow = Hill = # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = # Requires translation! Forest = @@ -7143,8 +7151,6 @@ Only Polders can be built here = Fallout = # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = # Requires translation! Oasis = @@ -7162,14 +7168,6 @@ Atoll = # Requires translation! Great Barrier Reef = - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = # Requires translation! Old Faithful = @@ -7191,18 +7189,12 @@ Grand Mesa = # Requires translation! Mount Fuji = - # Requires translation! -Must not be on [amount] largest landmasses = # Requires translation! Krakatoa = - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = # Requires translation! Cerro de Potosi = @@ -7863,8 +7855,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 33c43154a8..e4b90fac33 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -594,6 +594,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Naše jed Our [interceptorName] intercepted and attacked an enemy [attackerName] = Naše jednotka [interceptorName] zachytila a zaútočila na nepřátelskou jednotku [attackerName] An enemy [unit] was spotted near our territory = Nepřátelská jednotka [unit] byla spatřena poblíž našeho území An enemy [unit] was spotted in our territory = Nepřátelská jednotka [unit] byla spatřena na našem území + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] nepřátelských jednotek bylo spatřeno poblíž našeho území [amount] enemy units were spotted in our territory = [amount] nepřátelských jednotek bylo spatřeno na našem území A(n) [nukeType] exploded in our territory! = [nukeType] vybuchla na našem území! @@ -646,6 +650,10 @@ By expending your [unit] you gained [Stats]! = Utracením jednotky [unit] získ Clearing a [forest] has created [amount] Production for [cityName] = Vyčištěním políčka [forest] vzniklo [amount] produkce pro [cityName] [civName] assigned you a new quest: [questName]. = Civilizace [civName] vam zadala nový úkol: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vás ocenila [influence] body vlivu za splnění úkolu [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Odpor ve městě [cityName] je u konce! Our [name] took [tileDamage] tile damage and was destroyed = Náš [name] dostal [tileDamage] poškození políčka a byl zničen Our [name] took [tileDamage] tile damage = Náš [name] dostal [tileDamage] poškození políčka @@ -1216,6 +1224,12 @@ Strategic resource = Strategická surovina Fresh water = Sladká voda non-fresh water = bez sladké vody Natural Wonder = Přírodní Div + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -4534,7 +4548,6 @@ Ocean = Oceán Coast = Pobřeží Grassland = Louky -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Vyskytují se při teplotách mezi [amount] a [amount2] a vlhkostech mezi [amount3] a [amount4] Plains = Pláně @@ -4546,14 +4559,12 @@ Lakes = Jezera Mountain = Hory Has an elevation of [amount] for visibility calculations = Má výšku [amount] pro výpočty viditelnosti -Occurs in chains at high elevations = Vyskytují se v řetězcích ve velkých výškách Units ending their turn on this terrain take [amount] damage = Jednotky končící tah na tomto terénu dostávají [amount] poškození Snow = Sníh Hill = Kopce [amount] Strength for cities built on this terrain = [amount] síly pro města postavená na tomto terénu -Occurs in groups around high elevations = Vyskytují se ve skupinách okolo velkých výšek Forest = Les Provides a one-time Production bonus to the closest city when cut down = Při kácení poskytne jednorázavý bonus k produkci nejbližšího města @@ -4569,7 +4580,6 @@ Only Polders can be built here = Zde může být postaven pouze Polder Fallout = Atomový spad Nullifies all other stats this tile provides = Ruší všechny ostatní statistiky, které políčko poskytuje -Doesn't generate naturally = Nevzniká přirozeně Oasis = Oáza Only [improvementFilter] improvements may be built on this tile = Na políčku mohou být postavena pouze [improvementFilter] vylepšení @@ -4581,10 +4591,6 @@ Ice = Led Atoll = Atol Great Barrier Reef = Velký bariérový útes -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Musí sousedit s [amount] až [amount2] políčky [simpleTerrain] -Must be adjacent to [amount] [simpleTerrain] tiles = Musí sousedit s [amount] políčky [simpleTerrain] -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Vyskytuje se v zeměpisných šířkách od [amount] do [amount2] procent vzdálenosti od rovníku k pólu -Occurs in groups of [amount] to [amount2] tiles = Vyskytuje se ve skupinách od [amount] do [amount2] políček Old Faithful = Old Faithful gejzír @@ -4598,13 +4604,10 @@ Tile provides yield without assigned population = Políčko poskytuje výnos bez Grand Mesa = Velká náhorní plošina Mount Fuji = Hora Fuji -Must not be on [amount] largest landmasses = Nesmí být na [amount] největších pevninách Krakatoa = Krakatoa -Neighboring tiles will convert to [baseTerrain] = Sousední políčka se změní na [baseTerrain] Rock of Gibraltar = Gibraltarské skály -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Sousední políčka v výjimkou [baseTerrain] se změní na [baseTerrain2] Cerro de Potosi = Cerro de Potosí @@ -5042,8 +5045,6 @@ Excess Food converted to Production when under construction = Přebytek jídla s Requires at least [amount] population = Vyžaduje alespoň [amount] obyvatele May upgrade to [unit] through ruins-like effects = Lze vylepšit na [unit] pomocí efektu ruin a podobných - # Requires translation! -Never appears as a Barbarian unit = This is your basic, club-swinging fighter. = Toto je základní, kyjem máchající bojovník. diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 2b38f14ed0..f95723d4e9 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -585,6 +585,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Onze [att Our [interceptorName] intercepted and attacked an enemy [attackerName] = Onze [interceptorName] onderschepte en viel een vijandelijke [attackerName] aan An enemy [unit] was spotted near our territory = Een vijandige [unit] is gezien buiten onze grenzen An enemy [unit] was spotted in our territory = Een vijandige [unit] is binnen onze grenzen gezien + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] vijandelijke eenheden werden gezien in de buurt van ons territorium [amount] enemy units were spotted in our territory = [amount] vijandelijke eenheden werden gespot op ons grondgebied A(n) [nukeType] exploded in our territory! = Een [nukeType] is in ons gebied ontploft! @@ -638,6 +642,10 @@ By expending your [unit] you gained [Stats]! = Door je [unit] op te gebruiken ve Clearing a [forest] has created [amount] Production for [cityName] = Het omhakken van een [forest] heeft [amount] productie gecreerd voor [cityName] [civName] assigned you a new quest: [questName]. = [civName] heeft je een nieuwe taak toegewezen: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] heeft je beloond met [influence] invloed voor het voltooien van de [questName] taak. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = De opstand in [cityName] is beëindigd! Our [name] took [tileDamage] tile damage and was destroyed = Onze [name] ontving [tileDamage] tegelschade en werd vernietigd Our [name] took [tileDamage] tile damage = Onze [name] ontving [tileDamage] tegelschade @@ -1230,6 +1238,12 @@ Strategic resource = Strategische grondstof Fresh water = Zoet water non-fresh water = Niet-zoet water Natural Wonder = Natuurlijk wonder + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -6068,8 +6082,6 @@ Ocean = Oceaan Coast = Costa Grassland = Grasland - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = Vlakte @@ -6083,8 +6095,6 @@ Mountain = Berg # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Sneeuw @@ -6092,8 +6102,6 @@ Snow = Sneeuw Hill = Heuvel # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = Woud Provides a one-time Production bonus to the closest city when cut down = Geeft bij omhakken een eenmalige Productie bonus aan de dichtstbijzijnde stad @@ -6115,8 +6123,6 @@ Only Polders can be built here = Fallout = Fall-out # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Oase # Requires translation! @@ -6130,14 +6136,6 @@ Atoll = Atol # Requires translation! Great Barrier Reef = - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = # Requires translation! Old Faithful = @@ -6157,17 +6155,11 @@ Tile provides yield without assigned population = Grand Mesa = Mount Fuji = Fuji - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Krakatoa - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = # Requires translation! Cerro de Potosi = @@ -6726,8 +6718,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index e1fb05c4ec..5f718e3b49 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -1078,6 +1078,10 @@ An enemy [unit] was spotted near our territory = # Requires translation! An enemy [unit] was spotted in our territory = # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = + # Requires translation! [amount] enemy units were spotted near our territory = # Requires translation! [amount] enemy units were spotted in our territory = @@ -1182,6 +1186,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = # Requires translation! [civName] rewarded you with [influence] influence for completing the [questName] quest. = # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = + # Requires translation! The resistance in [cityName] has ended! = # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -2205,6 +2213,12 @@ Fresh water = non-fresh water = # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -7861,8 +7875,6 @@ Coast = # Requires translation! Grassland = - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = # Requires translation! Plains = @@ -7881,8 +7893,6 @@ Mountain = # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = # Requires translation! @@ -7892,8 +7902,6 @@ Snow = Hill = # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = # Requires translation! Forest = @@ -7920,8 +7928,6 @@ Only Polders can be built here = Fallout = # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = # Requires translation! Oasis = @@ -7939,14 +7945,6 @@ Atoll = # Requires translation! Great Barrier Reef = - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = # Requires translation! Old Faithful = @@ -7968,18 +7966,12 @@ Grand Mesa = # Requires translation! Mount Fuji = - # Requires translation! -Must not be on [amount] largest landmasses = # Requires translation! Krakatoa = - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = # Requires translation! Cerro de Potosi = @@ -8635,8 +8627,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index a711360dbd..ca0bd38b5b 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -949,6 +949,10 @@ An enemy [unit] was spotted near our territory = # Requires translation! An enemy [unit] was spotted in our territory = # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = + # Requires translation! [amount] enemy units were spotted near our territory = # Requires translation! [amount] enemy units were spotted in our territory = @@ -1053,6 +1057,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = # Requires translation! [civName] rewarded you with [influence] influence for completing the [questName] quest. = # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = + # Requires translation! The resistance in [cityName] has ended! = # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -2077,6 +2085,12 @@ Fresh water = non-fresh water = # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -7737,8 +7751,6 @@ Coast = # Requires translation! Grassland = - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = # Requires translation! Plains = @@ -7757,8 +7769,6 @@ Mountain = # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = # Requires translation! @@ -7768,8 +7778,6 @@ Snow = Hill = # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = # Requires translation! Forest = @@ -7796,8 +7804,6 @@ Only Polders can be built here = Fallout = # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = # Requires translation! Oasis = @@ -7815,14 +7821,6 @@ Atoll = # Requires translation! Great Barrier Reef = - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = # Requires translation! Old Faithful = @@ -7844,18 +7842,12 @@ Grand Mesa = # Requires translation! Mount Fuji = - # Requires translation! -Must not be on [amount] largest landmasses = # Requires translation! Krakatoa = - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = # Requires translation! Cerro de Potosi = @@ -8517,8 +8509,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 8f779bb196..1fa0445010 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -704,6 +704,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Torjuva [ Our [interceptorName] intercepted and attacked an enemy [attackerName] = Yksikkömme [interceptorName] torjui ja teki iskun yksikköä [attackerName] vastaan An enemy [unit] was spotted near our territory = Vihollisen [unit] havaittiin lähellä rajojamme! An enemy [unit] was spotted in our territory = Vihollisen [unit] havaittiin maillamme! + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] vihollisen yksikkä havaittiin lähellä maitamme! [amount] enemy units were spotted in our territory = [amount] vihollisen yksikkä havaittiin maillamme! A(n) [nukeType] exploded in our territory! = Ydinase [nukeType] on räjähtänyt maillamme! @@ -758,6 +762,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = Ruudun [forest] hakkuu on luonut [amount] tuotantoa kaupungille [cityName] [civName] assigned you a new quest: [questName]. = [civName] on antanut sinulle uuden tehtävän: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] palkitsi sinua [influence] vaikutusvallalla palkintona tehtävän [questName] tekemisestä. