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Do not generate fallout on impasssible terran. (#2830)
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@ -368,7 +368,7 @@ object Battle {
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tile.improvementInProgress = null
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tile.turnsToImprovement = 0
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tile.roadStatus = RoadStatus.None
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if (tile.isLand) tile.terrainFeature = "Fallout"
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if (tile.isLand && !tile.isImpassible()) tile.terrainFeature = "Fallout"
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}
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for(civ in attacker.getCivInfo().getKnownCivs()){
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