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Vastarinta kaupungissa [cityName] on loppunut! # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -1424,6 +1432,12 @@ Strategic resource = Strateginen resurssi Fresh water = Makeavesi non-fresh water = suolavesi Natural Wonder = Kansallisihme + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -6063,8 +6077,6 @@ Coast = # Requires translation! Grassland = - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = # Requires translation! Plains = @@ -6083,8 +6095,6 @@ Mountain = # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = # Requires translation! @@ -6094,8 +6104,6 @@ Snow = Hill = # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = # Requires translation! Forest = @@ -6120,8 +6128,6 @@ Only Polders can be built here = Fallout = Ydinlaskeuma # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Keidas # Requires translation! @@ -6134,14 +6140,6 @@ Ice = Jäätikkö Atoll = Atolli Great Barrier Reef = Iso valliriutta - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Vanha uskollinen @@ -6157,17 +6155,11 @@ Tile provides yield without assigned population = Grand Mesa = Grand Mesa Mount Fuji = Fuji - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Krakatau - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Cerro de Potosi @@ -6766,8 +6758,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 24c15f4bfc..2db7d366e8 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -632,6 +632,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Notre [at Our [interceptorName] intercepted and attacked an enemy [attackerName] = Notre [interceptorName] a intercepté un(e) [attackerName] ennemie An enemy [unit] was spotted near our territory = Un(e) [unit] ennemi(e) a été repéré(e) près de notre territoire An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été repéré(e) sur notre territoire + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] unités ennemies ont été repérées à proximité de notre territoire [amount] enemy units were spotted in our territory = [amount] unités ennemies ont été repérées sur notre territoire A(n) [nukeType] exploded in our territory! = Une [nukeType] a explosé sur notre territoire ! @@ -684,6 +688,10 @@ By expending your [unit] you gained [Stats]! = En répartissant vos [unit] vous Clearing a [forest] has created [amount] Production for [cityName] = Dégager [forest] a créé [amount] de production pour [cityName] [civName] assigned you a new quest: [questName]. = [civName] vous assigne une nouvelle quête : [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vous récompense de [influence] influence pour avoir completé la quête [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = la résistance dans [cityName] est finie! Our [name] took [tileDamage] tile damage and was destroyed = Notre [name] a reçu [tileDamage] dégats et a été détruit Our [name] took [tileDamage] tile damage = Notre [name] a reçu [tileDamage] dégats @@ -1299,6 +1307,12 @@ Fresh water = Eau douce non-fresh water = Eau salée # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -5164,8 +5178,6 @@ Ocean = Océan Coast = Côte Grassland = Prairie - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = Plaines @@ -5179,8 +5191,6 @@ Mountain = Montagne # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Neige @@ -5188,8 +5198,6 @@ Snow = Neige Hill = Colline # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = Forêt Provides a one-time Production bonus to the closest city when cut down = Fournit un bonus de production unique à la ville la plus proche lorsqu'il est réduit @@ -5211,8 +5219,6 @@ Only Polders can be built here = Fallout = Retombées radioactives # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Oasis # Requires translation! @@ -5225,14 +5231,6 @@ Ice = Glace Atoll = Atoll Great Barrier Reef = Grande Barrière de Corail - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Old Faithful @@ -5248,16 +5246,10 @@ Tile provides yield without assigned population = Grand Mesa = Grand Mesa Mount Fuji = Mont Fuji - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Krakatoa - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = Rocher de Gibraltar - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Cerro de Potosi @@ -5767,8 +5759,6 @@ Requires at least [amount] population = Nécessite au moins [amount] de populati # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index 36916181e1..af00f6910d 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -577,6 +577,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Unser [at Our [interceptorName] intercepted and attacked an enemy [attackerName] = Unser [interceptorName] hat einen feindlichen [attackerName] abgefangen und angegriffen. An enemy [unit] was spotted near our territory = Eine feindliche Einheit [unit] wurde nahe unseres Territoriums entdeckt An enemy [unit] was spotted in our territory = Eine feindliche Einheit [unit] wurde in unserem Territorium entdeckt + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] feindliche Einheiten wurden nahe unseres Territoriums entdeckt [amount] enemy units were spotted in our territory = [amount] feindliche Einheiten wurden in unserem Territorium entdeckt A(n) [nukeType] exploded in our territory! = Eine [nukeType] ist in unserem Territorium explodiert! @@ -629,6 +633,10 @@ By expending your [unit] you gained [Stats]! = Durch Benutzung deiner [unit] Ein Clearing a [forest] has created [amount] Production for [cityName] = Die Rodung eines [forest] ergab [amount] Produktion für [cityName] [civName] assigned you a new quest: [questName]. = [civName] hat Euch eine neue Aufgabe gegeben: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] hat Euch mit [influence] Einfluss fürs Abschließen der Aufgabe [questName] belohnt. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Der Widerstand in [cityName] ist beendet! Our [name] took [tileDamage] tile damage and was destroyed = Unsere [name] hat [tileDamage] Einheitenschaden erlitten und wurde zerstört Our [name] took [tileDamage] tile damage = Unsere [name] hat [tileDamage] Einheitenschaden erlitten @@ -1172,6 +1180,12 @@ Strategic resource = Strategische Ressource Fresh water = Frischwasser non-fresh water = nicht frisches Wasser Natural Wonder = Naturwunder + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -4230,7 +4244,6 @@ Ocean = Ozean Coast = Küste Grassland = Wiese -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Kommt bei Temperaturen zwischen [amount] und [amount2] sowie Luftfeuchtigkeit zwischen [amount3] und [amount4] vor Plains = Ebene @@ -4242,14 +4255,12 @@ Lakes = Seen Mountain = Berge Has an elevation of [amount] for visibility calculations = Hat eine Erhebung von [amount] für die Berechnung der Sichtweite -Occurs in chains at high elevations = Bildet Ketten bei größeren Erhebungen Units ending their turn on this terrain take [amount] damage = Einheiten, die ihre Runde in diesem Gebiet beenden, erhalten [amount] Schaden Snow = Schnee Hill = Hügel [amount] Strength for cities built on this terrain = [amount] Stärke für Städte, die auf diesem Terrain gebaut werden -Occurs in groups around high elevations = Tritt gruppiert auf rund um größere Erhebungen Forest = Wald Provides a one-time Production bonus to the closest city when cut down = Bietet der nächstgelegenen Stadt einen einmaligen Produktionsbonus, wenn niedergeschnitten @@ -4265,7 +4276,6 @@ Only Polders can be built here = Hier können nur Polder gebaut werden Fallout = Verseucht Nullifies all other stats this tile provides = Hebt alle anderen Werte auf, die dieses Feld bietet -Doesn't generate naturally = Entsteht nicht auf natürliche Weise Oasis = Oase Only [improvementFilter] improvements may be built on this tile = Nur [improvementFilter] Verbesserungen dürfen auf diesem Feld gebaut werden @@ -4277,10 +4287,6 @@ Ice = Eis Atoll = Atoll Great Barrier Reef = Great Barrier Reef -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Muss benachbart zu [amount] bis [amount2] [simpleTerrain] Feldern liegen -Must be adjacent to [amount] [simpleTerrain] tiles = Muss benachbart zu [amount] [simpleTerrain] Feldern liegen -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Kommt in den Breiten von [amount] bis [amount2] Prozent der Distanz zwischen Äquator und Pol vor -Occurs in groups of [amount] to [amount2] tiles = Kommt in Gruppen von [amount] bis [amount2] Feldern vor Old Faithful = Old Faithful @@ -4294,13 +4300,10 @@ Tile provides yield without assigned population = Feld liefert Ertrag ohne zugew Grand Mesa = Grand Mesa Mount Fuji = Fuji -Must not be on [amount] largest landmasses = Darf nicht auf den [amount] größten Landmassen liegen Krakatoa = Krakatau -Neighboring tiles will convert to [baseTerrain] = Benachbarte Felder werden in [baseTerrain] umgewandelt Rock of Gibraltar = Felsen von Gibraltar -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Benachbarte Felder, außer [baseTerrain2], werden in [baseTerrain] umgewandelt Cerro de Potosi = Cerro de Potosí @@ -4735,7 +4738,6 @@ Excess Food converted to Production when under construction = Überschüssige Na Requires at least [amount] population = Benötigt mindestens [amount] Bevölkerung May upgrade to [unit] through ruins-like effects = Kann durch Ruineneffekte zu [unit] aufrüsten -Never appears as a Barbarian unit = Taucht niemals als Einheit der Barbaren auf This is your basic, club-swinging fighter. = Dies ist ein einfacher, keulenschwingender Kämpfer. diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index 40657fbb57..56c00adc74 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -850,6 +850,10 @@ An enemy [unit] was spotted near our territory = # Requires translation! An enemy [unit] was spotted in our territory = # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = + # Requires translation! [amount] enemy units were spotted near our territory = # Requires translation! [amount] enemy units were spotted in our territory = @@ -941,6 +945,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = [civName] assigned you a new quest: [questName]. = # Requires translation! [civName] rewarded you with [influence] influence for completing the [questName] quest. = + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Η αντίσταση του/της/των [cityName] τελείωσε! # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -1830,6 +1838,12 @@ Fresh water = non-fresh water = # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -7296,8 +7310,6 @@ Coast = Ακτή # Requires translation! Grassland = - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = Πεδιάδες @@ -7313,8 +7325,6 @@ Mountain = # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Χιόνι @@ -7322,8 +7332,6 @@ Snow = Χιόνι Hill = Λόφοι # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = Δάσος # Requires translation! @@ -7348,8 +7356,6 @@ Only Polders can be built here = Fallout = # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Όαση # Requires translation! @@ -7365,14 +7371,6 @@ Atoll = # Requires translation! Great Barrier Reef = - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = # Requires translation! Old Faithful = @@ -7394,18 +7392,12 @@ Grand Mesa = # Requires translation! Mount Fuji = - # Requires translation! -Must not be on [amount] largest landmasses = # Requires translation! Krakatoa = - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = # Requires translation! Cerro de Potosi = @@ -8046,8 +8038,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index b3ccac8cdd..76f8a75f16 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -724,6 +724,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] egységünk elfogott és megsemmisített egy ellenséges [attackerName] egységet An enemy [unit] was spotted near our territory = Egy ellenséges [unit] egység tűnt fel területünk közelében An enemy [unit] was spotted in our territory = Egy ellenséges [unit] egység tűnt fel területünkön + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] ellenséges egység tűnt fel területünk közelében [amount] enemy units were spotted in our territory = [amount] ellenséges egység tűnt fel területünkön # Requires translation! @@ -782,6 +786,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = Az [forest] megtisztítása [amount] termelékenységet biztosított [cityName] számára [civName] assigned you a new quest: [questName]. = [civName] adott neked egy új feladatot: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] megjutalmazott téged [influence] befolyással a [questName] feladat teljesítése miatt. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Az ellenállás [cityName] területén véget ért! # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -1456,6 +1464,12 @@ Strategic resource = Stratégiai alapanyag Fresh water = Édesvíz non-fresh water = Sósvíz Natural Wonder = Természeti Csoda + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -5833,8 +5847,6 @@ Ocean = Óceán Coast = Tengerpart Grassland = Mező - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = Síkság @@ -5848,8 +5860,6 @@ Mountain = Hegyek # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Hó @@ -5857,8 +5867,6 @@ Snow = Hó Hill = Dombság # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = Erdő # Requires translation! @@ -5881,8 +5889,6 @@ Only Polders can be built here = Fallout = Hamueső # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Oázis # Requires translation! @@ -5895,14 +5901,6 @@ Ice = Jég Atoll = Korallzátony Great Barrier Reef = Nagy-korallzátony - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Az öreg hűséges @@ -5918,16 +5916,10 @@ Tile provides yield without assigned population = Grand Mesa = Grand Mesa Mount Fuji = Fudzsi - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Krakatau - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = Gibraltár-szikla - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Potosi ezüstlelőhely @@ -6459,8 +6451,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index e2029d5ff9..6bbe2a308e 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -577,6 +577,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] kita mencegat dan telah menyerang [attackerName] musuh An enemy [unit] was spotted near our territory = [unit] musuh terlihat di dekat daerah kita An enemy [unit] was spotted in our territory = [unit] musuh terlihat di daerah kita + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] unit musuh terlihat di dekat daerah kita [amount] enemy units were spotted in our territory = [amount] unit musuh terlihat di daerah kita A(n) [nukeType] exploded in our territory! = Sebuah [nukeType] telah meledak di daerah kita! @@ -629,6 +633,10 @@ By expending your [unit] you gained [Stats]! = Karena menggunakan [unit]mu, kamu Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName] [civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] memberikan hadiah [influence] pengaruh karena telah sukses menjalankan misi [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Pemberontakan di [cityName] sudah reda! Our [name] took [tileDamage] tile damage and was destroyed = [name] kita mendapatkan [tileDamage] kerusakan daerah dan telah kandihancur Our [name] took [tileDamage] tile damage = [name] kita mendapatkan [tileDamage] kerusakan daerah @@ -651,7 +659,6 @@ Waiting for other players... = Menunggu pemain lain... Waiting for [civName]... = Menunggu [civName]... in = dalam Next turn = Giliran selanjutnya - # Requires translation! Move automated units = Pindahkan unit yang diautomasi [currentPlayerCiv] ready? = [currentPlayerCiv] siap? 1 turn = 1 giliran @@ -1173,6 +1180,12 @@ Strategic resource = Sumber daya strategis Fresh water = Air tawar non-fresh water = air asin Natural Wonder = Keajaiban Alam + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -1466,7 +1479,6 @@ Asceticism = Pertapaan [stats] from every [building] in cities where this religion has at least [amount] followers = [stats] dari setiap [building] di kota di mana agama ini memiliki setidaknya [amount] pengikut Cathedrals = Katedral - # Requires translation! May buy [buildingFilter] buildings with [stat] [cityFilter] = Dapat membeli bangunan [buildingFilter] dengan [stat] [cityFilter] Choral Music = Paduan Suara @@ -4232,7 +4244,6 @@ Ocean = Samudra Coast = Pantai Grassland = Padang Rumput -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Terbentuk ketika suhu berada di antara [amount] dan [amount2] dan tingkat kelembapan berada di antara [amount3] dan [amount4] Plains = Dataran @@ -4244,14 +4255,12 @@ Lakes = Danau Mountain = Gunung Has an elevation of [amount] for visibility calculations = Memiliki ketinggian [amount] sebagai perhitungan untuk jangkauan penglihatan -Occurs in chains at high elevations = Berbentuk barisan dan berada di ketinggian yang tinggi Units ending their turn on this terrain take [amount] damage = Unit yang mengakhiri gilirannya di medan ini mendapatkan [amount] kerusakan Snow = Salju Hill = Bukit [amount] Strength for cities built on this terrain = [amount] Kekuatan untuk kota yang dibangun di medan ini -Occurs in groups around high elevations = Terdapat dalam kelompok dan berada di daerah ketinggian yang cukup tinggi Forest = Hutan Provides a one-time Production bonus to the closest city when cut down = Menyediakan bonus Produksi satu kali ke kota terdekat ketika dibabat @@ -4267,7 +4276,6 @@ Only Polders can be built here = Hanya Polder yang bisa dibangun di sini Fallout = Daerah Radioaktif Nuklir Nullifies all other stats this tile provides = Meniadakan semua stat lainnya yang diberikan daerah ini -Doesn't generate naturally = Tidak dihasilkan secara alami Oasis = Oasis Only [improvementFilter] improvements may be built on this tile = Hanya peningkatan [improvementFilter] yang bisa dibangun di daerah ini @@ -4279,10 +4287,6 @@ Ice = Es Atoll = Atol Great Barrier Reef = Karang Penghalang Besar -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Harus berada di sebelah [amount] hingga [amount2] daerah [simpleTerrain] -Must be adjacent to [amount] [simpleTerrain] tiles = Harus berada di sebelah [amount] daerah [simpleTerrain] -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Berada pada lintang [amount] hingga [amount2] persen dari jarak khatulistiwa ke kutub -Occurs in groups of [amount] to [amount2] tiles = Berada dalam kelompok [amount] hingga [amount2] daerah Old Faithful = Geiser Bakti Tua @@ -4296,13 +4300,10 @@ Tile provides yield without assigned population = Daerah menyediakan hasil tanpa Grand Mesa = Mesa Agung Mount Fuji = Gunung Fuji -Must not be on [amount] largest landmasses = Tidak boleh berada pada [amount] daratan terbesar Krakatoa = Krakatau -Neighboring tiles will convert to [baseTerrain] = Daerah yang bersebelahan akan berubah menjadi [baseTerrain] Rock of Gibraltar = Batu Gibraltar -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Daerah yang bersebelahan kecuali [baseTerrain] akan berubah menjadi [baseTerrain2] Cerro de Potosi = Cerro de Potosi @@ -4737,8 +4738,6 @@ Excess Food converted to Production when under construction = Kelebihan Makanan Requires at least [amount] population = Membutuhkan setidaknya [amount] populasi May upgrade to [unit] through ruins-like effects = Dapat meningkat menjadi [unit] melalui pengaruh reruntuhan kuno - # Requires translation! -Never appears as a Barbarian unit = Tidak pernah muncul sebagai unit orang Barbar This is your basic, club-swinging fighter. = Inilah unit pejuang paling dasar yang menyerang dengan mengayunkan pentungan @@ -4757,7 +4756,6 @@ Slinger = Pengumban Atlatlist = Pelempar Atlatl - # Requires translation! Skirmisher = Pebaku Hantam Work Boats = Kapal Pekerja @@ -4772,7 +4770,6 @@ Quinquereme = Quinquereme Dromon = Dromon - # Requires translation! Galley = Galai Chariot Archer = Pemanah Berkereta Kuda @@ -4796,7 +4793,6 @@ Can only attack [unitType] units = Hanya dapat menyerang unit [unitType] Pictish Warrior = Pejuang Pikt - # Requires translation! Marauder = Perampok Horseman = Pasukan Berkuda diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 611d02ed54..3f7dd76852 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -578,6 +578,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = La nostra Our [interceptorName] intercepted and attacked an enemy [attackerName] = La nostra unità [interceptorName] ha intercettato e attaccato l'unità nemica [attackerName] An enemy [unit] was spotted near our territory = Abbiamo avvistato un'unità nemica [unit] nei pressi del nostro territorio An enemy [unit] was spotted in our territory = Abbiamo avvistato un'unità nemica [unit] nel nostro territorio + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = Abbiamo avvistato [amount] unità nemiche nei pressi dei nostri confini! [amount] enemy units were spotted in our territory = Abbiamo avvistato [amount] unità nemiche nel nostro territorio! A(n) [nukeType] exploded in our territory! = È esploso [nukeType] nel nostro territorio! @@ -630,6 +634,10 @@ By expending your [unit] you gained [Stats]! = Hai ottenuto [Stats] vendendo [un Clearing a [forest] has created [amount] Production for [cityName] = Ripulire una [forest] ha contribuito [amount] Produzione per [cityName] [civName] assigned you a new quest: [questName]. = [civName] ti ha assegnato una nuova missione: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] ti ha ricompensato con [influence] Influenza per aver completato la missione [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = La resistenza di [cityName] è terminata. Our [name] took [tileDamage] tile damage and was destroyed = [name] ha preso danno da [tileDamage] ed è morto! Our [name] took [tileDamage] tile damage = [name] ha preso danno da [tileDamage]. @@ -1173,6 +1181,12 @@ Strategic resource = Risorsa strategica Fresh water = acqua fresca non-fresh water = acqua non potabile Natural Wonder = Meraviglia Naturale + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -4232,7 +4246,6 @@ Ocean = Oceano Coast = Costa Grassland = Prateria -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Accade tra le temperature [amount] e [amount2] e umidità tra [amount3] e [amount4] Plains = Pianura @@ -4244,14 +4257,12 @@ Lakes = Laghi Mountain = Montagna Has an elevation of [amount] for visibility calculations = Ha un'elevazione di [amount] per calcoli visibilità -Occurs in chains at high elevations = Appare nelle catene con alta elevazione Units ending their turn on this terrain take [amount] damage = Le unità che terminano il loro turno su questo terreno subiscono [amount] danno Snow = Neve Hill = Collina [amount] Strength for cities built on this terrain = [amount] Forza per le Città costruite su questo terreno -Occurs in groups around high elevations = Appare in gruppi intorno a grandi altezze Forest = Foresta Provides a one-time Production bonus to the closest city when cut down = Quando abbattuta, dona una tantum di Produzione alla Città più vicina @@ -4267,7 +4278,6 @@ Only Polders can be built here = Può ospitare solo Polder Fallout = Scorie Radioattive Nullifies all other stats this tile provides = Annulla ogni altro parametro di questa caselle -Doesn't generate naturally = Non si genera naturalmente Oasis = Oasi Only [improvementFilter] improvements may be built on this tile = Puoi costruirvi soltanto [improvementFilter] in questa casella @@ -4279,10 +4289,6 @@ Ice = Ghiaccio Atoll = Atollo Great Barrier Reef = Grande barriera corallina -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Dev'essere adiacente tra [amount] e [amount2] caselle [simpleTerrain] -Must be adjacent to [amount] [simpleTerrain] tiles = Dev'essere adiacente a [amount] caselle [simpleTerrain] -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Accade a latitudini da [amount] a [amount2]% di distanza tra equatore e polo -Occurs in groups of [amount] to [amount2] tiles = Avviene in gruppi di [amount] a [amount2] caselle Old Faithful = Old Faithful @@ -4296,13 +4302,10 @@ Tile provides yield without assigned population = La resa di questa cella non ne Grand Mesa = Grand Mesa Mount Fuji = Monte Fuji -Must not be on [amount] largest landmasses = Non deve trovarsi sulle [amount] masse di terra più grandi Krakatoa = Krakatoa -Neighboring tiles will convert to [baseTerrain] = Le caselle vicine si convertiranno a [baseTerrain] Rock of Gibraltar = Rocca di Gibilterra -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Le caselle vicine tranne [baseTerrain2] si convertiranno a [baseTerrain] Cerro de Potosi = Cerro Rico de Potosí @@ -4737,7 +4740,6 @@ Excess Food converted to Production when under construction = Il Cibo in eccesso Requires at least [amount] population = Richiede almeno [amount] abitanti May upgrade to [unit] through ruins-like effects = Può aggiornarsi a [unit] tramite gli effetti delle rovine -Never appears as a Barbarian unit = Non appare mai come un'unità barbara This is your basic, club-swinging fighter. = Questo è il tuo combattente con mazza di tutti i giorni. diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index 3ff759fe97..6ac599bcfe 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -676,6 +676,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName]は敵の[attackerName]を迎撃しました An enemy [unit] was spotted near our territory = 敵の[unit]が我々の領土の近くで確認されました An enemy [unit] was spotted in our territory = 敵の[unit]が我々の領土で確認されました + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = 敵のユニットを我々の領土の近くで[amount]体確認 [amount] enemy units were spotted in our territory = 敵のユニットを我々の領土で[amount]体確認 # Requires translation! @@ -734,6 +738,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = [forest]をクリアにしたことにより、[cityName]に[amount]つの生産キューを生成した [civName] assigned you a new quest: [questName]. = [civName]はあなたに新たなクエストを与えました: [questName] [civName] rewarded you with [influence] influence for completing the [questName] quest. = [questName]を完了させ、[civName]への影響力を[influence]獲得 + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = [cityName]のレジスタンスは終了した Our [name] took [tileDamage] tile damage and was destroyed = 我々の[name]が[tileDamage]ダメージ受けて破壊された Our [name] took [tileDamage] tile damage = 我々の[name]が[tileDamage]ダメージ受けた @@ -1410,6 +1418,12 @@ Fresh water = 淡水源 non-fresh water = 非淡水源 # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -5180,8 +5194,6 @@ Ocean = 外洋 Coast = 近海 Grassland = 草原 - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = 平原 @@ -5195,8 +5207,6 @@ Mountain = 山岳 # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = 氷土 @@ -5204,8 +5214,6 @@ Snow = 氷土 Hill = 丘陵 # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = 森林 Provides a one-time Production bonus to the closest city when cut down = 消去時に最寄りの都市へ1回限りの生産ボーナスを付与 @@ -5227,8 +5235,6 @@ Only Polders can be built here = Fallout = 死の灰 # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = オアシス # Requires translation! @@ -5241,14 +5247,6 @@ Ice = 氷河 Atoll = 環礁 Great Barrier Reef = グレート・バリア・リーフ - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = オールド・フェイスフル @@ -5264,16 +5262,10 @@ Tile provides yield without assigned population = Grand Mesa = グランド・メサ Mount Fuji = 富士山 - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = クラカタウ - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = ジブラルタルの岩山 - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = ポトシ @@ -5781,8 +5773,6 @@ Requires at least [amount] population = 最低でも人口が[amount]必要 # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index 3e9c9679a7..1fbd6d8c75 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -638,6 +638,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = 아군 [a Our [interceptorName] intercepted and attacked an enemy [attackerName] = 아군 [interceptorName]이(가) 적 [attackerName]을(를) 요격해 피해를 입혔습니다 An enemy [unit] was spotted near our territory = 적 [unit]이(가) 아군 영토 근처에서 발견되었습니다 An enemy [unit] was spotted in our territory = 적 [unit]이(가) 아군 영토 내에서 발견되었습니다 + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount]명의 적이 아군 영토 근처에서 발견되었습니다 [amount] enemy units were spotted in our territory = [amount]명의 적이 아군 영토 내에서 발견되었습니다 A(n) [nukeType] exploded in our territory! = 아군 영토에 [nukeType] 폭탄이 떨어졌습니다! @@ -692,6 +696,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = [forest]을 제거하여 [cityName]에 [amount]생산력이 추가되었습니다 [civName] assigned you a new quest: [questName]. = [civName]이(가) [questName] 퀘스트를 제시했습니다 [civName] rewarded you with [influence] influence for completing the [questName] quest. = [questName] 퀘스트를 완료하여 [civName]에 대한 영향력이 [influence] 증가했습니다 + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = [cityName]의 저항이 끝났습니다 Our [name] took [tileDamage] tile damage and was destroyed = 아군 [name]이(가) [tileDamage]의 피해를 입어 제거되었습니다 Our [name] took [tileDamage] tile damage = 아군 [name]이(가) [tileDamage]의 피해를 입었습니다 @@ -1291,6 +1299,12 @@ Strategic resource = 전략 자원 Fresh water = 담수 non-fresh water = 담수가 아닌 물 Natural Wonder = 자연 불가사의 + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -4754,7 +4768,6 @@ Ocean = 대양 Coast = 연안 Grassland = 초원 -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = 온도 [amount] ~ [amount2], 습도 [amount3] ~ [amount4] 구간에 형성됨 Plains = 평원 @@ -4766,7 +4779,6 @@ Lakes = 호수 Mountain = 산 Has an elevation of [amount] for visibility calculations = 시야 계산에서 높이 [amount]에 해당 -Occurs in chains at high elevations = 고지대에 일렬 형태로 발생함 # Requires translation! Units ending their turn on this terrain take [amount] damage = @@ -4774,7 +4786,6 @@ Snow = 설원 Hill = 언덕 [amount] Strength for cities built on this terrain = 이 지형에 세워진 도시의 전투력 [amount] -Occurs in groups around high elevations = 고지대에 무리지은 형태로 발생함 Forest = 숲 Provides a one-time Production bonus to the closest city when cut down = 제거하면 가장 가까운 도시에 일회성 생산력 제공 @@ -4791,8 +4802,6 @@ Only Polders can be built here = 현재 타일에 간척지 시설만 건설 가 Fallout = 낙진 # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = 오아시스 # Requires translation! @@ -4805,14 +4814,6 @@ Ice = 빙하 Atoll = 산호섬 Great Barrier Reef = 대보초 - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = 올드 페이스풀 간헐천 @@ -4828,16 +4829,10 @@ Tile provides yield without assigned population = Grand Mesa = 그랜드 메사 Mount Fuji = 후지 산 - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = 크라카타우 화산 - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = 지브롤터 암벽 - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = 세로리코 산 @@ -5287,8 +5282,6 @@ Requires at least [amount] population = 인구 [amount] 이상부터 생산 가 # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index e7593de479..db4747d736 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -731,6 +731,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Mūsų [a Our [interceptorName] intercepted and attacked an enemy [attackerName] = Mūsų [interceptorName] perėmė ir užpuolė priešą [attackerName] An enemy [unit] was spotted near our territory = Netoli mūsų teritorijos buvo pastebėtas priešas [unit] An enemy [unit] was spotted in our territory = Mūsų teritorijoje buvo pastebėtas priešas [unit] + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] priešo vienetų buvo pastebėti netoli mūsų teritorijos [amount] enemy units were spotted in our territory = [amount] priešo vienetai buvo pastebėti mūsų teritorijoje # Requires translation! @@ -794,6 +798,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = # Requires translation! [civName] rewarded you with [influence] influence for completing the [questName] quest. = # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = + # Requires translation! The resistance in [cityName] has ended! = # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -1547,6 +1555,12 @@ Fresh water = non-fresh water = # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -7122,8 +7136,6 @@ Coast = # Requires translation! Grassland = - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = # Requires translation! Plains = @@ -7142,8 +7154,6 @@ Mountain = # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = # Requires translation! @@ -7153,8 +7163,6 @@ Snow = Hill = # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = # Requires translation! Forest = @@ -7181,8 +7189,6 @@ Only Polders can be built here = Fallout = # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = # Requires translation! Oasis = @@ -7200,14 +7206,6 @@ Atoll = # Requires translation! Great Barrier Reef = - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = # Requires translation! Old Faithful = @@ -7229,18 +7227,12 @@ Grand Mesa = # Requires translation! Mount Fuji = - # Requires translation! -Must not be on [amount] largest landmasses = # Requires translation! Krakatoa = - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = # Requires translation! Cerro de Potosi = @@ -7899,8 +7891,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index 92382d62ce..6a6a8276c2 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -853,6 +853,10 @@ An enemy [unit] was spotted near our territory = # Requires translation! An enemy [unit] was spotted in our territory = # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = + # Requires translation! [amount] enemy units were spotted near our territory = # Requires translation! [amount] enemy units were spotted in our territory = @@ -957,6 +961,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = # Requires translation! [civName] rewarded you with [influence] influence for completing the [questName] quest. = # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = + # Requires translation! The resistance in [cityName] has ended! = # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -1810,6 +1818,12 @@ Fresh water = air suci non-fresh water = air taik # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -7277,8 +7291,6 @@ Coast = Pesisiran # Requires translation! Grassland = - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = # Requires translation! Plains = @@ -7294,8 +7306,6 @@ Mountain = Gunung # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Salji @@ -7303,8 +7313,6 @@ Snow = Salji Hill = Bukit # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = Hutan # Requires translation! @@ -7330,8 +7338,6 @@ Only Polders can be built here = Fallout = # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Oasis # Requires translation! @@ -7347,14 +7353,6 @@ Atoll = # Requires translation! Great Barrier Reef = - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = # Requires translation! Old Faithful = @@ -7376,18 +7374,12 @@ Grand Mesa = # Requires translation! Mount Fuji = - # Requires translation! -Must not be on [amount] largest landmasses = # Requires translation! Krakatoa = - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = # Requires translation! Cerro de Potosi = @@ -8020,8 +8012,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index da027c4631..f22bea6e99 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -760,6 +760,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = be [attac Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] e mā defā kard va be yek [attackerName] e došman hamle kard An enemy [unit] was spotted near our territory = Yek [unit] e došman kenār e ğalamro e mā dide šod An enemy [unit] was spotted in our territory = Yek [unit] e došman dar ğalamro e mā dide šod + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] niroo ye došman kenār e ğalamro e mā dide šod [amount] enemy units were spotted in our territory = [amount] niroo ye došman dar ğalamro e mā dide šod # Requires translation! @@ -823,6 +827,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = # Requires translation! [civName] rewarded you with [influence] influence for completing the [questName] quest. = # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = + # Requires translation! The resistance in [cityName] has ended! = # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -1547,6 +1555,12 @@ Fresh water = non-fresh water = # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -7115,8 +7129,6 @@ Coast = # Requires translation! Grassland = - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = # Requires translation! Plains = @@ -7135,8 +7147,6 @@ Mountain = # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = # Requires translation! @@ -7146,8 +7156,6 @@ Snow = Hill = # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = # Requires translation! Forest = @@ -7174,8 +7182,6 @@ Only Polders can be built here = Fallout = # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = # Requires translation! Oasis = @@ -7193,14 +7199,6 @@ Atoll = # Requires translation! Great Barrier Reef = - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = # Requires translation! Old Faithful = @@ -7222,18 +7220,12 @@ Grand Mesa = # Requires translation! Mount Fuji = - # Requires translation! -Must not be on [amount] largest landmasses = # Requires translation! Krakatoa = - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = # Requires translation! Cerro de Potosi = @@ -7895,8 +7887,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index d183c079b6..4fcdf747cd 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -757,6 +757,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = be [attac Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] e maa defaa kard va be yek [attackerName] e doshman hamle kard An enemy [unit] was spotted near our territory = Yek [unit] e doshman kenaar e ghalamro e maa dide shod An enemy [unit] was spotted in our territory = Yek [unit] e doshman dar ghalamro e maa dide shod + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] niroo ye doshman kenaar e ghalamro e maa dide shod [amount] enemy units were spotted in our territory = [amount] niroo ye doshman dar ghalamro e maa dide shod # Requires translation! @@ -820,6 +824,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = # Requires translation! [civName] rewarded you with [influence] influence for completing the [questName] quest. = # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = + # Requires translation! The resistance in [cityName] has ended! = # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -1544,6 +1552,12 @@ Fresh water = non-fresh water = # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -7112,8 +7126,6 @@ Coast = # Requires translation! Grassland = - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = # Requires translation! Plains = @@ -7132,8 +7144,6 @@ Mountain = # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = # Requires translation! @@ -7143,8 +7153,6 @@ Snow = Hill = # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = # Requires translation! Forest = @@ -7171,8 +7179,6 @@ Only Polders can be built here = Fallout = # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = # Requires translation! Oasis = @@ -7190,14 +7196,6 @@ Atoll = # Requires translation! Great Barrier Reef = - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = # Requires translation! Old Faithful = @@ -7219,18 +7217,12 @@ Grand Mesa = # Requires translation! Mount Fuji = - # Requires translation! -Must not be on [amount] largest landmasses = # Requires translation! Krakatoa = - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = # Requires translation! Cerro de Potosi = @@ -7892,8 +7884,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index a9726c1855..a0410472d0 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -672,6 +672,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Nasz [att Our [interceptorName] intercepted and attacked an enemy [attackerName] = Nasza jednostka [interceptorName] przychwyciła i zaatakowała wrogi [attackerName] An enemy [unit] was spotted near our territory = Wroga jednostka [unit] została zauważona w pobliżu naszego terytorium An enemy [unit] was spotted in our territory = Wroga jednostka [unit] została zauważona wewnątrz naszego terytorium + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = Zauważono [amount] wrogich jednostek w pobliżu naszego terytorium [amount] enemy units were spotted in our territory = Zauważono [amount] wrogich jednostek wewnątrz naszego terytorium A(n) [nukeType] exploded in our territory! = Pocisk: [nukeType] został zdetonowany na naszym terytorium! @@ -726,6 +730,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = Wyczyszczenie [forest] wytworzyło [amount] Produkcji dla [cityName] [civName] assigned you a new quest: [questName]. = Cywilizacja [civName] przydzieliła Ci nowe zadanie: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = Cywilizacja [civName] nagrodziła Cie [influence] wpływu za wykonanie zadania: [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Opór w [cityName] dobiegł końca! Our [name] took [tileDamage] tile damage and was destroyed = Nasz [name] otrzymał [tileDamage] obrażeń pola i został zniszczony Our [name] took [tileDamage] tile damage = Nasz [name] otrzymał [tileDamage] obrażeń pola @@ -1380,6 +1388,12 @@ Fresh water = Świeżej wody non-fresh water = Nieświeżej wody # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -5246,8 +5260,6 @@ Ocean = Ocean Coast = Wybrzeże Grassland = Łąka - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = Równina @@ -5261,8 +5273,6 @@ Mountain = Góra # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Śnieg @@ -5270,8 +5280,6 @@ Snow = Śnieg Hill = Wzgórze # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = Las Provides a one-time Production bonus to the closest city when cut down = Gdy ścięty, zapewnia jednorazowy bonus Produkcji dla najbliższego miasta @@ -5293,8 +5301,6 @@ Only Polders can be built here = Fallout = Opad Radioaktywny # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Oaza # Requires translation! @@ -5307,14 +5313,6 @@ Ice = Lód Atoll = Atol Great Barrier Reef = Wielka Rafa Koralowa - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Old Faithful @@ -5330,16 +5328,10 @@ Tile provides yield without assigned population = Grand Mesa = Grand Mesa Mount Fuji = Góra Fuji - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Krakatau - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = Skała Gibraltarska - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Cerro de Potosi @@ -5839,8 +5831,6 @@ Requires at least [amount] population = Wymaga co najmniej [amount] populacji # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index 5723fcacd5..742911cdba 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -670,6 +670,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = O(A) noss Our [interceptorName] intercepted and attacked an enemy [attackerName] = O(A) nosso(a) [interceptorName] interceptou e atacou um(a) [attackerName] inimigo(a) An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto do nosso território An enemy [unit] was spotted in our territory = Um(a) [unit] inimigo(a) foi vista dentro do nosso território + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] unidades inimigas foram observadas perto do nosso território [amount] enemy units were spotted in our territory = [amount] unidades inimigas foram observadas no nosso território A(n) [nukeType] exploded in our territory! = Uma [nukeType] explodiu no nosso território! @@ -724,6 +728,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = Limpar a [forest] criou [amount] Produção para [cityName] [civName] assigned you a new quest: [questName]. = [civName] atribuiu-te uma nova missão: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] recompensou-te com [influence] influência por completares a missão [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = A resistência em [cityName] terminou! Our [name] took [tileDamage] tile damage and was destroyed = O nosso [name] sofreu [tileDamage] de dano e foi destruído Our [name] took [tileDamage] tile damage = O nosso [name] sofreu [tileDamage] de dano @@ -1323,6 +1331,12 @@ Strategic resource = Recurso estratégico Fresh water = Água fresca non-fresh water = Água não fresca Natural Wonder = Maravilha natural + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -5601,8 +5615,6 @@ Ocean = Oceano Coast = Litoral Grassland = Pastagem - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = Planícies @@ -5616,8 +5628,6 @@ Mountain = Montanhas # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Neve @@ -5625,8 +5635,6 @@ Snow = Neve Hill = Colinas # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = Floresta # Requires translation! @@ -5647,8 +5655,6 @@ Only Polders can be built here = Fallout = Abrigo # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Oásis # Requires translation! @@ -5661,14 +5667,6 @@ Ice = Gelo Atoll = Atol Great Barrier Reef = Grande Barreira de Coral - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Old Faithful @@ -5685,16 +5683,10 @@ Tile provides yield without assigned population = Grand Mesa = Mount Fuji = Monte Fuji - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Krakatoa - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = Rochedo de Gibraltar - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Cerro Rico @@ -6212,8 +6204,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index d4dda39ee2..3dbdaaab69 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -760,6 +760,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] nostru a interceptat și atacat un [attackerName] inamic An enemy [unit] was spotted near our territory = Un [unit] inamic a fost reperat în apropierea teritoriului nostru An enemy [unit] was spotted in our territory = Un [unit] inamic a fost reperat pe teritoriul nostru + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] unități inamice au fost detectate în aproprierea teritoriului nostru [amount] enemy units were spotted in our territory = [amount] unități inamice au fost detectate pe teritoriul nostru # Requires translation! @@ -823,6 +827,10 @@ Clearing a [forest] has created [amount] Production for [cityName] = # Requires translation! [civName] rewarded you with [influence] influence for completing the [questName] quest. = # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = + # Requires translation! The resistance in [cityName] has ended! = # Requires translation! Our [name] took [tileDamage] tile damage and was destroyed = @@ -1607,6 +1615,12 @@ Fresh water = non-fresh water = # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -6904,8 +6918,6 @@ Ocean = Ocean Coast = Coastă Grassland = Fâneață - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = Câmpie @@ -6919,8 +6931,6 @@ Mountain = Munte # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Zăpadă @@ -6928,8 +6938,6 @@ Snow = Zăpadă Hill = Deal # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = Pădure # Requires translation! @@ -6952,8 +6960,6 @@ Only Polders can be built here = Fallout = Radioactiv # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Oază # Requires translation! @@ -6968,14 +6974,6 @@ Ice = Atoll = Great Barrier Reef = Marea Barieră de Corali - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Old Faithful @@ -6993,17 +6991,11 @@ Tile provides yield without assigned population = Grand Mesa = Mount Fuji = Muntele Fuji - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Krakatoa - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = # Requires translation! Rock of Gibraltar = - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Cerro de Potosi @@ -7579,8 +7571,6 @@ Requires at least [amount] population = # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index b5751d7383..c9fb05db42 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -134,9 +134,7 @@ Ally = Союзник [questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] влияния) [remainingTurns] turns remaining = [remainingTurns] ходов осталось - # Requires translation! Current leader is [civInfo] with [amount] [stat] generated. = Текущий лидер - [civInfo] с набранным количеством [stat]: [amount]. - # Requires translation! Current leader is [civInfo] with [amount] Technologies discovered. = Текущий лидер - [civInfo] с открытыми технологиями: [amount]. ## Diplomatic modifiers @@ -338,7 +336,6 @@ Perlin = Перлин Continents = Континенты Four Corners = Четыре Угла Archipelago = Архипелаги - # Requires translation! Inner Sea = Внутреннее Море Number of City-States = Число Городов-Государств One City Challenge = Испытание одного города @@ -521,7 +518,6 @@ Turns between autosaves = Кол-во ходов между автосохран Sound effects volume = Громкость звука Music volume = Громкость музыки Pause between tracks = Пауза между треками - # Requires translation! Currently playing: [title] = Сейчас проигрывается: [title] Download music = Скачать музыку Downloading... = Скачиваем... @@ -605,6 +601,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [intercep Our [interceptorName] intercepted and attacked an enemy [attackerName] = [attackerName] врага перехватывает и атакует наш [interceptorName] An enemy [unit] was spotted near our territory = Вражеский юнит [unit] был замечен рядом с нашей территорией An enemy [unit] was spotted in our territory = Вражеский юнит [unit] был замечен на нашей территории + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = Вражеские юниты замечены рядом с нашей территорией: [amount] [amount] enemy units were spotted in our territory = Вражеские юниты замечены на нашей территории: [amount] A(n) [nukeType] exploded in our territory! = [nukeType] взорвалась на нашей территории! @@ -647,7 +647,6 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Мы пол Your relationship with [cityStateName] is about to degrade = Ваши отношения с городом-государством [cityStateName] скоро ухудшатся Your relationship with [cityStateName] degraded = Ваши отношения с городом-государством [cityStateName] ухудшились A new barbarian encampment has spawned! = Появился новый лагерь варваров! - # Requires translation! Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Варвары разграбили город [cityName] и похитили [amount] Золота из вашей казны! Received [goldAmount] Gold for capturing [cityName] = Получено [goldAmount] золота за захват города [cityName] Our proposed trade is no longer relevant! = Наше торговое предложение больше не актуально! @@ -659,6 +658,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = Вырубка [forest] принесла [amount] продукции г. [cityName] [civName] assigned you a new quest: [questName]. = [civName] выдала вам новое задание: [questName] [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] наградила вас [influence] влияния за выполнение [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Сопротивление в [cityName] закончилось! Our [name] took [tileDamage] tile damage and was destroyed = Наш [name] получил [tileDamage] урона и был уничтожен Our [name] took [tileDamage] tile damage = Наш [name] получил [tileDamage] урона @@ -1180,9 +1183,7 @@ Click an icon to see the stats of this religion = Нажмите на значо Religion: Off = # Requires translation! Minimal faith required for\nthe next [Great Prophet]: = - # Requires translation! Religions founded: = Религий основано: - # Requires translation! Religious status: = Религиозный статус: # Requires translation! @@ -1219,6 +1220,12 @@ Strategic resource = Стратегический ресурс Fresh water = Пресная вода non-fresh water = Солёная вода Natural Wonder = Чудо Природы + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -1705,7 +1712,6 @@ Lighthouse = Маяк 'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'Отправляющиеся на кораблях в море, производящие дела на больших водах, видят дела Господа и чудеса Его в пучине...' - Псалтирь, Псалом 106: 23-24 The Great Lighthouse = Фаросский Маяк [amount] Movement = [amount] Передвижения - # Requires translation! [amount] Sight = [amount] Обзора Stable = Конюшня @@ -1780,12 +1786,10 @@ Free [baseUnitFilter] appears = Появляется бесплатный [baseU # Requires translation! 'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers = - # Requires translation! Great Mosque of Djenne = Великая Мечеть Дженне # Requires translation! [unit] units built [cityFilter] can [param] [amount] extra times = - # Requires translation! Grand Temple = Великий Храм # Requires translation! @@ -1842,7 +1846,6 @@ Observatory = Обсерватория Opera House = Оперный Театр - # Requires translation! Ceilidh Hall = Зал для танцев Кейли 'I live and love in God's peculiar light.' - Michelangelo Buonarroti = 'Я живу и люблю в особом свете Господа.' - Микеланджело Буонаротти @@ -1885,7 +1888,6 @@ Science gained from research agreements [amount]% = [amount]% науки от д Windmill = Ветряная Мельница - # Requires translation! Coffee House = Кофейня Arsenal = Арсенал @@ -3546,69 +3548,39 @@ Noble and virtuous Queen Maria Theresa, Holy Roman Empress and sovereign of Aust # Requires translation! Oh great queen, bold and dignified, the time has come for you to rise and guide the kingdom once again. Can you return your people to the height of prosperity and splendor? Will you build a civilization that stands the test of time? = Vienna = Вена - # Requires translation! Salzburg = Зальцбург - # Requires translation! Graz = Грац - # Requires translation! Linz = Линц - # Requires translation! Klagenfurt = Клагенфурт - # Requires translation! Bregenz = Брегенц - # Requires translation! Innsbruck = Инсбрук - # Requires translation! Kitzbühel = Кицбюэль - # Requires translation! St. Pölten = Санкт-Пёльтен - # Requires translation! Eisenstadt = Айзенштадт - # Requires translation! Villach = Филлах - # Requires translation! Zwettl = Цветль - # Requires translation! Traun = Траун - # Requires translation! Wels = Вельс - # Requires translation! Dornbirn = Дорнбирн - # Requires translation! Feldkirch = Фельдкирх - # Requires translation! Amstetten = Амштеттен - # Requires translation! Bad Ischl = Бад-Ишль - # Requires translation! Wolfsberg = Вольфсберг - # Requires translation! Kufstein = Куфштайн - # Requires translation! Leoben = Леобен - # Requires translation! Klosterneuburg = Клостернойбург - # Requires translation! Leonding = Леондинг - # Requires translation! Kapfenberg = Капфенберг - # Requires translation! Hallein = Халлайн - # Requires translation! Bischofshofen = Бишофсхофен - # Requires translation! Waidhofen = Вайдхофен - # Requires translation! Saalbach = Зальбах - # Requires translation! Lienz = Лиенц - # Requires translation! Steyr = Штайр Austria = Австрия # Requires translation! Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = - # Requires translation! Dido = Дидона # Requires translation! Tell me, do you all know how numerous my armies, elephants and the gdadons are? No? Today, you shall find out! = @@ -3628,74 +3600,42 @@ Phoenician Heritage = Blessings and salutations to you, revered Queen Dido, founder of the legendary kingdom of Carthage. Chronicled by the words of the great poet Virgil, your husband Acerbas was murdered at the hands of your own brother, King Pygmalion of Tyre, who subsequently claimed the treasures of Acerbas that were now rightfully yours. Fearing the lengths from which your brother would pursue this vast wealth, you and your compatriots sailed for new lands. Arriving on the shores of North Africa, you tricked the local king with the simple manipulation of an ox hide, laying out a vast expanse of territory for your new home, the future kingdom of Carthage. = # Requires translation! Clever and inquisitive Dido, the world longs for a leader who can provide a shelter from the coming storm, guided by brilliant intuition and cunning. Can you lead the people in the creation of a new kingdom to rival that of once mighty Carthage? Can you build a civilization that will stand the test of time? = - # Requires translation! Carthage = Карфаген - # Requires translation! Utique = Утика - # Requires translation! Hippo Regius = Гиппон Царский - # Requires translation! Gades = Гадес - # Requires translation! Saguntum = Сагунт - # Requires translation! Carthago Nova = Новый Карфаген - # Requires translation! Panormus = Панорм - # Requires translation! Lilybaeum = Лилибей - # Requires translation! Hadrumetum = Хадрумет - # Requires translation! Zama Regia = Зама Регия - # Requires translation! Karalis = Каралис - # Requires translation! Malaca = Малака - # Requires translation! Leptis Magna = Лептис-Магна - # Requires translation! Hippo Diarrhytus = Гиппон-Диаррит - # Requires translation! Motya = Мотия - # Requires translation! Sulci = Сульци - # Requires translation! Leptis Parva = Лептис-Парва - # Requires translation! Tharros = Таррос - # Requires translation! Soluntum = Солунт - # Requires translation! Lixus = Ликс - # Requires translation! Oea = Эа - # Requires translation! Theveste = Тевесте - # Requires translation! Ibossim = Ибоссим - # Requires translation! Thapsus = Тапс - # Requires translation! Aleria = Алерия - # Requires translation! Tingis = Тингис - # Requires translation! Abyla = Абила - # Requires translation! Sabratha = Сабрата - # Requires translation! Rusadir = Русадир - # Requires translation! Baecula = Бекула - # Requires translation! Saldae = Сальды # Requires translation! Land units may cross [tileFilter] tiles after the first [unit] is earned = # Requires translation! Units ending their turn on [tileFilter] tiles take [amount] damage = - # Requires translation! Theodora = Феодора # Requires translation! It is always a shame to destroy a thing of beauty. Happily, you are not one. = @@ -3715,78 +3655,43 @@ Patriarchate of Constantinople = All hail the most magnificent and magnanimous Empress Theodora, beloved of Byzantium and of Rome! From the lowly ranks of actress and courtesan you became the most powerful woman in the Roman Empire, consort to Justinian I. Starting in the late 520's AD, you joined your husband in a series of important spiritual and legal reforms, creating many laws which elevated the status of and promoted equal treatment of women in the empire. You also aided in the restoration and construction of many aqueducts, bridges, and churches across Constantinople, culminating in the creation of the Hagia Sophia, one of the most splendid architectural wonders of the world. = # Requires translation! Beautiful Empress, Byzantium is in need of your wisdom and strength - her people are lost without your light to lead them. The Byzantine Empire may have fallen once, but its spirit is still intact waiting to be reborn anew. Can you return Byzantium to the heights of glory it once enjoyed? Can you create a civilization to stand the test of time? = - # Requires translation! Constantinople = Константинополь - # Requires translation! Adrianople = Адрианополь - # Requires translation! Nicaea = Никея - # Requires translation! Antioch = Антиохия - # Requires translation! Varna = Варна - # Requires translation! Ohrid = Охрид - # Requires translation! Nicomedia = Никомедия - # Requires translation! Trebizond = Трапезунд - # Requires translation! Cherson = Херсон - # Requires translation! Sardica = Сердика - # Requires translation! Ani = Ани - # Requires translation! Dyrrachium = Диррахий - # Requires translation! Edessa = Эдесса - # Requires translation! Chalcedon = Халкедон - # Requires translation! Naissus = Наисс - # Requires translation! Bari = Бари - # Requires translation! Iconium = Иконий - # Requires translation! Prilep = Прилеп - # Requires translation! Samosata = Самосата - # Requires translation! Kars = Карс - # Requires translation! Theodosiopolis = Феодосиополь - # Requires translation! Tyana = Тиана - # Requires translation! Gaza = Газа - # Requires translation! Kerkyra = Керкира - # Requires translation! Phoenice = Финика - # Requires translation! Selymbria = Селимбрия - # Requires translation! Sillyon = Силлион - # Requires translation! Chrysopolis = Хрисополь - # Requires translation! Vodena = Водена - # Requires translation! Traianoupoli = Траянополь - # Requires translation! Constantia = Констанция - # Requires translation! Patra = Патры - # Requires translation! Korinthos = Коринф - # Requires translation! Byzantium = Византия # Requires translation! May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = - # Requires translation! Boudicca = Боудикка # Requires translation! You shall stain this land no longer with your vileness! To arms, my countrymen. We ride to war! = @@ -3808,70 +3713,38 @@ Eternal glory and praise for you, fierce and vengeful Warrior Queen! In a time d Oh sleeping lioness, your people desire that you rise and lead them again in the calling that is your namesake. Will you meet their challenge on the open field and lead the Celts to everlasting victory? Will you restore your lands and build an empire to stand the test of time? = Edinburgh = Эдинбург Dublin = Дублин - # Requires translation! Cardiff = Кардифф - # Requires translation! Truro = Труро - # Requires translation! Douglas = Дуглас - # Requires translation! Glasgow = Глазго - # Requires translation! Cork = Корк - # Requires translation! Aberystwyth = Аберистуит - # Requires translation! Penzance = Пензанс - # Requires translation! Ramsey = Рамси - # Requires translation! Inverness = Инвернесс - # Requires translation! Limerick = Лимерик - # Requires translation! Swansea = Суонси - # Requires translation! St. Ives = Сент-Айвс - # Requires translation! Peel = Пил - # Requires translation! Aberdeen = Абердин - # Requires translation! Belfast = Белфаст - # Requires translation! Caernarfon = Карнарвон - # Requires translation! Newquay = Ньюквай - # Requires translation! Saint-Nazaire = Сен-Назер - # Requires translation! Castletown = Каслтаун - # Requires translation! Stirling = Стерлинг - # Requires translation! Galway = Голуэй - # Requires translation! Conwy = Конуи - # Requires translation! St. Austell = Сент-Остелл - # Requires translation! Saint-Malo = Сен-Мало - # Requires translation! Onchan = Онкан - # Requires translation! Dundee = Данди - # Requires translation! Londonderry = Лондондерри - # Requires translation! Llanfairpwllgwyngyll = Лланвайр Пуллгвингилл - # Requires translation! Falmouth = Фалмут - # Requires translation! Lorient = Лорьян - # Requires translation! Celts = Кельты - # Requires translation! Haile Selassie = Хайле Селассие # Requires translation! I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. = @@ -3889,76 +3762,41 @@ Spirit of Adwa = Blessings be upon you, honorable and righteous Emperor of Ethiopia, Haile Selassie. Your legacy as one of Ethiopia's greatest rulers, and as the spiritual leader to the Rastafarian movement, is outshone only by the influence you had on diplomacy and political cooperation throughout the world. In introducing Ethiopia's first written constitution, you planted the seeds of democracy that would take root over the coming years, and your infinitely wise grasp of global affairs secured Ethiopia's place as a charter member of the United Nations. Spearheading efforts to reform and modernize the nation during your reign, you changed the course of Ethiopian history forever = # Requires translation! Revered king, your composed demeanor once protected the people from the many conflicts that plague the nations of men, and the kingdom looks to you to assure peace once again. Will you lead the people with courage and authority, moving forward into a new age? Will you build a civilization that stands the test of time? = - # Requires translation! Addis Ababa = Аддис-Абеба - # Requires translation! Harar = Харэр - # Requires translation! Adwa = Адва - # Requires translation! Lalibela = Лалибэла - # Requires translation! Gondar = Гондэр - # Requires translation! Axum = Аксум - # Requires translation! Dire Dawa = Дыре-Дауа - # Requires translation! Bahir Dar = Бахр-Дар - # Requires translation! Adama = Адама - # Requires translation! Mek'ele = Мэкэле - # Requires translation! Awasa = Аваса - # Requires translation! Jimma = Джимма - # Requires translation! Jijiga = Джиджига - # Requires translation! Dessie = Дэссе - # Requires translation! Debre Berhan = Дэбрэ-Бырхан - # Requires translation! Shashamane = Шашэмэнне - # Requires translation! Debre Zeyit = Дэбрэ-Зэйт - # Requires translation! Sodo = Соду - # Requires translation! Hosaena = Хосаэна - # Requires translation! Nekemte = Нэкэмте - # Requires translation! Asella = Аселла - # Requires translation! Dila = Дилла - # Requires translation! Adigrat = Адиграт - # Requires translation! Debre Markos = Дэбрэ-Маркос - # Requires translation! Kombolcha = Комболча - # Requires translation! Debre Tabor = Дэбрэ-Табор - # Requires translation! Sebeta = Себета - # Requires translation! Shire = Шире - # Requires translation! Ambo = Амбо - # Requires translation! Negele Arsi = Нэгэле-Арси - # Requires translation! Gambela = Гамбела - # Requires translation! Ziway = Звай - # Requires translation! Weldiya = Уольдыя - # Requires translation! Ethiopia = Эфиопия - # Requires translation! Pacal = Пакаль # Requires translation! A sacrifice unlike all others must be made! = @@ -3978,73 +3816,39 @@ The Long Count = Your people kneel before you, exalted King Pacal the Great, favored son of the gods and shield to the citizens of the Palenque domain. After years of strife at the hands of your neighboring rivals, you struck back at the enemies of your people, sacrificing their leaders in retribution for the insults dealt to your predecessors. The glory of Palenque was restored only by the guidance afforded by your wisdom, as you orchestrated vast reconstruction efforts within the city, creating some of the greatest monuments and architecture your people - and the world - have ever known. = # Requires translation! Illustrious King, your people once again look to you for leadership and counsel in the coming days. Will you channel the will of the gods and restore your once proud kingdom to its greatest heights? Will you build new monuments to forever enshrine the memories of your people? Can you build a civilization that will stand the test of time? = - # Requires translation! Palenque = Паленке - # Requires translation! Tikal = Тикаль - # Requires translation! Uxmal = Ушмаль - # Requires translation! Tulum = Тулум - # Requires translation! Copan = Копан - # Requires translation! Coba = Коба - # Requires translation! El Mirador = Эль-Мирадор - # Requires translation! Calakmul = Калакмуль - # Requires translation! Edzna = Эцна - # Requires translation! Lamanai = Ламанай - # Requires translation! Izapa = Исапа - # Requires translation! Uaxactun = Уашактун - # Requires translation! Comalcalco = Комалькалько - # Requires translation! Piedras Negras = Пьедрас-Неграс - # Requires translation! Cancuen = Канкуэн - # Requires translation! Yaxha = Йашха - # Requires translation! Quirigua = Киригуа - # Requires translation! Q'umarkaj = Гумарках - # Requires translation! Nakbe = Накбе - # Requires translation! Cerros = Серрос - # Requires translation! Xunantunich = Шунантунич - # Requires translation! Takalik Abaj = Такалик-Абах - # Requires translation! Cival = Сиваль - # Requires translation! San Bartolo = Сан-Бартоло - # Requires translation! Altar de Sacrificios = Алтар-де-Сакрифисиос - # Requires translation! Seibal = Сейбаль - # Requires translation! Caracol = Караколь - # Requires translation! Naranjo = Наранхо - # Requires translation! Dos Pilas = Дос-Пилас - # Requires translation! Mayapan = Майяпан - # Requires translation! Ixinche = Ишимче - # Requires translation! Zaculeu = Сакулеу - # Requires translation! Kabah = Кабах - # Requires translation! The Maya = Майя # Requires translation! Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = @@ -4139,7 +3943,6 @@ Let's have a nice little War, shall we? = If you need your nose bloodied, we'll happily serve. = # Requires translation! The serbian guerilla will never stop haunting you! = - # Requires translation! Belgrade = Белград War lingers in our hearts. Why carry on with a false peace? = Война в наших сердцах. Зачем прикрываться миролюбием? @@ -4168,7 +3971,6 @@ We don't like your face. To arms! = You will see you have just bitten off more than you can chew. = # Requires translation! This ship may sink, but our spirits will linger. = - # Requires translation! Valletta = Валлетта # Requires translation! @@ -4330,9 +4132,7 @@ We recommend you to start building [param] to show the whole world your civiliza Acquire Great Person = Создайте Великого Человека Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = Великие люди могут изменить ход истории! Вы будете вознаграждены за создание нового [param]. - # Requires translation! Conquer City State = Захватите Город-государство - # Requires translation! It's time to erase the City State of [param] from the map. You will be greatly rewarded for conquering them! = Пришло время стереть город-государство [param] с лица земли. Вы будете щедро вознаграждены за их захват. Find Player = Найдите Игрока @@ -4341,44 +4141,29 @@ You have yet to discover where [param] set up their cities. You will be rewarded Find Natural Wonder = Найдите Чудо Света Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = Отправьте своих лучших исследователей на поиски чудес света. Пока никто не знает, где находится [param]. - # Requires translation! Give Gold = Подарите Золото # Requires translation! We are suffering great poverty after being robbed by [param], and unless we receive a sum of Gold, it's only a matter of time before we collapse. = - # Requires translation! Pledge to Protect = Пообещайте Защиту - # Requires translation! We need your protection to stop the aggressions of [param]. By signing a Pledge of Protection, you'll confirm the bond that ties us. = Нам нужна защита, чтобы остановить агрессию державы [param]. Гарантируя нам защиту, вы подтверждаете узы, которые связывают нас. - # Requires translation! Contest Culture = Конкурс Культуры - # Requires translation! The civilization with the largest Culture growth will gain a reward. = Цивилизация с наибольшим приростом культуры получит вознаграждение. - # Requires translation! Contest Faith = Конкурс Веры - # Requires translation! The civilization with the largest Faith growth will gain a reward. = Цивилизация с наибольшим приростом веры получит вознаграждение. - # Requires translation! Contest Technologies = Конкурс Технологий - # Requires translation! The civilization with the largest number of new Technologies researched will gain a reward. = Цивилизация, которая откроет наибольшее число технологий, получит вознаграждение. - # Requires translation! Invest = Инвестируйте - # Requires translation! Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [amount]% extra Influence. = Наш народ радуется из-за туристического бума. В течение некоторого времени любое пожертвование Золотом будет дополнительно приносить [amount]% Влияния. - # Requires translation! Bully City State = Запугните Город-государство - # Requires translation! We are tired of the pretensions of [param]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded. = Мы устали от претензий [param]. Если бы кто-нибудь смог поставить их на место, требуя от них дань, они бы получили вознаграждение. - # Requires translation! Denounce Civilization = Осудите Державу - # Requires translation! We have been forced to pay tribute to [param]! We need you to tell the world of their ill deeds. = Мы были вынуждены выплатить дань державе [param]! Нам нужно, чтобы вы рассказали об их злодеяниях всему миру. # Requires translation! @@ -4662,7 +4447,6 @@ Ocean = Океан Coast = Побережье Grassland = Луга -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Возникает при температуре от [amount] до [amount2] и влажности от [amount3] до [amount4] Plains = Равнины @@ -4674,14 +4458,12 @@ Lakes = Озёра Mountain = Гора Has an elevation of [amount] for visibility calculations = Имеет высоту [amount] для расчёта видимости -Occurs in chains at high elevations = Появляется цепями на больших высотах Units ending their turn on this terrain take [amount] damage = Юниты, закончившие ход на этой местности, получают [amount] урона Snow = Снег Hill = Холм [amount] Strength for cities built on this terrain = [amount] Силы для городов построенные на этой местности -Occurs in groups around high elevations = Появляется группами возле больших высот Forest = Лес Provides a one-time Production bonus to the closest city when cut down = При вырубке даёт одноразовый прирост Производства в ближайшем городе @@ -4698,8 +4480,6 @@ Only Polders can be built here = Здесь можно строить тольк Fallout = Пустошь # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Оазис # Requires translation! @@ -4712,14 +4492,6 @@ Ice = Лед Atoll = Атолл Great Barrier Reef = Большой Барьерный Риф - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Гейзер Старый Служака @@ -4735,31 +4507,21 @@ Tile provides yield without assigned population = Grand Mesa = Гранд Меса Mount Fuji = Гора Фудзияма - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Кракатау - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = Гибралтарская Скала - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Гора Серро-де-Потоси Barringer Crater = Аризонский Кратер - # Requires translation! Mount Kailash = Гора Кайлас - # Requires translation! Mount Sinai = Гора Синай - # Requires translation! Sri Pada = Шри Пада - # Requires translation! Uluru = Улуру @@ -5192,8 +4954,6 @@ Excess Food converted to Production when under construction = Избыток е Requires at least [amount] population = Требуется как минимум [amount] населения May upgrade to [unit] through ruins-like effects = Может улучшиться до [unit] с помощью эффектов, похожих на руины. - # Requires translation! -Never appears as a Barbarian unit = This is your basic, club-swinging fighter. = Это ваш базовый боец, размахивающий дубинкой. @@ -5210,10 +4970,8 @@ Bowman = Меткий Лучник Slinger = Пращник - # Requires translation! Atlatlist = Копьеметатель - # Requires translation! Skirmisher = Застрельщик Work Boats = Рабочие Лодки @@ -5224,13 +4982,10 @@ Uncapturable = Незахватываемо Trireme = Трирема Cannot enter ocean tiles = Не может выйти в океан - # Requires translation! Quinquereme = Квинкверема - # Requires translation! Dromon = Дромон - # Requires translation! Galley = Галера Chariot Archer = Лучник на колеснице @@ -5252,7 +5007,6 @@ Persian Immortal = Бессмертные Battering Ram = Таран Can only attack [unitType] units = Может атаковать только [unitType] юнитов - # Requires translation! Pictish Warrior = Пиктский Воин # Requires translation! @@ -5263,10 +5017,8 @@ Can move after attacking = Может двигаться после атаки Companion Cavalry = Гетайр - # Requires translation! African Forest Elephant = Африканский Лесной Слон - # Requires translation! Cataphract = Катафракт Catapult = Катапульта @@ -5356,14 +5108,12 @@ Norwegian Ski Infantry = Норвежские Лыжники Carolean = Каролинская Пехота - # Requires translation! Mehal Sefari = Мехал Сефари Cavalry = Кавалерия Cossack = Казак - # Requires translation! Hussar = Гуссар [amount]% to Flank Attack bonuses = [amount]% к бонусу атаки с фланга diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index 1da6e0f4c3..a98bddeb51 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -577,6 +577,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = 我们的 Our [interceptorName] intercepted and attacked an enemy [attackerName] = 我们的[interceptorName]拦截并攻击了敌方的[attackerName] An enemy [unit] was spotted near our territory = 我们的领土附近发现了敌方的[unit] An enemy [unit] was spotted in our territory = 我们的领土内发现了敌方的[unit] + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = 我们的领土附近发现了 [amount] 个敌方单位 [amount] enemy units were spotted in our territory = 我们的领土内发现了 [amount] 个敌方单位 A(n) [nukeType] exploded in our territory! = 一颗[nukeType]在我们的领土上爆炸了! @@ -629,6 +633,10 @@ By expending your [unit] you gained [Stats]! = 通过消耗你的[unit],你获 Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]为[cityName]增加了 [amount] 产能 [civName] assigned you a new quest: [questName]. = [civName]给了你一个新任务:[questName]。 [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了 [influence] 影响力奖励。 + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = [cityName]的抵抗结束了! Our [name] took [tileDamage] tile damage and was destroyed = 我们的[name]因受到 [tileDamage] 地块伤害而被消灭 Our [name] took [tileDamage] tile damage = 我们的[name]受到 [tileDamage] 地块伤害 @@ -1172,6 +1180,12 @@ Strategic resource = 战略资源 Fresh water = 淡水 non-fresh water = 非淡水 Natural Wonder = 自然奇观 + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -4231,7 +4245,6 @@ Ocean = 海洋 Coast = 海滨 Grassland = 草原 -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = 起始在 [amount] 到 [amount2] 之间的温度和 [amount3] 到 [amount4] 之间的湿度的位置 Plains = 平原 @@ -4243,14 +4256,12 @@ Lakes = 湖泊 Mountain = 山脉 Has an elevation of [amount] for visibility calculations = 计算单位的视野范围时按高程[amount]计算 -Occurs in chains at high elevations = 诞生在高海拔的一系列反应中 Units ending their turn on this terrain take [amount] damage = 单位在此地形结束回合时将受到[amount]伤害 Snow = 雪原 Hill = 丘陵 [amount] Strength for cities built on this terrain = 在此地形上建立的城市+[amount]战斗力 -Occurs in groups around high elevations = 在高海拔地区成群出现 Forest = 森林 Provides a one-time Production bonus to the closest city when cut down = 砍伐时为最近的城市提供一次性产能奖励 @@ -4266,7 +4277,6 @@ Only Polders can be built here = 这里只能建造圩田 Fallout = 核辐射 Nullifies all other stats this tile provides = 取消此地块的所有产出加成 -Doesn't generate naturally = 不会自然生成 Oasis = 绿洲 Only [improvementFilter] improvements may be built on this tile = 只有[improvementFilter]能被建造在此地块上 @@ -4278,10 +4288,6 @@ Ice = 冰区 Atoll = 环礁 Great Barrier Reef = 大堡礁 -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = 必须与[amount]到[amount2][simpleTerrain]地块相邻 -Must be adjacent to [amount] [simpleTerrain] tiles = 必须与[amount][simpleTerrain]地块相邻 -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = 发生在从赤道到极点距离的百分之[amount]到[amount2]的维度上 -Occurs in groups of [amount] to [amount2] tiles = 发生在一组[amount]到[amount2]地块上 Old Faithful = 老忠实间歇泉 @@ -4295,13 +4301,10 @@ Tile provides yield without assigned population = 地块提供产量无需指定 Grand Mesa = 大平顶山 Mount Fuji = 富士山 -Must not be on [amount] largest landmasses = 不得位于[amount]最大的陆地上 Krakatoa = 喀拉喀托火山 -Neighboring tiles will convert to [baseTerrain] = 相邻地块将转化为[baseTerrain] Rock of Gibraltar = 直布罗陀巨岩 -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = 相邻地块除了[baseTerrain]将会转化为[baseTerrain2] Cerro de Potosi = 富饶山 @@ -4736,7 +4739,6 @@ Excess Food converted to Production when under construction = 组建过程中富 Requires at least [amount] population = 至少需要 [amount] 人口 May upgrade to [unit] through ruins-like effects = 可在废墟中升级为[unit] -Never appears as a Barbarian unit = 不会作为蛮族单位出现 This is your basic, club-swinging fighter. = 这是您基本的挥舞木棒的战士。 diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 2f9245fc88..9f0de4c197 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -600,6 +600,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Nuestro [ Our [interceptorName] intercepted and attacked an enemy [attackerName] = Nuestro [interceptorName] interceptó y atacó a un [attackerName] enemigo An enemy [unit] was spotted near our territory = Se ha avistado un [unit] enemigo cerca de nuestro territorio An enemy [unit] was spotted in our territory = Se ha avistado un [unit] enemigo en nuestro territorio + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] unidades enemigas fueron vistas cerca de nuestro territorio [amount] enemy units were spotted in our territory = [amount] unidades enemigas fueron vistas en nuestro territorio A(n) [nukeType] exploded in our territory! = ¡¡Un(as) [nukeType] detonaron en nuestro territorio!!! @@ -653,6 +657,10 @@ By expending your [unit] you gained [Stats]! = ¡Gastando tu [unit], ganaste [St Clearing a [forest] has created [amount] Production for [cityName] = La tala de un [forest] generó [amount] ⚙Producción para [cityName] [civName] assigned you a new quest: [questName]. = [civName] te asignó una nueva misión: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] te recompensó con [influence] influencia por completar la misión [questName]. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = ¡La resistencia en [cityName] ha terminado! Our [name] took [tileDamage] tile damage and was destroyed = Nuestro [name] sufrió [tileDamage] daño de celda y fué destruido Our [name] took [tileDamage] tile damage = Nuestro [name] sufrió [tileDamage] daño de casilla @@ -1217,6 +1225,12 @@ Strategic resource = Recurso Estrategico Fresh water = Agua Dulce non-fresh water = agua no dulce Natural Wonder = Maravilla Natural + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -4486,7 +4500,6 @@ Ocean = Océano Coast = Costa Grassland = Pradera -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Ocurre a temperaturas entre [amount] y [amount2] y humedad entre [amount3] y [amount4] Plains = Llanura @@ -4498,14 +4511,12 @@ Lakes = Lagos Mountain = Montañas Has an elevation of [amount] for visibility calculations = Tiene una elevación de [amount] para calculaciones de visibilidad -Occurs in chains at high elevations = Ocurre en cadenas a gran altura Units ending their turn on this terrain take [amount] damage = Unidades finalizando turno en este terreno [amount] toman daño Snow = Nieve Hill = Colinas [amount] Strength for cities built on this terrain = [amount] de Fuerza para ciudades asentadas en este terreno -Occurs in groups around high elevations = Ocurre en grupos alrededor de grandes alturas Forest = Bosque Provides a one-time Production bonus to the closest city when cut down = Proporciona una bonificación de ⚙producción única a la ciudad más cercana cuando se corta @@ -4522,8 +4533,6 @@ Only Polders can be built here = Solo Pólderos pueden ser construídos aquí Fallout = Terreno radioactivo # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Oasis # Requires translation! @@ -4536,10 +4545,6 @@ Ice = Hielo Atoll = Atolón Great Barrier Reef = Gran Barrera de Coral -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Debe estár junto a casillas de [simpleTerrain] de [amount] a [amount2] -Must be adjacent to [amount] [simpleTerrain] tiles = Debe estár junto a [amount] casillas de [simpleTerrain] -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Ocurre en latitudes de [amount] a [amount2] porciento de la distancia del equador al polo -Occurs in groups of [amount] to [amount2] tiles = Ocurre en grupos de [amount] a [amount2] casillas Old Faithful = Viejo Fiel @@ -4554,13 +4559,10 @@ Tile provides yield without assigned population = Grand Mesa = Grand Meseta Mount Fuji = Monte Fuji -Must not be on [amount] largest landmasses = No debe estár en las [amount] masas continentales más grandes Krakatoa = Krakatoa -Neighboring tiles will convert to [baseTerrain] = Casillas contiguas se convertirán en [baseTerrain] Rock of Gibraltar = Peñón de Gibraltar -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Casillas contiguas excepto [baseTerrain2] se convertirán en [baseTerrain] Cerro de Potosi = Cerro de Potosi @@ -5003,8 +5005,6 @@ Excess Food converted to Production when under construction = El exceso de ⁂Al Requires at least [amount] population = Requiere al menos [amount] de población May upgrade to [unit] through ruins-like effects = Puede mejorarse a [unit] a través de efectos de ruinas - # Requires translation! -Never appears as a Barbarian unit = This is your basic, club-swinging fighter. = Este es tu basico, un luchador aficionado diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 397e50cecb..aad88c8b8b 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -577,6 +577,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Vår [att Our [interceptorName] intercepted and attacked an enemy [attackerName] = Vår [interceptorName] genskjöt och anföll en fientlig [attackerName] An enemy [unit] was spotted near our territory = En fientlig [unit] siktades nära vårt territorium An enemy [unit] was spotted in our territory = En fientlig [unit] siktades i vårt territorium + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] fientliga enheter siktades nära vårt territorium [amount] enemy units were spotted in our territory = [amount] fientliga enheter siktades i vårt territorium A(n) [nukeType] exploded in our territory! = En [nukeType] exploderade i vårt territorium! @@ -629,6 +633,10 @@ By expending your [unit] you gained [Stats]! = Genom att förbruka din [unit] fi Clearing a [forest] has created [amount] Production for [cityName] = Fällandet av en [forest] har skapat [amount] Produktion för [cityName] [civName] assigned you a new quest: [questName]. = [civName] gav dig ett nytt uppdrag: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] belönade dig med [influence] inflytande för fullbordandet av [questName]-uppdraget. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = Motståndet i [cityName] har slutat! Our [name] took [tileDamage] tile damage and was destroyed = Vår [name] tog [tileDamage] rutskada och utplånades Our [name] took [tileDamage] tile damage = Vår [name] tog [tileDamage] rutskada @@ -1172,6 +1180,12 @@ Strategic resource = Strategisk resurs Fresh water = Färskvatten non-fresh water = icke-Färskvatten Natural Wonder = Naturligt Underverk + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -1465,7 +1479,6 @@ Asceticism = Asketism [stats] from every [building] in cities where this religion has at least [amount] followers = [stats] från varje [building] i städer där denna religion har åtminstone [amount] anhängare Cathedrals = Katedraler - # Requires translation! May buy [buildingFilter] buildings with [stat] [cityFilter] = Kan köpa [buildingFilter]-byggnader med [stat] [cityFilter] Choral Music = Körmusik @@ -4231,7 +4244,6 @@ Ocean = Hav Coast = Kust Grassland = Gräsmark -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Förekommer vid temperaturer mellan [amount] och [amount2] och fuktighet mellan [amount3] och [amount4] Plains = Slätt @@ -4243,14 +4255,12 @@ Lakes = Sjöar Mountain = Berg Has an elevation of [amount] for visibility calculations = Har en höjd på [amount] för synlighetsberäkningar -Occurs in chains at high elevations = Förekommer i kedjor på höga höjder Units ending their turn on this terrain take [amount] damage = Enheter som slutar sitt drag på denna terräng tar [amount] skada Snow = Snö Hill = Kulle [amount] Strength for cities built on this terrain = [amount] styrka för städer som byggs på denna terräng -Occurs in groups around high elevations = Förekommer i grupper kring höga höjder Forest = Skog Provides a one-time Production bonus to the closest city when cut down = Ger en engångs Produktionsbonus till närmsta stad då den huggs ned. @@ -4266,7 +4276,6 @@ Only Polders can be built here = Endast Poldrar kan byggas här Fallout = Nedfall Nullifies all other stats this tile provides = Nollar all andra avkastningar denna ruta ger -Doesn't generate naturally = Skapas inte naturligt Oasis = Oas Only [improvementFilter] improvements may be built on this tile = Endast [improvementFilter]-förbättringar kan byggas på denna ruta @@ -4278,10 +4287,6 @@ Ice = Is Atoll = Atoll Great Barrier Reef = Stora Barriärrevet -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Måste gränsa till mellan [amount] och [amount2] [simpleTerrain]-rutor -Must be adjacent to [amount] [simpleTerrain] tiles = Måste gränsa till [amount] [simpleTerrain]-rutor -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Förekommer på breddgrader från [amount] till [amount2] procent av avståndet från ekvatorn till polen -Occurs in groups of [amount] to [amount2] tiles = Förekommer i grupper om [amount] till [amount2] rutor Old Faithful = Old Faithful @@ -4295,13 +4300,10 @@ Tile provides yield without assigned population = Denna ruta ger avkastning utan Grand Mesa = Grand Mesa Mount Fuji = Fuji -Must not be on [amount] largest landmasses = Kan inte vara på de [amount] största landmassorna Krakatoa = Krakatoa -Neighboring tiles will convert to [baseTerrain] = Angränsande rutor omvandlas till [baseTerrain] Rock of Gibraltar = Gibraltarklippan -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Angränsande rutor utom [baseTerrain2] omvandlas till [baseTerrain] Cerro de Potosi = Cerro de Potosi @@ -4736,7 +4738,6 @@ Excess Food converted to Production when under construction = Extra mat omvandla Requires at least [amount] population = Kräver minst [amount] befolkning May upgrade to [unit] through ruins-like effects = Kan uppgraderas till [unit] genom ruin-liknande effekter -Never appears as a Barbarian unit = Används aldrig av Barbarer This is your basic, club-swinging fighter. = Det här är din vanliga, klubbsvingande kämpe. diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index c0223da80c..212d777f26 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -734,6 +734,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = 我們的 Our [interceptorName] intercepted and attacked an enemy [attackerName] = 我們的[interceptorName]攔截並攻擊了敵方的[attackerName] An enemy [unit] was spotted near our territory = 我們的領土附近發現了敵方的[unit] An enemy [unit] was spotted in our territory = 在我們的領土內發現了敵方的[unit] + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = 在我們的領土附近發現了[amount]個敵方單位 [amount] enemy units were spotted in our territory = 在我們的領土內發現了[amount]個敵方單位 # Requires translation! @@ -792,6 +796,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]為[cityName]增加了[amount]產能 [civName] assigned you a new quest: [questName]. = [civName]給了你一個新任務:[questName]。 [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因為你完成了[questName]任務而獲得了[influence]影響力獎勵。 + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = [cityName]的抵抗結束了! Our [name] took [tileDamage] tile damage and was destroyed = 我們的[name]因受到[tileDamage]地塊傷害而被消滅 Our [name] took [tileDamage] tile damage = 我們的[name]受到[tileDamage]地塊傷害 @@ -1477,6 +1485,12 @@ Fresh water = 淡水 non-fresh water = 非淡水 # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -5339,8 +5353,6 @@ Ocean = 海洋 Coast = 海濱 Grassland = 草原 - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = 平原 @@ -5354,8 +5366,6 @@ Mountain = 山脈 # Requires translation! Has an elevation of [amount] for visibility calculations = # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = 雪原 @@ -5363,8 +5373,6 @@ Snow = 雪原 Hill = 丘陵 # Requires translation! [amount] Strength for cities built on this terrain = - # Requires translation! -Occurs in groups around high elevations = Forest = 森林 Provides a one-time Production bonus to the closest city when cut down = 砍伐時為最近的城市提供一次性產能獎勵 @@ -5386,8 +5394,6 @@ Only Polders can be built here = Fallout = 核輻射 # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = 綠洲 # Requires translation! @@ -5400,14 +5406,6 @@ Ice = 冰區 Atoll = 環礁 Great Barrier Reef = 大堡礁 - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = 老忠實間歇泉 @@ -5423,16 +5421,10 @@ Tile provides yield without assigned population = Grand Mesa = 大平頂山 Mount Fuji = 富士山 - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = 喀拉喀托火山 - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = 直布羅陀巨岩 - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = 富饒山 @@ -5941,8 +5933,6 @@ Requires at least [amount] population = 至少需要[amount]人口 # Requires translation! May upgrade to [unit] through ruins-like effects = - # Requires translation! -Never appears as a Barbarian unit = # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 8a5d42bb60..f642b772c2 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -685,6 +685,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Bizim [at Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] bir düşmana müdahale etti ve [attackerName] dümanına saldırdı An enemy [unit] was spotted near our territory = Bölgemiz yakınında bir düşman [unit] tespit edildi An enemy [unit] was spotted in our territory = Bölgemizde bir düşman [unit] tespit edildi + # Requires translation! +Your city [cityName] can bombard the enemy! = + # Requires translation! +[amount] of your cities can bombard the enemy! = [amount] enemy units were spotted near our territory = [amount] düşman birimi bölgemizin yakınında tespit edildi [amount] enemy units were spotted in our territory = [amount] düşman birimi bölgemizde tespit edildi A(n) [nukeType] exploded in our territory! = Sınırlarımız dahilinde bir [nukeType] patladı! @@ -739,6 +743,10 @@ By expending your [unit] you gained [Stats]! = Clearing a [forest] has created [amount] Production for [cityName] = Bir [forest] temizlemek, [cityName] için [amount] Üretim yarattı [civName] assigned you a new quest: [questName]. = [civName] size yeni bir görev atadı: [questName]. [civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName], [questName] görevini tamamlamanız için sizi [influence] etkisi ile ödüllendirdi. + # Requires translation! +[civName] no longer needs your help with the [questName] quest. = + # Requires translation! +The [questName] quest for [civName] has ended. It was won by [civNames]. = The resistance in [cityName] has ended! = [cityName] şehrindeki direniş sona erdi! Our [name] took [tileDamage] tile damage and was destroyed = Bizim [name], [tileDamage] karo hasarı aldı ve yok edildi Our [name] took [tileDamage] tile damage = Bizim [name], [tileDamage] karo hasarı aldı @@ -1377,6 +1385,12 @@ Fresh water = Tatlı su non-fresh water = Tuzlu su # Requires translation! Natural Wonder = + # Requires translation! +Hybrid = + # Requires translation! +Undesirable = + # Requires translation! +Desirable = # improvementFilters @@ -5019,7 +5033,6 @@ Ocean = Okyanus Coast = Kıyı Grassland = Çayır -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = [amount] ve [amount2] sıcaklığında ve [amount3] ve [amount4] nemlilik oranında ortaya çıkar Plains = Ova @@ -5031,7 +5044,6 @@ Lakes = Göl Mountain = Dağ Has an elevation of [amount] for visibility calculations = Görünürlük hesaplamaları için [amount] yükseltisi vardır -Occurs in chains at high elevations = Yüksek rakımlarda zincirlerce ortaya çıkar # Requires translation! Units ending their turn on this terrain take [amount] damage = @@ -5039,7 +5051,6 @@ Snow = Kar Hill = Tepe [amount] Strength for cities built on this terrain = Bu arazide kurulmuş şehirler için [amount] Sağlık -Occurs in groups around high elevations = Yüksek rakımlarda gruplarca ortaya çıkar Forest = Orman Provides a one-time Production bonus to the closest city when cut down = Kesildiğinde en yakın şehre bir kerelik Üretim bonusu sağlar @@ -5057,8 +5068,6 @@ Only Polders can be built here = Fallout = Nükleer atık # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Vaha # Requires translation! @@ -5071,14 +5080,6 @@ Ice = Buz Atoll = Atol Great Barrier Reef = Büyük Pasifik Resifiği - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Old Faithful @@ -5094,16 +5095,10 @@ Tile provides yield without assigned population = Grand Mesa = Grand Mesa Mount Fuji = Fuji Dağı - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Krakatoa - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = Cebelitarık Kayası - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Cerro de Potosi @@ -5562,8 +5557,6 @@ Excess Food converted to Production when under construction = Üretilirken fazla Requires at least [amount] population = En az [amount] nüfus gerekir May upgrade to [unit] through ruins-like effects = Antik Kalıntılar gibi elemanlar ile [unit] birliğine yükselebilir - # Requires translation! -Never appears as a Barbarian unit = This is your basic, club-swinging fighter. = Sıradan sopa sallayan dövüşcünüz. diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index 7c097df78b..cf9880c79f 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -130,7 +130,7 @@ Unforgivable = непрощальні Afraid = бояться нас Enemy = ворожі Competitor = конкурентні -Neutral = нейтральні +Neutral = Спокійний Favorable = вигідні Friend = дружні Ally = Союзник @@ -244,8 +244,7 @@ Maritime = Морський Mercantile = Торгівельний Militaristic = Войовничий Type = Тип -Friendly = Дружній -Neutral = Спокійний +Friendly = дружні Hostile = Ворожий Irrational = Нераціональний Personality = Характер @@ -526,7 +525,6 @@ Display = Графіка Gameplay = Гра Sound = Звук Advanced = Розширені -Multiplayer = Багатокористувацька гра Locate mod errors = Знайти помилки модифікації Debug = Відлагодження @@ -606,7 +604,6 @@ An enemy [unit] has attacked [cityName] = Ворожий підрозділ [uni An enemy [unit] has attacked our [ourUnit] = Ворожий підрозділ [unit] атакував наш підрозділ [ourUnit] Enemy city [cityName] has attacked our [ourUnit] = Вороже місто [cityName] атакувало наш підрозділ [ourUnit] An enemy [unit] has captured [cityName] = Ворожий підрозділ [unit] захопив наше місто [cityName] - # Requires translation! An enemy [unit] has raided [cityName] = Ворожий підрозділ «[unit]» здійснив напад на місто [cityName] An enemy [unit] has captured our [ourUnit] = Ворожий підрозділ «[unit]» захопив наш підрозділ «[ourUnit]» An enemy [unit] has destroyed our [ourUnit] = Ворожий підрозділ «[unit]» знищив наш підрозділ «[ourUnit]» @@ -797,7 +794,7 @@ The Mayan Long Count = Календар мая # Requires translation! Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. = While the rest of the world calls the current year [year], in the Maya Calendar that is: = Поки інша частина світу вважає, що зараз [year] рік, у календарі Мая це: -[amount] b'ak'tun, [amount2] k'atun, [amount3] tun = [amount] бактун, [amount2] катун, [amount3] тун = +[amount] b'ak'tun, [amount2] k'atun, [amount3] tun = [amount] бактун, [amount2] катун, [amount3] тун # City screen @@ -907,7 +904,6 @@ Defensive Bonus = Бонус до оборони Stacked with [unitType] = Unit ability = Здібність підрозділу -National ability = Національна здібність The following improvements [stats]: = Наступні покращення надають [stats]: The following improvements on [tileType] tiles [stats]: = Наступні покращення на клітинах [tileType] [stats]: @@ -1101,7 +1097,7 @@ Save map = Зберегти мапу Download map = Завантажити мапу з інтернету Loading... = Завантаження... Error loading map! = Помилка завантаження мапи! -Filter: = Фільтр: +Filter: = Фільтр OK = Зберегти Exit map editor = Вийти з редактора мап [nation] starting location = [nation]: початкове місцезнаходження @@ -1222,17 +1218,15 @@ Rare feature = Рідкісна риса # terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles") -All = усіх -Water = морські -Land = наземні +All = Усі +Water = Вода +Land = Земля Coastal = прибережні River = річкові -Open terrain = Відкрита місцевість Rough terrain = пересічні Foreign Land = ворожі Foreign = іноземні Friendly Land = дружні землі -Friendly = дружні Water resource = Морський ресурс Bonus resource = Бонусний ресурс Luxury resource = Дорогоцінний ресурс @@ -1246,7 +1240,6 @@ Desirable = Досяжне # improvementFilters -All = Усі All Road = Уся дорога Great Improvement = Велике покращення Great = Великий @@ -1290,11 +1283,9 @@ Missile = Ракета Air = Повітря air units = Повітряні підрозділи -All = Усі Barbarian = Варварський Barbarians = Варвари Embarked = Спущений на воду -Land = Земля land units = Наземні підрозділи Military = військові # Deprecated since 3.15.2, but should still be translated until it is officially removed @@ -1304,7 +1295,6 @@ Nuclear Weapon = Ядерна зброя Submarine = Субмарина submarine units = підводні підрозділи Unbuildable = Неможливо створити -Water = Вода water units = Водні підрозділи wounded units = пошкоджені підрозділи Wounded = Поранений @@ -1322,7 +1312,6 @@ Pick promotion = Вибрати підвищення OR = Або units in open terrain = підрозділи на відкритій території units in rough terrain = підрозділи на пересіченій території -wounded units = пошкоджені підрозділи Targeting II (air) = Повітряна ціль II Targeting III (air) = Повітряна ціль III Bonus when performing air sweep [bonusAmount]% = Чисте повітря отримує силу +[bonusAmount]% @@ -1375,7 +1364,6 @@ Author: [author] = Автор: [author] Size: [size] kB = Розмір [size] kB The mod you selected is incompatible with the defined ruleset! = Обраний мод несумісний із заданим набором правил! Sort and Filter = Фільтри та сортування -Filter: = Фільтр Enter search text = Уведіть текст для пошуку Sort Current: = Сортування наявних Sort Downloadable: = Сортування GitHub модів @@ -1395,7 +1383,6 @@ Status ↓ = Статус ↓ [stats] for each adjacent [param] = [stats] за кожний прилеглий [param] Must be next to [terrain] = Повинне розташовуватись коло таких клітинок: [terrain] Must be on [terrain] = Повинне розташовуватись на таких клітинках: [terrain] - +[amount]% vs [unitType] = +[amount]% проти [unitType] +[amount] Movement for all [unitType] units = +[amount] переміщення для всіх підрозділів типу [unitType] +[amount]% Production when constructing [param] = «[param]» створюється(ються) на [amount]% швидше @@ -3545,7 +3532,7 @@ The Hakkapeliittas will ride again and your men will fall just at the sight of m # Requires translation! Ha ha ha, captain Gars will be very glad to head out to war again. = # Requires translation! -I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa. = +I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa. = # Requires translation! Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus, member of the esteemed House of Vasa = # Requires translation! @@ -4735,8 +4722,6 @@ Ocean = Океан Coast = Узбережжя Grassland = Пасовище - # Requires translation! -Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Plains = Рівнина @@ -4749,16 +4734,12 @@ Lakes = Озера Mountain = Гори Has an elevation of [amount] for visibility calculations = Має висоту [amount] видимости # Requires translation! -Occurs in chains at high elevations = - # Requires translation! Units ending their turn on this terrain take [amount] damage = Snow = Сніг Hill = Пагорби [amount] Strength for cities built on this terrain = [amount] сили для міст на цій місцевості - # Requires translation! -Occurs in groups around high elevations = Forest = Ліс Provides a one-time Production bonus to the closest city when cut down = Забезпечує одноразовий бонус до виробництва найближчому місті при вирубці @@ -4777,8 +4758,6 @@ Only Polders can be built here = Fallout = Радіоактивні опади # Requires translation! Nullifies all other stats this tile provides = - # Requires translation! -Doesn't generate naturally = Oasis = Оазис # Requires translation! @@ -4791,14 +4770,6 @@ Ice = Лід Atoll = Атол Great Barrier Reef = Великий бар’єрний риф - # Requires translation! -Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = - # Requires translation! -Must be adjacent to [amount] [simpleTerrain] tiles = - # Requires translation! -Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = - # Requires translation! -Occurs in groups of [amount] to [amount2] tiles = Old Faithful = Старий служака @@ -4814,16 +4785,10 @@ Tile provides yield without assigned population = Grand Mesa = Велика меса Mount Fuji = Гора Фудзі - # Requires translation! -Must not be on [amount] largest landmasses = Krakatoa = Кракатау - # Requires translation! -Neighboring tiles will convert to [baseTerrain] = Rock of Gibraltar = Гібралтарська скеля - # Requires translation! -Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Cerro de Potosi = Серро-Ріко @@ -5286,7 +5251,6 @@ Requires at least [amount] population = Потребує щонайменш [amo # Requires translation! May upgrade to [unit] through ruins-like effects = -Never appears as a Barbarian unit = Ніколи не зустрічається у ролі воїна варварів # Requires translation! This is your basic, club-swinging fighter. = diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index d25f3cdaca..1f5760e0b1 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -1,10 +1,10 @@ Persian_(Pinglish-UN) = 17 Italian = 99 -Russian = 87 +Russian = 93 German = 99 Swedish = 99 Turkish = 77 -Ukrainian = 81 +Ukrainian = 86 Filipino = 3 French = 72 Portuguese = 62 @@ -18,7 +18,7 @@ Polish = 70 Lithuanian = 18 Romanian = 27 Simplified_Chinese = 99 -Bulgarian = 18 +Bulgarian = 19 Korean = 85 Persian_(Pinglish-DIN) = 17 Japanese = 71 diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 009c02f45b..1850fd43e2 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -3,8 +3,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.5.30" const val appName = "Unciv" - const val appCodeNumber = 643 - const val appVersion = "3.17.14" + const val appCodeNumber = 644 + const val appVersion = "3.17.15" const val gdxVersion = "1.10.0" const val roboVMVersion = "2.3.1" diff --git a/changelog.md b/changelog.md index cc8f9b6bb4..027d5b0234 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,21 @@ +## 3.17.15 + +Performance improvements! + +Upgraded Desktop to new rendering methods, solving many existing problems + +Can upgrade/promote units as per Civ V rules + +By SimonCeder: +- Better map generation for civ placements +- Quest fixes +- can remove fallout on oases +- Bombard notification +- fix bug when city states bullied +- Encampments revealed by ruins effects have lastSeenImprovement updated + +Possibly fixed a bug where replacement buildings would not be granted - By xlenstra + ## 3.17.14 Large performance boosts diff --git a/core/src/com/unciv/models/translations/TranslationFileWriter.kt b/core/src/com/unciv/models/translations/TranslationFileWriter.kt index b2c2c05252..ee0c02e3d5 100644 --- a/core/src/com/unciv/models/translations/TranslationFileWriter.kt +++ b/core/src/com/unciv/models/translations/TranslationFileWriter.kt @@ -11,6 +11,7 @@ import com.unciv.models.ruleset.tile.Terrain import com.unciv.models.ruleset.tile.TileImprovement import com.unciv.models.ruleset.tile.TileResource import com.unciv.models.ruleset.unique.Unique +import com.unciv.models.ruleset.unique.UniqueFlag import com.unciv.models.ruleset.unique.UniqueParameterType import com.unciv.models.ruleset.unit.BaseUnit import com.unciv.models.ruleset.unit.Promotion @@ -255,6 +256,8 @@ object TranslationFileWriter { fun submitString(string: String) { val unique = Unique(string) + if(unique.type?.flags?.contains(UniqueFlag.HideInCivilopedia)==true) + return // We don't need to translate this at all, not user-visible var stringToTranslate = string.removeConditionals() val existingParameterNames = HashSet()